@nightriff: There are probably a couple funny moments, and they talk about what little gaming news has happened since this week's Bombcast, but think of the most unremarkable Unprofessional Fridays you can. The stream was like that, for 4 hours. If you're going to watch it, pretend it's a podcast and do something productive while listening to it.
BisonHero's forum posts
That stream is pretty safe to skip. It was kind of a bummer live, since the chat was so busted. On the plus side, I didn't have to learn about Steve Jobs dying during this poster-signing stream (unlike the last one).
@yummylee: I'm pretty sure that is somethin to do with hardcore mode (I think that's what it's called). I've been replaying it in that difficulty and that's what I've been getting as well. I hope you stick with it though. The writing I think is excellent and the story isn't for everyone because it . I guess I'm just a sucker for that kind or stuff
Oh, I definitely don't doubt that. I'm sure there's probably like 20 endings, one of which can only be attained by not killing any of the monsters or something.
There is indeed an ending for killing as little as possible. In the original game, it was the only ending that gave, like, any closure or resolution to the story whatsoever. I haven't played it since the Director's Cut update, so I don't know what the new endings entail.
Anyway, my biggest issue with the game is that it never really communicates that there is a hidden sanity stat that affects the ending you get. Anything that would make you happy/give you peace of mind increases the sanity stat (talking to the stuffed cat, there's a tree just outside your apartment you can water and talk to, you can play a gameboy though don't do it more than once a day, eating better food but not overeating, reading comic books, using the green pills, etc.), while things that reduce the stat include killing enemies, getting hit by enemies, entering a particular room in the basement that makes you freak out because it's full of scary loud noises for no reason and you have no way of seeing this coming (unless they patched that out, seriously it's super bullshit), eating bad food, and using the red pills. There are some NPCs/bosses you can avoid killing as well, which helps keep your sanity up. The Director arbitrarily withholds some really good cooking items unless you have a super high sanity stat each time you talk to him.
I don't think the game needed a fat sanity meter like Eternal Darkness or anything, but it BARELY hints at there being a sanity stat at all. It tells you to maybe not kill all the bad guys, but it sounds like more of a hint about conserving resources and ammo than it is about "Hey, you're stressing your fragile psyche every time you kill a guy". It would be like if Dishonored didn't really make it clear that killing more guys causes more Chaos and is detrimental to the city.
All that being said, I think the story is actually really neat once you've seen that "kill as little as possible" ending, because even that isn't the whole picture. There are some random things you can find in the environment (there are some pretty significant newspaper articles you can find in one apartment) that further elaborate on what the scenario may have been for the main character leading up to the start of the game. Granted, I probably wouldn't have pieced that together without reading it on the internet. Also, I guess the new endings require you to finish the game with an extremely high sanity stat, according to the wiki. I kinda wouldn't mind playing the game again, but there are like a million ways you could fuck that up and merely finish the game with an A+ or A- sanity instead of S-rank sanity.
Anyway, it's kinda hard enough that the game is clunky like old Silent Hill and Resident Evil, but I can't imagine playing it without a map. The levels intersect and connect in some weird ways which are hard to figure out even with the map. The green ending is actually pretty doable once you know to shoot as few enemies as possible and use flares to get by whenever possible, because the range of sanity that still allows for the better ending is pretty forgiving. I came away really liking the game, even though I think the sanity thing is WAY too obtuse. I also agree that the pixel art is kinda off-putting much of the time, especially in how GIANT the text is.
@generic_username: Haha, yeeeeeeeeah. :( I bought a 3DS basically thinking "Man, Paper Mario and Fire Emblem? Sold!", and then I never bought Sticker Star after seeing the Quick Look and reviews because it looks like they stripped out literally everything I find interesting about Paper Mario 64 and TTYD.
But yeah, I'm afraid they're just going to shelve the series. I wish there was a way on Club Nintendo where I could fill out a survey telling Nintendo why I was really thinking about buying their game and then was super duper sure I didn't want to buy it.
Also, I liked Bowser's Inside Story quite a bit. The interaction between Bowser's guts and Bowser's overworld actions was often clever, Fawful usurping Bowser was a great villain, and Bowser being the main character was totally great. Unfortunately, MAN is it taking me a long time to play Dream Team on the 3DS. The combat is still totally fine, but the setting and villain are totally meh, and the dream stages are just really plain and boring. I liked Bowser as a playable character much more than Mario-imbued-with-Luigi-dream-powers, and since M&L still don't talk (aside from Italian gibberish), I have to put up with endless irritating Starlow and Prince Dreambert dialogue (Dreambert is occasionally funny and well written, Starlow is always insufferable). Also, Jesus Christ, they overtutorialize everything, for a series that is absolutely not being played by anyone younger than 8 because it is SO INCREDIBLY SLOW-PACED. I don't know why they think their target demo is 5-year-olds, because clearly the game for that age group is Sticker Star.
Oh, I forgot to mention that Paper Mario has some of my favorite battling of all time. It's not just button-pushing, so grinding isn't boring (or necessary, honestly) but it's also not so involved that accidentally getting into small fights is a huge hassle, either. I also really like the partner system, and since each partner has a very distinct personality and moveset, switching them around really mixes things up, but you're still free to stick with a favorite, if that's your style. And the badge system allowed your fighting style to be extremely customization.
Man, you don't realize how important each individual aspect of a game can be until you see it gone, Sticker Star was incredibly tedious, in spite of their attempt to force you to use moves you normally wouldn't. Just taking out the leveling and the partners... and the badges... wound up being the same as taking out the fun.
Thousand-Year Door in particular was super neato. Just the little stuff, like adding the Stylish to many of the moves so you could earn an extra bit of star power. And the whole audience/theater idea where every battle is on this stage and the set will randomly fall down when big hits happen, and audience members will throw stuff onto the stage. It's so brilliant, and the two Paper Mario games since have been crushingly disappointing (though Super Paper Mario still has solid writing and decent world design).
Except for that randomly terrible looking Aisha Tyler Watch_Dogs trailer, almost all of the trailer footage has looked pretty much on par with the E3 2012 footage, and it has shown multiple difference scenarios and areas.
So either alllllll of that was complete bullshit, or high-end PC is somehow literally the only platform that could handle that game and not even the new consoles can manage it. The latter seems more likely, unless they stripped out all of the lighting and effects and textures for the sake of performance, even in the PC version where you can adjust those settings.
OK, but what if we go full Cave Johnson on this, and find multiple alternate universes full of screens, devoted to covering all possible configurations, and we here on Earth Prime just cash in on their billennia of hard work.
I misread the thread title, and thought it said "Rumour AC V: Unity set in space", and I was...excited? I think?
Anyway, it's weird, because this series is historical, but it has to be set in very specific periods where there is badass architecture you can climb on, which is why AC3 was so lacking. Or if the buildings suck, then come up with something else that is totally rad, like AC4's focus on ship combat and piratey stuff.
I wish they'd pick a country whose pre-20th century history I don't know shit about. French Revolution is pretty well covered ground in Western media. But what was going on in like, India, anywhere from the 1400s to the 1800s? I don't know! My schooling omitted that. Or do a Chinese AC game set around the Boxer Rebellion or something. The series' Eurocentrism is getting a little tired.