blake_brown

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#1 Posted by blake_brown (102 posts) - 2 months, 8 hours ago

I fell into this trap with "Hundreds" which is nearly unplayable on an iPhone.

Is "Year Walk" decently playable on the iPhone or should I hold out until I can buy an iPad?

#2 Posted by blake_brown (102 posts) - 2 months, 5 days ago

@superfiasco:

It is indeed quite short - but in my opinion well worth the $10.

Some legitimately great moments throughout. If you into Achievements you'll want to play though it at least twice.

#3 Posted by blake_brown (102 posts) - 3 months, 10 days ago

@zenmastah: This does not seem to work. I wish it did. It seems to start you back at the same point regardless.

They should at least make it clear that you have to reach a certain checkpoint to have your progress fully saved. At minimum, they need to make it more obvious than a little blip in the upper right-hand corner.

#4 Posted by blake_brown (102 posts) - 3 months, 10 days ago

@The_Laughing_Man: That's really stupid. I'm surprised more people aren't mentioning that in reviews and such.

#5 Edited by blake_brown (102 posts) - 3 months, 10 days ago

I loved DS1 and 2 and have been thoroughly enjoying this outing so far. That being said, this is the weakest of the series but not by much.

My issues with the game include the human combat, while not terrible, it's also just not compelling.

I really don't like the love angle subplot. It's lame to begin with and just doesn't make sense thematically. How can a guy get finished running for his life from horrific killing-machines to then immediately launch into petty squabbles with some dude who's banging your ex-girlfriend. It's dumb.

I actually enjoy the idea of Issac as a character, but this furthers the idea that he belongs on his own. Whenever other characters are in the mix it gets very tiresome.

The trailers gave me the impression that the game was going to be Ellie and Isaac getting separated near the beginning and the game would be the search for her. While simplistic and predictable, this would have been far more enjoyable than the route they chose to take.

All the other Dead Space elements are in top form. Unlike Brad, I actually really enjoy Tau Volantis so far. It's the first time in the game that I've been truly scared. They really nailed a tough sell of making outdoor environments unsettling and it's a welcome change of pace.

#6 Posted by blake_brown (102 posts) - 3 months, 10 days ago

I have now had two experiences where, after quitting to the menu and saving my progress, the game has set me back considerably.

Both instances seem to have involved optional missions. One was the Conning Tower mission which I had to play over completely. Let me tell you, on Hard that mission is a real bitch.

Another happened on Tau Volantis. Really a bummer, makes the game incredibly tedious. Anyone else experiencing this issue?

#7 Posted by blake_brown (102 posts) - 3 months, 10 days ago

I'm playing on hard and getting my ass handed to me using the Plasma Cutter. I'm even using the "Planet Cracker" Plasma Cutter, all four slots fully decked with weapon damage bonuses. :(

#8 Posted by blake_brown (102 posts) - 3 months, 10 days ago

I noticed the eyes were different colors. I didn't see that text log and it was bothering me that they didn't explain what happened.

It would have been pretty bad ass if that had given her an eye patch instead.

#9 Posted by blake_brown (102 posts) - 9 months, 6 days ago

@Little_Socrates: Wow, very interesting stuff. Thanks for writing this.

#10 Posted by blake_brown (102 posts) - 9 months, 6 days ago

@MB: Because...

I wanted to bury the lead.

Also, I don't care.

Use your keyboard!

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