BlaineBlaine's forum posts

#1 Posted by BlaineBlaine (454 posts) -

I wasn't sure if anyone was following this, it's only about a month in but I think there's something worthwhile here.

Casey Muratori, who worked on Johnathan Blow's The Witness, is creating a game from scratch (no engine, no middleware) and live streaming the entire process.

He's about 30 videos in. Each video is about an hour and a half, and it's incredible to watch. I was sorta scanning the videos. Watched a little bit of each, and day 28 was really where I got sucked in and decided to watch all the damn stuff.

It's got to be IMPOSSIBLE to watch this and not understand, in depth, the game creation process.

Casey is doing a terrific job of explaining why he's doing what he's doing and not just saying 'that is how it's done'.

The expectation is that it'll carry into 2016, which will make a massive amount of film to watch. Currently you can 'buy' the game and receive, basically, daily updates.

#2 Posted by BlaineBlaine (454 posts) -

Long story short. It's been a week since I gave Apple $20 for a code for OSX Lion. In one of the weirdest digital purchases I've seen, the said 'up to 3 business days to get a code in your email'. 3 days came and went. I went to the support site and opened a ticket. Said 48 hours. 48 hours came and went. I've looked through my email, thoroughly. Shit's not there.

So I'm now downloading it from a torrent site and they can keep the god damned money. If they're offering it and they took my money for it.

Is this even piracy now?

#3 Edited by BlaineBlaine (454 posts) -

So Archive.Org is a legit site. They just released about 200 arcade games emulated with a JavaScript MAME. I've looked through the faqs on their site... how is this on the up-and-up?

I'm not above an emulator, but with companies actively selling Yie Ar Kung Fu and Karate Champ, isn't this not just a gray area?

Can this legitimacy make it easier for Project Quick Look Every Game Ever?

Also, Roc n Rope is amazing.

#4 Posted by BlaineBlaine (454 posts) -

@bleshoo said:

I watched the first episode. It was weird.

If it's like, unsure weird, give it through the first three episodes or so. Only 10 minutes a pop.

All I know is they were doing Space Channel 5, and Jeffry from Virtua Fighter kept on yelling "I WIN".

Like, as someone who was really into the Dreamcast, passing interest in Saturn and minimal interest in Genesis (I was a Super Nintendo guy), it's incredibly satisfying. I mean, there's a R360 in the back of the classroom. It's Sega fan service writ large.

#5 Posted by BlaineBlaine (454 posts) -

Alright, so the concept of anthropomorphic Sega consoles going to school together MAY be a little odd. But once I saw Dreamcast give a flying head butt to Alex Kidd, I was sold.

The show is pleasantly predictable, at least once an episode I'll find myself saying "it'd be hillarious if..." and they go that route.

Like, when they were talking about the "School Anthem", I just kept thinking 'Please just be the SEGA sound, and sure enough'.

Is anyone else watching this? It's available legitimately through crunchyroll.com.

#7 Posted by BlaineBlaine (454 posts) -

@bollard said:

@blaineblaine said:

@bollard said:

@blaineblaine said:

Deck synergy is way more important than just "big cards". I have two cards that cost more than 4 mana in my Hunter deck. 50% of the time I don't even play those cards. I eve just swapped out Maexxna which is a 6 mana legendary for Angry Chicken, a 1 mana rare. Still feeling it out, but I needed more, early beasts.

How do you make sure you don't just run out of cards with that many cheap cards? I find by the end of the game where I can play 3 cards a turn I end up with just one in my hand, and I'm dead.

Buzzard is a key card for that. Every beast you summon, you draw a card. A few ways to play it is, if you do it mid game you can actually find yourself some lucky draws. It's been a few times I've played a buzzard, then played a beast, drew a beast, played that beast, drew another beast. Really susceptible to board wipes.

Another good play is early Buzzard with Snake Trap. If the opponent uses a removal spell, or polymorph, then doesn't really matter. That's actually a waste of that spell.

Ideally you'll have them just attack the buzzard, which will summon 3 snakes, draw 3 cards.

Anyone with any skill will remove the buzzard as fast as they can, otherwise you'll just drown them in minions. So usually I'll play one early to get them to burn a removal spell. And if they just ignore it? Release The Hounds!

Yeah, see, that's the problem. All of those cards you mentioned I don't own. In your first post you were talking about "big cards" - whether or not I (I know you were talking to the OP but it applies to me too) own big cards is not important when the deck synergy you're talking about isn't even possible with the cards I own!

Then you gotta find a way to make the cards you do own work together. That's the point. I'm not suggesting you use my deck (hell, I'm lucky to break rank 10) but I am suggesting you should focus on what you have, and how to maximize how the cards work together.

Know what happened last time I faced Deathwing? A legendary 12/12 dragon that destroys all of the other minions on the board and makes the person who played it discard their hand? I played freezing trap. He attacked, he gets sent back to the owners hand and now costs 12 mana to play. Which means it can't be played again.

This morning I played against a guy who dropped three Legendary in one match. First one I used a removal spell. Second one I buffed a Murloc to kill. Third one, didn't matter cause match was over. So he's taking whole turns to dump one card, that I'm killing off with just a small part of my turn.

Any hero has a way to deal with a giant, damaging, minion. Whether it's Execute, Polymorph, Transform... The question is of "better" cards. And big (lots of damage, lots of mana) isn't necessarily better. I have plenty of Legendary cards that I never play, because it doesn't fit how I like to play.

So look through your deck. If you have a lot of Divine Shields, maybe take them and a Blood Knight. Or if you have some Murlocs, build a lot of those (you can actually make a competative deck with just Murlocs, although you'll really want to have one of each, so you'll have to craft a little). When I get a daily challenge for a hero I don't play? I just make an all Murloc deck with their spells. Doesn't matter, Paladin or Warrior. Druid. Those cards work together fine. They buff each other. And I can steal a game or two, get my gold, and go back to my Hunter deck.

#8 Edited by BlaineBlaine (454 posts) -

@bollard said:

@blaineblaine said:

Deck synergy is way more important than just "big cards". I have two cards that cost more than 4 mana in my Hunter deck. 50% of the time I don't even play those cards. I eve just swapped out Maexxna which is a 6 mana legendary for Angry Chicken, a 1 mana rare. Still feeling it out, but I needed more, early beasts.

How do you make sure you don't just run out of cards with that many cheap cards? I find by the end of the game where I can play 3 cards a turn I end up with just one in my hand, and I'm dead.

Well with that deck, I want the game OVER by the time we're on 9 mana (one of my big mana cards is King Krush. 8/8 with charge. If I have a bow equipped, that's 11 damage). The longer we go, the less likely I'll win.

But that's deck synergy. By having loads of beast cards, you find cards that work with beasts.

Buzzard is a key card for that. Every beast you summon, you draw a card. A few ways to play it is, if you do it mid game you can actually find yourself some lucky draws. It's been a few times I've played a buzzard, then played a beast, drew a beast, played that beast, drew another beast. Really susceptible to board wipes.

Another good play is early Buzzard with Snake Trap. If the opponent uses a removal spell, or polymorph, then doesn't really matter. That's actually a waste of that spell.

Ideally you'll have them just attack the buzzard, which will summon 3 snakes, draw 3 cards.

Anyone with any skill will remove the buzzard as fast as they can, otherwise you'll just drown them in minions. So usually I'll play one early to get them to burn a removal spell. And if they just ignore it? Release The Hounds!

#9 Posted by BlaineBlaine (454 posts) -

Deck synergy is way more important than just "big cards". I have two cards that cost more than 4 mana in my Hunter deck. 50% of the time I don't even play those cards. I eve just swapped out Maexxna which is a 6 mana legendary for Angry Chicken, a 1 mana rare. Still feeling it out, but I needed more, early beasts.

#10 Posted by BlaineBlaine (454 posts) -

Also, if anyone likes the idea but has suggestions for a game, I'm all ears.