Bring back the 56k

Obviously I don't actually mean that but it would be nice if gaming companies spent less time cock tease trailers and actually showed substance to their games.

So Bethesda has once again come out with a trailer for their upcoming game The Elder Scrolls Onilne... which considering no one has ever called an Elder Scrolls game by their full titles makes me think people will just call this game "Online", but I digress. So what can we say about this trailer? Not much. and why is that? Have a look

Once again we have been greeted with a teaser trailer for a game we know little about, even the website itself is a little vague only showing four very unimpressive screenshots and telling us it is set before every game in the series and takes place as 3 kingdoms battle for the Throne. So far everything sounds vague and generic, nothing really substantial is being said or shown, and everything is being kept hush-hush.

Which brings me to the title of this blog post, "Bring back the 56k" I remember the first time I played Morrowind was on an xbox and I was amazed by the graphics and quality, I later played the game on PC and the mods made the game even better. When Oblivion was announced we were shown screenshots of a game most people would think would be impossible to see on current tech, but sure enough when released people were amazed at the beauty the game had in its graphics (which for TES games adds to the immersion factor). All people had for the longest time were screenshots and info on what the game would feature, and it was always promising. So what happened?

Youtube happened and suddenly every game needed a high teaser type trailer before any development was even critically done, to generate hype for the masses long before even an alpha was made... and Peter Molyneux ruined it for everyone also. All this superfluous padding to hype a game of our current generation is in it self a product of our environment, they cater to us consumers because we search for exactly this, only to be unsatisfied after we have eaten half the meal and can't issue a refund. The studio pays the trailer to be made, they trailer is shown to the consumers, the consumers complain to the studio, which makes the dragon eating dragon eating dragon symbol of "Online" ironically relevant.


Anti-Gaming Video Games (LA Noire Spoilers)

I might have to remove L.A. Noire from my steam wishlist, but before I do, I guess a debate is in order about this sort of thing. Spoilers ahead.

Anti Gaming in video games is not very uncommon, but LA Noire is highly guilty of this sort of thing. The scenario is a simple one, you have a series of objectives to complete but the game rather then rewarding you for your accomplishments, decides to do the exact opposite.

Further more I'll be using LA Noire as an example since it is more recent, but many games in the past are also guilty of this, some more than others.

LA Noire has a great system for based on investigating crime scenes and a fantastic deep story with fleshed out characters, however I find that even though both these features are to be commended for both their uniqueness and ground breaking tech in the world of gaming, they fail to work well with each other.

Hear me out. During the first half of the game up until you join the homicide division, you get a case find the clues, interrogate people, capture the criminal. This portion of the game is fine you are rewarded for your actions and skill. But after that the story takes a hold of your character not letting you properly control the events that come fourth, and at the same time punishes you for playing the game. When a game backs you into a corner with two wrong options, why bother doing the investigating that the game is known for. The gameplay mechanics sort of take a back seat through the rest of the game. Now I love a game with a good story, but I also find that gaming and story writing do have to go hand in hand when it comes to making games, I'm not saying that a game should always reward the player no matter what the circumstances, but it needs to be done right.

Solid Snake gets captured and tortured, stripped of all his equipment no matter what the player does, but this is a brief moment in a rather long game. In the case of LA Noire it's is a good part, if not half the entire game that makes you feel your actions are doing more harm than good, you honestly feel at some point the game is on rails, and no matter how hard you try there really is no point in trying harder.

This is more evident when my friend who was showing me the game at the time, wasn't looking for every clue once Homicide started, stating it didn't really matter since we would only catch the real guy later.

I would like to know other opinions about this and similar experiences with other games, so if you have any feel free comment.


A blog?

Oh no, one of these things.

I guess I could always use this to throw in some opinions about games in general rather than specifically.

I doubt anyone would bask in the wonders of my typical day to day life (got up, drank coffee, got bored) so I'll most likely end up using this for gaming rants.

Edit: Well I'm genuinely amazed. This post on a forum feature actually calls attention to a blog post. Had I known beforehand I would have given a more substantial introduction. Still not to late though, might as well have an addendum.

The type of debate I love to get my gob wrapped around are usually of the more philosophical nature, and integrity of the gaming world, be it the users and makers and everything in-between. Along with the occasional nitpick that can get on peoples tits.

Now as it is relatively obvious I am fairly new to this website and am still wrapping my head around its features and looking through the gears, to at least try my best not to stumble any further, I already know I'm giving the wrong impression to a few of you (sorry for that).

But yes still amazed, a blog that actually works.