BigStupidFace's forum posts

#1 Posted by BigStupidFace (214 posts) -

@jman240: Well said, this says exactly how I feel.

#2 Posted by BigStupidFace (214 posts) -

R.I.P Ryan. You made me enjoy (fuck it, you made me look forward to) my 1 and a half hour commute to work every Wednesday morning and (with no offence to the other GB crew) I always didn't like it if for whatever reason you were not about to be part of it. You were the hub, the core, the bit that gave the bombcast the perfect tempo and mood and you will be missed.

My favourite Ryan Davis clips are strangely similar and surprisingly short, but no doubt with a deliverance unique to Ryan.

1) "Thanks, thank you, I will, I will have bat man"

2) "Thank you"

In total, about 4 seconds of Ryan, but enough.

Thank you.

#3 Posted by BigStupidFace (214 posts) -

@falling_fast said:

I mean, for 400,000 dollars, we'd have got a pretty disappointing game, most likely.

Thinking about it now, yeah I would agree with that. But I figure(d) DF are in a much better position to have an idea of what game could be made with that money. I trusted them in this respect and feel a bit let down now. "I'm not angry, I'm just disappointed"

That all said, I am still looking forward to it.

#4 Posted by BigStupidFace (214 posts) -

@falling_fast said:

@bigstupidface said:

I appreciate the transparency (and as some said, it is to be applauded) but transparency does not necessarily make everything OK. What has happened is wrong.

I don't care if the product gets delayed, and I am well aware that my backing is by no means a contract to expect anything at all, but I feel when you make a plea on Kickstarter you should stick to that plea. Naturally there will be unforeseen bits that will kick up the price a bit more, but there must have been some severe miscalculations somewhere for a $400,000 plan not to be doable with £3m+ in funds.

That OR they stopped making the $400k game and started making a $3m+ one. In essence (and my problem with this is) they stopped making the game you/I helped fund originally.

Tim Schafer stated that he had no plan as to what the game would be when they started the kickstarter. he only started designing the game after the kickstarter was done. they were very clear on this.

This is fine, I had no expectations with relation to the game content or size and was aware that it was a game that hadn't been planned but then where did the $400,000 figure come from? What would've happened if they had only made $400,000 (I am aware they said this wouldn't fund the whole thing, but still)?

My point still stands, they shifted their focus once they made a lot more money.

#5 Posted by BigStupidFace (214 posts) -

I appreciate the transparency (and as some said, it is to be applauded) but transparency does not necessarily make everything OK. What has happened is wrong.

I don't care if the product gets delayed, and I am well aware that my backing is by no means a contract to expect anything at all, but I feel when you make a plea on Kickstarter you should stick to that plea. Naturally there will be unforeseen bits that will kick up the price a bit more, but there must have been some severe miscalculations somewhere for a $400,000 plan not to be doable with £3m+ in funds.

That OR they stopped making the $400k game and started making a $3m+ one. In essence (and my problem with this is) they stopped making the game you/I helped fund originally.

#6 Posted by BigStupidFace (214 posts) -

OH BOY! I used to love how easily disappointed my girlfriend or my cousin was when I didn't go bowling with them, but with GTAV I am hoping I can now be a disappointment to my pet dog too! I can't wait!

*get home*

Dog: BARKEN!

Me: Sorry dog, I'm busy

Dog: sad barken

* dog meter decreases slightly *

#7 Posted by BigStupidFace (214 posts) -

Hi there,

Last year I released Ninjah for XBLIG and I’ve just finally got round to releasing it for Windows (soon to include OSX and Linux builds) for $0.99.

If you head over to the Ninjah Mini Site, you will see more information there, including some screenshots and gameplay videos as well as a link to the freeware version I made in 2007.

Ninjah has been developed using MonkeyCoder so if anyone has any questions about it, I’d be more than happy to answer them (as best I can).

Thanks again!

-Chris

(honestly, I don't know if it comes across, but I feel really dirty making this kind of post!)

#8 Posted by BigStupidFace (214 posts) -

if you don't mind me asking, how do you compile Worth Reading? Do you run off and find things yourself, or do people get in contact with you?

#9 Posted by BigStupidFace (214 posts) -

Oh and

transfarring

#10 Posted by BigStupidFace (214 posts) -

When there's nothing left to believe in, believe in _____.

Oh shit! Oh Shit oh shit oh shit, I think I just ran over ______.

#crackingwise