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bizzama

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bizzama

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Drew is great! I'm really glad he's gotten more time in front of the camera recently, and Metal Gear Scanlon's been fantastic.

Also, dude is really good at impressions, especially Snake and Otacon (and Pacman).

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bizzama

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The Paper Mario games still look great, even the N64 one (although the resolution isn't so hot)

I also second Okami, that game is beautiful

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bizzama

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Good luck, Patrick! Thanks for everything <3

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bizzama

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I'll second Super Mario Sunshine and add Twilight Princess- I love that game to bits but boy is it not aging well.

Also, I'd kill for an HD collection of all the Paper Mario games (except Sticker Star) on the Wii U. They all definitely hold up, but higher resolutions/sharper lines would do those games wonders.

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bizzama

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Persona 4, Okami, and Paper Mario and The Thousand Year Door are the ones I replay the most. I'll occasionally replay a Zelda game (usually Twilight Princess) or a Pokemon game or Kingdom Hearts 2/BBS (yeah, yeah, I know), and with those I'll try to make a challenge out of it (usually 3 hearts, Nuzlocke run, and Critical Mode respectively). There are a lot more games that I'd replay way more often if it weren't for just one part that I hate more than anything, like the Triforce hunt in Wind Waker.

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bizzama

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#7  Edited By bizzama

Honestly I'm cool with my Wii U right now- it's finally doing what the 3DS did where it got a ton of awesome games all of a sudden after only having a Zelda remake for like 2 years. I'm hoping to get my hands on Bayonetta 1&2 soon (been too broke to get it), plus Smash Bros and Captain Toad when they come out. Plus, the 3DS has a solid lineup in the near future, between Omega Ruby/Alpha Sapphire, Persona Q, and Majora's Mask HD (maybe not in the near future, but still). I also got my hands on a PS3 recently, so there's plenty of games on that that I want to go back and play.

But yeah, as someone who doesn't like shooters or zombies or GTA/AC, X1 and PS4 have basically nothing to offer for me right now, especially not for hundreds of dollars.

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bizzama

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#9  Edited By bizzama

In past interviews they've talked a lot about having issues with their engine, so this isn't super surprising. They made some pretty tall claims about what their engine could do (i.e. change the lighting so that the look of each world matched the art style of the source material), so I'm sure it gave them a lot of trouble. Still, a bit of a bummer that they spent so much time wrestling with their engine only to ultimately ditch it. Hopefully now they can really get development moving and maybe get this game out in my lifetime.

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@sourpatchjames: I got the first one (the second one was already used)- thanks a ton!