By BlazeHedgehog 8 Comments
Four years ago I lost the source code to this in a HDD crash. A little over a week ago, I recovered it. I've spent this last week fixing up the game to get it in to a functional state so I could release it. There's a ton more information about the game in its readme.html file. I highly suggest you read it.
You may be asking yourself, "Why did you make a Sonic fangame based off of the worst Sonic game ever made?" - and that's a good question, one that is answered in the aformentioned readme.html:
If, after reading all of that, and watching the video I made for it, you still feel inclined to download the game:
Essentially, the marketing materials from Sega were telling me what I wanted to hear and I fell for it, hook, line and sinker. They were promising a High-Def, Next-Generation return to the good parts of the original Sonic Adventure. I really liked the original Sonic Adventure, but it has aged rather poorly in the decade since its release. An "updated Sonic Adventure" sounded like a really good idea, and the addition of the game being positioned to celebrate the Sonic franchise's 15th Anniversary gave me the unreasonable expectation that they weren't going to let the game be as terrible as previous entries. The next generation hardware also gave them an opportunity to start fresh, and on the right foot. It seemed as if everything was in place for a great game. Instead, we received a serious contender for the worst Sonic game ever made for any platform. It would have been the single worst game of 2006 if not for " Bomberman: Act Zero" also seeing release that same year. I started this project long before I knew how terrible Sonic 2006 really was, though, and it seemed like a bad idea to let all that hard work go to waste.