PC Games That Don't Get Their Dues
yo i havent played every game ever made so i might be overlooking a game in my "games that are oft overlooked" list
yo i havent played every game ever made so i might be overlooking a game in my "games that are oft overlooked" list
The meat and pertatoes of the gameplay acts as janky filler for the superbly characterized dialogs and open-ended narrative set in a unique RPG gameworld. Hey wait a second did I just describe critical pariah Alpha Protocol or critical darling Planescape Torment??? dun dun dun. This RPG accomplishes all that Choice and Consequence mumbo jumbo that Bioware consistently lies about accomplishing.
Hey you know that crazy unique game that you keep saying you want? Well it came out like 10 years ago and you didn't buy it so go screw.
The combat stinks, but this game has the best quest design ever in an RPG. One of the few RPGs to truly open up to different character archetypes in separate and unique ways. The story is a cool deconstruction of Fantasy RPG cliches starting with the setting and ending with a crazy cool twist on the whole "player is the chosen one reincarnation of a benevolent god" thing
Spiritual sequel to Ultima Underworld that is kind of broken but altogether okay. You play as a caveman who needs to use caveman magic to bake bread and contemplate the Papyrus font they used on the UI.
A forgotten RPG classic. The writing is pretty above decent, the characters are really down to earth and believable considering it's a fantasy realm. If you think Bioware games have cool writing don't bother though because this game would be a waste on the likes of you.
This game pretty much rules as far as old school fpses go but not many people have played it.
I like my computer games like I like my dames: Eastern European, unique, and largely impenetrable. LOL!
So it's come to this. I'm being forced to defend an Epic game. It's not as interesting as Painkiller by a long shot, but People Can Fly's sophomore effort is at least worth a profit. Moreso than the other junk Epic puts out at least DAAAAAMN I'm redeemed with that last sentence.
This game is just crazy. You wander around Germany, except it's ancient Germany, but also has orcs and stuff. It's really huge. I just read the design pitch for Fallout 1 and they totally namecheck Darklands in it, that's how much this game owns.
A Diablo clone that is better than Diablo because it's not Diablo. Switches up the formula by being about exploration, puzzle solving, and story instead of just slicing dudes.
Hey while yall were fiddling your puds to Mass Effect 2 one of the best RPGs of the past 10 years managed to sneak past your notice. WARNING: This game tries to make you think and explore sometimes.
Elder Scrolls was a lot different back in the day and that's all I've got to say.
Okay it took me a while to put this game on the list because it sold like a billion copies but it's crazy that Fallout 3 and Skyrim pick up all this hype but this PIECE OF BEAUTY is all but unspoken of over a year later. This is what RPGs are supposed to be about, folks! God damn it, folks!
People are down on FarCry because of the Trigens. They aren't that bad as long as you don't play like a dink!
I'm not sure how to put this: FarCry 2 is bad, but not as bad as you've probably been lead to believe either by other people or by your own experiences. When it wants to commit to the Total FreeForm Sandbox it shines. Problem is, it also wants to have a linear story and constantly controlled action. For some reason it additionally wants you to to drive to the pharmacy to pick up some vitamins every now and again. I'm not 100% sure what FarCry 2 really wants. Ubisoft didn't seem to be, either.
Freakin hard RPG with an awkwardly controlled but amazingly satisfying combat system. Open world design that is far better realized than most current-day open world RPGs
It's like Gothic but owns a little bit more...
Not as cool as Gothic 1 or 2 but still pretty rad if you install the fanpatch. It's kind of like Oblivion if it was made by people who weren't totally milquetoast. Too huge for its own good but still underrated.
Did the whole social stealth thing years before Assassins Creed and totally did it way better and, despite not being an open-world game, manages to be much more open ended in the process. Go fig! Go eat a fig.
The crippling early-ness of this game's 3D engine works as a boon, requiring Shiny to think extremely outside of the box to make its environments fun, abstract, and interesting in a way you won't find ever again. MDK 2 was made by Bioware and stinks so don't play it.
Cool claymaton art, fantastic soundtrack. Myst-y adventure game tropes ehhhhh not so much. It's still worth it just for the experience.
Old Man Murray called the first NOLF better than Half Life and they are right! It's kind of like Goldeneye and Half Life and Deus Ex had a baby but the baby was also a video game for the PC and Playstation 2. Except don't play it on the PS2 because that version stinks.
NOLF 2 has some crappy levels but is slightly better... NUFF SAID!!
This world has so much verisimillitude that I'm not going to google how to spell that. You basically run around this crazy alien world trying to figure out their culture and language while also doing sick missions where you shoot lots of dudes. At the start of the game you're like "whaaaat?" but then by the end you're all "yeah i'll just go through the daoka into okisankaar to get some mons no big deal" and you feel like a super genius
People Can Fly intentionally used Quake 1's flawed physics as a model for Painkiller's engine, even to the point where you have to disable vsync for it to work properly. That's pretty awesome. Really shallow even compared to the oldie games its based on, but great arena level designs, inventive AI routines, and (mostly) superb (if chaotic) art direction make it a pretty great game. Just be sure to avoid the godawful fan mods-cum-semiofficial expandalones such as Painkiller Overdose and Painkiller Resurrection.
The guys who made the Gothic games try to pretend that Gothic 3 never happened in this spiritual throwback to Gothic 1 and 2. Yet another brilliant RPG that was all but ignored by the console-run media conspiracy. You may be wondering why I didn't put Arcania: Gothic 4 on this list and the reason is because it is really bad.
A cool little FPS that rests comfortably in the veils of obscurity but it has enough cool ideas to merit further study by rocket launcher historians.
GTA Mission: Follow this specific car in this specific car taking the exact specific route we decide. If you go off the path you fail. If you leave the car you fail. If you kill the guy in the car before we say you can you fail. //
Saboteur Mission: There is a thing in a base to blow up. You can sneak into the base in disguise and plant C4, or you can use a rocket to blow it up from a distance, or you can shoot your way in, or you can snipe all the guards from a rooftop, or you can drive a car into the thing to blow it up or you can etc etc etc.
While other sandbox games pretend to be open-ended, Saboteur actually delivers and wraps the experience in a slick package that mantains a surprisingly fine balance between Vice City goofiness and GTA4 melodrama. Bonus points: Sidequest targets that actually affect 'main story' gameplay and a "final boss" that is ballsy but pays off.
People really hate Serious Sam 2 for some reason but those people are wrong it is just as good as the first game and the second game that was sort of also the first game. The silliness that people groan about sets it apart from every other FPS, I found Egypt to be a little bit boring. Will Serious Sam 3 live up to expectations better??? I don't know it's not out yet. UPDATE: It is out.
Okay, this game more or less vanished off of everybody's radar about a week after it was released. That is super bogus; completely. This game rules.
It's really good. I swear! And the PC port is pretty fuckin decent. Sega you finally made Sonic work in 3D and it only took you seventeen years.
The first in a series of FPSes with great atmosphere and a concept so novel that it's loosely based on a novel(la). And a classic Russian film! And a horrifying nuclear disaster that killed many people and drove many other people out of their homes forever thereby creating a dead city covered in the ashes of time.
I'm skipping Clear Sky because while I respect her I'll never be able to love her because of her lazy eye and scoliosis. Anyway Call of Pripyat was the third STALKER game and while it's not as atmospheric as the first its gameplay is put together better and the maps are huger and better.
Hey Obsidian managed to figure out how to write a Star Wars thing that wasn't totally boring. That hasn't happened since... ever. SUCK IT NERDS
People who think that Bioshock is cool are wrong because System Shock 2 was way cooler. And System Shock 1 was cooler than System Shock 2 so there we go. Youtube the intro movie at least because its badass: http://youtu.be/5ITiEm6W5EM?hd=1
"Hey what if we made a Dungeons and Dragons video game that actually played like Dungeons and Dragons instead of using realtime w/ pause garbage"
"Someone did that already, it's the game right over there"
I just want to point out that Splinter Cell totally ripped this game off and nobody seems to want to call Ubisoft out on it but me. This game gets bad about halfway through but the first half is SO GOOD that it doesn't matter.
Like the first game but doesn't get bad until the very very end. And its SO GOOD parts are SO GOODER. The third game (called Deadly Shadows) is dumb and boring so avoid it.
Okay it's not a winner but it's worth playing once after getting it on Steam for three dollars. The time powers work in a way that no other game has done in that they don't effect you so you can run behind cover at point A, stop time, hide behind point B, and the AI will still be shooting at point A. There's a scripted event early on where some dudes jump out in front of you so I rewound time and walked behind where they jumped out so they were like like "ah HA... wait what?" and I felt smart the end. It's not often that you can outsmart a scripted event without feeling like you broke the game or did something you're not supposed to.
It's better than you've probably heard. Not by MUCH, but I made it to the end without wanting to gut myself with a fish hook which is more than I can say for the likes of Oblivion.
I guess the entire Ultima series fails to get its dues nowadays. Aaahh forgotten titans. Remember the titans. This is an obscure offshoot of Ultima 6 where the Avatar goes into outer space and hangs out with Sigmund Freud and Warren Spector. Do you even know who the Avatar is?? You disgust me.
Holy crow this game is fright-fully good RPG! Well ok as an RPG it's just alright but as a game and a story it's very well realized. The ending wins the award for Cleverest Ending in a Vampire RPG
Can't even explain this one.
At its core this game is a jankier although more successful version of what FarCry 2 was trying to be, but the hackjob translation and weird logic turns it into a dadaistic experience where you sell dead snakes in exchange for AK47s and wound-healing mangoes, you dive to a cave 100m below the gulf's surface on the hunt for a monster fish, and a man's name constantly changes back and forth between Jilbert and Hilbert. Still manages to one-up both FarCry 2's 'realistic' open world gameplay as well as its narrative themes of corruption and warfare in the third world despite being made by insane people with no money. Yes, the game where you hunt monster fish feels more realistic than FarCry 2.
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