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BlazeHedgehog

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"Nintendo's killing Let's Play!" isn't entirely true.

To catch you up: Nintendo is now sending out copyright claimant forms for anybody posting footage of their games on Youtube. This does not mean Nintendo is issuing takedown notices, Nintendo is just acknowledging that they, in fact, own the game footage that people are uploading to the site. What this means to you is that you’ll get a notice under your copyright section where Youtube will tell you that you have “matched third party content” and ask you to acknowledge this fact. If you are making money from that video via advertising, that money will no longer go to you and will instead go to Nintendo.

A lot of people are flipping out that this is WRONG, and that Nintendo is STEALING from a lot of Youtubers who are making money from Let’s Play videos. I co-run an infrequently updated Let’s Play channel, and we had hoped to one day make enough money from it to… I dunno, have around for a rainy day or whatever. So this effects me. But here’s the thing nobody wants to hear:

Nintendo should be doing this.

If something seems like it is too good to be true, it probably is. And you know what is really, absolutely, completely too good to be true? Making money just for recording yourself playing a videogame. Let’s Play has exploded in the last three years thanks to people putting ads over their videos and making a living off of it, to the point where its reaching over-saturation. Everybody, even me, has a Let’s Play channel. Well, guess what, kids? That gravy train’s over. The bubble is bursting.

No Caption Provided

This image shows a Google Trends report for Game Grumps (borrowed from here). Grumps popularity peaked in December 2012 and has been in a downward slump in the nearly six months following. Game Grumps has been what I consider the poster child for “Monetized Let’s Play on Youtube”. They update frequently and consistently, and are generally speaking pretty entertaining… in a sense (how I feel about Game Grumps’ humor is for another post). Point is, by my estimates, at the peak of their popularity, Egoraptor and Jontron were probably pulling in thousands of not tens of thousands of dollars a month. If you figure Grumps made a penny on every view to their channel, that’s $1,783,791. That’s not realistic, of course, because you have to consider adblocking software and so on. But even if you cut that estimate by a fifth, they still made nearly $30,000 a month. So, Game Grumps is a pretty big deal in the “talking over video games” market, and all signs point to the fact that Game Grumps is on its way out. Enjoy that F-Zero AX Cabinet while it lasts, I guess.

Okay, yes: Game Grumps is a single point of data. Doing a Google Trends search for “Two Best Friends Play” suggests those guys are having one of their best months on record. The notorious Pewdiepie is also having his best month on record.

But none of this changes the fact that Nintendo’s getting in while the gettin’ is good, and they have every legal right to be taking this money. These are THEIR games. Think of Rifftrax - Rifftrax sells funny commentary tracks for movies, but they do it entirely separate of the movies themselves. That’s because the Rifftrax guys do not have the rights to the movies they commentate over, and they probably never will, either. It’s the same here: If you talk over video of you playing Super Mario 64, you do not own that footage. You own your commentary, sure, but that’s an entirely separate thing. And guess what? You can’t sell no pre-recorded Rifftrax for something that requires variable user interaction. Get used to this, because this is the future of Let’s Play - Sega, Capcom, Konami, and Bandai have already started putting out similar claims to soundtracks used in videos. Playing Sonic Generations? You get flagged for having the Sonic Generations soundtrack in your video, thereby forwarding any advertising revenue to Sega. Castlevania games contain Castlevania music, which forwards advertising revenue to Konami. So on and so forth.

No Caption Provided

It’s important to note that these are not traditional copyright claims. No negative strikes are placed upon your channel, no videos get removed, you just simply cannot make money from these videos anymore. Which brings it down to one single question:

Are you doing Let’s Play because you enjoy it, or are you doing Let’s Play because you think it’s an income source?

There were people producing Let’s Play videos before Youtube let you make money off of it, and after this change, those same people will probably still be producing Let’s Play videos. Nothing will change except for the fact that “Let’s Play is my job” guys like Pewdiepie might go away.

And you know what? Maybe that’s okay.

Do it for the love of the game, not the love of the money.

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Pierre42

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Edited By Pierre42

I feel like in this argument Nintendo is some fresh-from-the-academy Rookie Cop coming onto the Force all zealous and filled with a passion for the job.

Then all the people there are crooked and lazy and slack around the office all day. So Nintendofficer goes "Hey, you can't do that?! Why are they doing that?" and looks up his training guide to see if he missed something but from every point of view he can see they are doing wrong. He consults his superior officer Chief Inspector Lawyer and he agrees this is how procedure is done, but Lawyer never spends enough time with the rank-and-file to catch on.

So then the regular employees sling an arm around Nintendofficer's shoulders and say "Look man, this is just how things work here!" but he's not swayed and goes ahead with filing an official complaint about his colleagues and as a result new stricter procedures and limitations are put in place to ensure people are by-the-book.

Cept of course everyone's like "Hmph what a jerk" afterwards.

Nintendo are in the right. It's a real luxury that people can play videogames and just make a living off of it. I'm sure some of the best will still survive (they are the best because they like videogames after all) and if it culls some of the massive LP community on the internet well I'm sure plenty will be around afterwards.

Also if folks are saying it might hurt Nintendo, what if other companies take the same approach to their property after seeing them do it? If everyone enacted this policy (Microsoft, Sony, etc) because after all it's free money they are due then frankly people would stop claiming it's hurting Nintendo because it'd be the new standard of the 'youtube market'.

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Xaviersx

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Any new follow-up for 2015 since this stuff is still going down. link to a newer article / commentary . . unless Nintendo tried to monetize the article as well.

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spraynardtatum

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I don't think it's right.

The line between a crappy Lets Play and one where the creator adds a significant voice and style to their video are too narrow in a legal sense. I feel like there are plenty of Youtubers that produce content with enough skill and style that the game being played isn't the main draw and it leans more into creative and artistic expression based around the video games world. I can argue that many people use the game to create an extremely unique product. Sure, they're using a game created by Nintendo but how different is that from a guitarist making money off the music he creates with his Les Paul or Andy Warhol selling a painting of a Campbells Soup can? That may be a stretch but if someone is expressing themselves through their lets play videos and puts in significant amounts of time to learn the craft and find their voice and how their voice fits in with the game being played I don't see how it is different than any other instrument.

I think unique content, even art, can be created within the confines of a game and if the Lets Play producer is creative enough they have every right to monetize what they make.

Maybe this is actually a good way to give youtubers (worst word ever) the incentive to create better content that is more in line with their personality and less focused on the game being played. If we want to make the argument that games are art than we can't look past the fact that they are also interactive experiences. All the humor, love and meaning that the creators of the game inserted into the experience can be molded by the players to make it unique to them.

At the very least the lets play creators should be given some of the profits for the hard work they put into their creation. If Nintendo is able to make money off of something that they didn't post or make then so should the Youtuber.

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leebmx

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@jazgalaxy A reasonable comparison would be a guy in the stadium with a digital camera streaming out the football game to the internet and doing his own play by play commentary which... guess what... is also illegal.

I think you just hit the nail on the head. This is exactly what it is like. People can say what they like about the personalities of the LP'ers selling the videos, but without the original content from the game producers no-one would be watching these videos. The best you could say is that Nintendo et al, is that they could maybe cut some deals with the best and most popular LP'ers and give them some revenue if they think the promotion is worth it.

However they aren't removing the videos, everyone who wants to continue making these videos as a labour of love can do so, but you cannot expect to make money using someone else's content. Its not right morally or legally.

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Sergio

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@nivash: Sorry, I was actually paraphrasing who controls the usage of media protected by copyright, so it might have come off as an all-or-nothing from me. Since this is spread out over three threads, I didn't bother repeating what someone already said in this or another thread regarding what constitutes fair use.

I don't think adding something creative as a defense would really work. It definitely doesn't work for patents unless it's patent troll who is stretching the limits of their patent.

Let's Play content creators best hope would be to get aid from the EFF, but even then, I don't think they would prevail.

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Nivash

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Edited By Nivash

@sergio: You really did come off as saying that Let's Plays can't be Fair Use because of the reasons you listed. And you really did make it sound like they were unlimited rights in scope by the way you presented it too, as with the phrase about artwork that said "Nintendo controls when to display it publicly" which came with no caveats whatsoever and the rest of the points were written in a similar style - hence my somewhat brusque response.

No, I don't think Let's Plays would fare all that well in court either if for no other reason than that the resources a company like Nintendo could throw at it would be overwhelming compared to those of a poor Let's Players (and sadly, this does matter a great deal) but from a completely legal standpoint it's not that clear cut. A good enough defense lawyer, and you could have a groundbreaking precedent. Because at the heart of the matter is the fact that the Let's Players are, at the end of the day, adding something to the original work that simply wasn't there before which is the very definition of creativity - and a judge, or jury, could very well focus on this and conclude that in this case copyright should allow for fair use seeing how the law isn't designed to stifle creativity but to protect it. It is possible to use the four factors of Fair Use favorably in a defense. And at the end of the day, as long as you can prove that the use doesn't hurt the copyright holder you get a lot of leeway.

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TheSouthernDandy

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@jazgalaxy: except that its not the conversation at all. The conversation that's really important here is, is this a good idea on Nintendos behalf an I and a lot of people would say no for the same reason devs from small indie studios all the way up to Valve and Blizzard are all for it. Places run by forward thinking people who know how to take advantage of the communities that build around their games and know that benefit outweighs whatever ad revenue they aren't getting. Nintendo continues to be five years behind everyone else.

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Sergio

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@extomar said:

Yeah someone is being implying way to much to ownership let alone IP rights. Just because Nintendo created and owns IP rights on games doesn't mean they control everything about anything that happens to show something with their IP.

Anyone can make jokes about Nintendo games and make money doing it. Such a comic wouldn't own the rights to the game or created it but they sure can use it to deliver their jokes where Nintendo has little legal right to demand they stop or part of their pay.

Intellectual property and copyright are two different things.

I can make jokes about Quentin Tarantino movies. There are no copyright protections I'm infringing on. I cannot make those jokes while showing those movies and post the result online. That doesn't fall under parody fair use. I can make a parody movie like Space Balls though.

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Sergio

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Edited By Sergio

@nivash: I've never said anything is unlimited. That's the purpose of fair use and what we're discussing.

Reviews and previews are covered under fair use and may use screenshots, so yes, screenshots would fall under fair use. I can't start selling photocopies of Olly Moss prints, but I may be able to post a picture of it online on a blog and say how awesome it is. There was an issue last year regarding the ownership of a picture of a bear falling out of a tree because some sites were posting it without the copyright holder's permission.

A 29-second clip isn't the whole song in it's entirety, so it could fall under fair use. You could claim fair use as a parody if you included an entire Beyonce song, but had babies acting out her music video. Dogs barking a Christmas song may be covered.

A movie contains a lot more than simply the story being told, the whole work doesn't need to be adapted to be protected. A lot of movies rely on the visual effects and soundtrack. A one-person play acting out the movie would still be a derivative work. More importantly, copyright is established once a piece of work is created. You are correct that an idea is not protected by copyright, but scripts and storyboards are. Game development isn't simply get an idea and then put it to code. A game writer writes down their idea, others may story board how the cut scene will go, *skip some steps*, and the final product is a game that is still a derivative work of the story the game writer came up with. That is still protected by copyright.

Sure, Let's Play videos' claims to fair use are undecided in that they haven't challenged copyright claims in courts. I don't think they would fair will if they tried.

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CaLe

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Edited By CaLe

@slag said:

Anybody else feel like they missed out on a free money train?

No, because I'm not funny or interesting enough to consistently get over 100000 views on every video I produce. Most people aren't.

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Slag

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Anybody else feel like they missed out on a free money train?

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EXTomar

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Edited By EXTomar

Yeah someone is being implying way to much to ownership let alone IP rights. Just because Nintendo created and owns IP rights on games doesn't mean they control everything about anything that happens to show something with their IP.

Anyone can make jokes about Nintendo games and make money doing it. Such a comic wouldn't own the rights to the game or created it but they sure can use it to deliver their jokes where Nintendo has little legal right to demand they stop or part of their pay.

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JazGalaxy

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@jazgalaxy: you're getting nit picky about what defines a job and that's not really relevant to the discussion. If you get paid to do something and you aren't breaking laws, that's your job. If somebody pays me $500 a day to punch me in the face that's my job. The whole 'fair use' part of this is a grey area but most company's are cool with LPers and they're supporting themselves with this. It's their job.

I'm not being nit-picky. The details are everything.

You said, if you get paid to do something and you aren't breaking laws, that's your job. Sure, but in this case, Nintendo is saying they ARE breaking laws. That's the whole conversation.

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Nivash

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Edited By Nivash

@sergio said:

He's not correct when it comes to Let's Play videos being a transformative work, and allowed under fair use.

There are several things within a game that are copyright:

  • Artwork - the character designs as seen in the game are owned by Nintendo. As the copyright holder, Nintendo controls when to display it publicly. You can make your own artwork of a character though, that would be a transformative work.
  • Music - the game's soundtrack is owned by Nintendo, and they control when it can be performed. How about people who make a cover of a song and upload it to Youtube? Those are derivative works. A copyright holder can claim those and ask that they be taken down. Many won't if you're not trying to profit off of it. If you try to release a cover for profit, you need to license it from the owner of the copyright.
  • Story - The video mentions this. The cut scenes, dialogue, and plot of the game is owned by Nintendo. If you took a movie and adapted it into a play, modifying some scenes, it's still a derivative work. That's a bigger change than simply adding commentary, or even adding your own overlays, to a game, and trying to claim it's transformative. Heck, taking Super Mario Bros. the game and making it into that movie required the copyright holder's permission, and the end product was vastly different than the source material, while sharing some elements.

[...]

I'm not arguing in whether Nintendo should or shouldn't have done this, but simply whether they are legally able to do this. The answer is yes. Let's Play videos that show the majority of a game aren't protected by fair use.

That doesn't actually prove anything.

- The right to control how artwork is displayed is not unlimited. There is already legal precedent that screenshots displaying artwork for games, even for commercial purposes, even when used for something like an emulator,is protected under Fair Use.

- The right to control music and how it can be performed is not unlimited. There is strong, recent legal precedence for this, and it even involves Youtube.

- This is completely irrelevant. You can't actually copyright a plot - what is copyrighted is the work as a whole, of which the plot is just one part. The reason you need consent to adopt something into another format is because you're adopting the work, not the story. Cut scenes, dialogue and plot are just integral parts of it and has no bearing on any copyright claims on their own. As for the Super Mario Bros game, it required consent because it used the trademark Super Mario. If it had been called "Ultra Cario Sisters" while still using exactly the same plot and themes it could easily have been seen as Fair Use and probably even qualify as satire. Another example would be the rampant cloning going on in the mobile games market which is allowed to continue because of the fact that you can't copyright an idea.

So no, it's not at all categorically decided yet.

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TheSouthernDandy

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@jazgalaxy: you're getting nit picky about what defines a job and that's not really relevant to the discussion. If you get paid to do something and you aren't breaking laws, that's your job. If somebody pays me $500 a day to punch me in the face that's my job. The whole 'fair use' part of this is a grey area but most company's are cool with LPers and they're supporting themselves with this. It's their job.

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JazGalaxy

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Edited By JazGalaxy

@extomar said:

@jazgalaxy "Two Best Friends" wouldn't make sense unless you see the game they are playing. The last one I watched was about them playing the new Star Trek game. I didn't know they were doing the new Star Trek game. I didn't care they were doing the new Star Trek game. Their jokes wouldn't make much sense unless you see what they were doing in the new Star Trek game. Can Paramount or whoever made that game demand they take it down unless they get to put a Star Trek movie ad in it? I have a feeling the answer should be "no"

It would be like some stand up comic act doing a riff on how ugly their neighbor's house looks then getting sued by the neighbor for N% of the comic's take from the night they mentioned their house was ugly. It wasn't the comic's property but it also wasn't the neighbor's jokes.

I know the Two Best Friends videos wouldn't make sense without the video. That's the point. People can claim they are going for the personalities and not the game, but the game is an integral part of the content and arguably the MOST important part of the content. Without the game, the content is nothing.

Your comedy analogy is unequivalent. It would be more the case to say "What if a standup comedian was doing a joke about how ugly his neighbor's house was and showed a picture of his neighbor's house. Then when the neighbor says "you can't make money off of pictures of my house!" The comedian says "well the joke wouldn't be funny unless I show the pictures of your house!"

In both cases, the artist is merely repackaging someone else's property and selling it as their own.

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Sergio

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@darji said:

people should really watch this.

Loading Video...

He's not correct when it comes to Let's Play videos being a transformative work, and allowed under fair use.

There are several things within a game that are copyright:

  • Artwork - the character designs as seen in the game are owned by Nintendo. As the copyright holder, Nintendo controls when to display it publicly. You can make your own artwork of a character though, that would be a transformative work.
  • Music - the game's soundtrack is owned by Nintendo, and they control when it can be performed. How about people who make a cover of a song and upload it to Youtube? Those are derivative works. A copyright holder can claim those and ask that they be taken down. Many won't if you're not trying to profit off of it. If you try to release a cover for profit, you need to license it from the owner of the copyright.
  • Story - The video mentions this. The cut scenes, dialogue, and plot of the game is owned by Nintendo. If you took a movie and adapted it into a play, modifying some scenes, it's still a derivative work. That's a bigger change than simply adding commentary, or even adding your own overlays, to a game, and trying to claim it's transformative. Heck, taking Super Mario Bros. the game and making it into that movie required the copyright holder's permission, and the end product was vastly different than the source material, while sharing some elements.

About the only thing the video got right is that the gameplay with regards to the game's mechanics may be different. Starcraft tournament footage is closer to fair use than someone's playthrough of a Zelda game because it isn't making use of the game's storyline while being mainly focused on the competitors playing abilities.

Let's Play videos that show the majority of the game aren't comparable to previews, reviews, or Quick Looks. One of the things looked at for fair use is how much of the copyright material is used. It's a percentage of the original work. There is no exact value specified, but is clearly not as much as what is presented in Let's Play videos. The Supreme Court had ruled against a publication that used 300-400 words, even with some paraphrasing, of a memoir without permission.

If this does affect previews, reviews, or Quick Looks, then that is unfortunate. They do qualify under fair use and are simply collateral damage. It might be hard to determine which video is part of a Let's Play series when the games are broken down into several videos. Endurance Runs are not fair use, as much as we might love them. Swery coming into the Giant Bomb offices clearly showed that he didn't have a problem with it, but that doesn't make it a transformative work.

I'm not arguing in whether Nintendo should or shouldn't have done this, but simply whether they are legally able to do this. The answer is yes. Let's Play videos that show the majority of a game aren't protected by fair use.

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Nivash

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Edited By Nivash

A lot of people have made the legal right of Nintendo to take down the Let's Plays a cornerstone in their argument in this thread - and they do indeed have that right, just not the way most people think. It all really comes down to just one, single factor: the contract between Youtube and its content creators which give the former the ultimate right to remove or change monetization of any upload, for any reason and without any warning. Since Youtube have decided to automatically approve any requests from copyright holders, Nintendo do indeed have the legal right to what they are doing right now.

But this has nothing to do with the legality of Let's Plays.

The truth is, that legality is not at all decided - there are no applicable precedents here because copyright holders have either not yet opted to ever sue or no-one has been crazy enough to go to court over something as trivial as a Let's Play. This means that there is no clear answer as to whether Let's Plays fall under Fair Use or not. A lot of you have pointed out that it obviously can't because they are completely reproducing the copyrighted material. But this isn't entirely true either - if I may, please take a look at this precedent:

A US court case in 2003, Kelly v. Arriba Soft Corporation, provides and develops the relationship between thumbnails, inline linking and fair use. In the lower District Court case on a motion for summary judgment, Arriba Soft was found to have violated copyright without a fair use defense in the use of thumbnail pictures and inline linking from Kelly's website in Arriba's image search engine. That decision was appealed and contested by Internet rights activists such as the Electronic Frontier Foundation, who argued that it is clearly covered under fair use.

On appeal, the 9th Circuit Court of Appeals found in favour of the defendant. In reaching its decision, the court utilized the above-mentioned four-factor analysis. Firstly, it found the purpose of creating the thumbnail images as previews to be sufficiently transformative, noting that they were not meant to be viewed at high resolution like the original artwork was. Secondly, the fact that the photographs had already been published diminished the significance of their nature as creative works. Thirdly, although normally making a "full" replication of a copyrighted work may appear to violate copyright, here it was found to be reasonable and necessary in light of the intended use. Lastly, the court found that the market for the original photographs would not be substantially diminished by the creation of the thumbnails. To the contrary, the thumbnail searches could increase exposure of the originals. In looking at all these factors as a whole, the court found that the thumbnails were fair use and remanded the case to the lower court for trial after issuing a revised opinion on July 7, 2003. The remaining issues were resolved with a default judgment after Arriba Soft had experienced significant financial problems and failed to reach a negotiated settlement.

Take special interest to the court's reasoning: despite the fact that the copyrighted works were reproduced in their entirety, turning them into thumbnails were deemed fair use because it was not how they were supposed to be used in their original form, and therefore sufficiently transformative. It should be readily apparent how this could be applicable to Let's Plays seeing as how watching a video of someone playing a video game is nowhere close to the way it the work was supposed to be used in its original form - that is, played. Both factor three and four are possible to co-opt as well, and the fourth one, well... it shouldn't be too hard to argue.

So it is not unreasonable that a lawyer could very well argue successfully in favor of Let's Plays being Fair Use. It's not at all black and white.

And this isn't even approaching the subject of whether Nintendo's actions are ethical. As a consequentualist I would argue that they are not, seeing as how Let's Players in my view are not hurting Nintendo but Nintendo, for no apparent reason, have chosen to harm the Let's Players - whether they are legally entitled to do so or not.

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SoylentGreen

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Not to mention the potential ramifications for sites like Giantbomb whose entire content schedule is based around the idea of playing a video game and talking over it. This whole thing is a really slippery slope, so regardless of whether or not you agree with this move, you should be worried that Nintendo is willing to do this.

This is what we should be talking about, really. GB's content isn't really that different from that of some of these LPers, except that they're not advertising (I think?) on YouTube. Where is the line drawn between two separate instances of people talking over video game footage for money?

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EXTomar

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Edited By EXTomar

@jazgalaxy "Two Best Friends" wouldn't make sense unless you see the game they are playing. The last one I watched was about them playing the new Star Trek game. I didn't know they were doing the new Star Trek game. I didn't care they were doing the new Star Trek game. Their jokes wouldn't make much sense unless you see what they were doing in the new Star Trek game. Can Paramount or whoever made that game demand they take it down unless they get to put a Star Trek movie ad in it? I have a feeling the answer should be "no"

It would be like some stand up comic act doing a riff on how ugly their neighbor's house looks then getting sued by the neighbor for N% of the comic's take from the night they mentioned their house was ugly. It wasn't the comic's property but it also wasn't the neighbor's jokes.

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Hunter5024

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Edited By Hunter5024

I realize that Nintendo is well within their rights to do this, but I don't get why so many people think that's an acceptable excuse. If every company decided to do this, then it would kill the entire format. Nintendo isn't going to start raking in the profits off of these videos, the people who were making money off of them are just going to stop doing them. If every publisher handled this situation the same way then every LP that anyone posts would be an amateur production made in their spare time. Regardless of how legal it is, that sucks, and you shouldn't defend things that suck. If laws cause shitty things to happen, then they are shitty laws.

Not to mention the potential ramifications for sites like Giantbomb whose entire content schedule is based around the idea of playing a video game and talking over it. This whole thing is a really slippery slope, so regardless of whether or not you agree with this move, you should be worried that Nintendo is willing to do this.

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JazGalaxy

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@extomar said:

@jazgalaxy said:

@extomar said:

In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that personal really lost?

There are various conditions in which that would and would not be acceptable. If they had cameras pointed toward them and only intermittently used video from the game, nobody would have a problem with it. They are creating something new using bits and pieces of something old. But, if they are just streaming out content of the game and talking over it or whatever, that is no different than RiffTrax or whatever, and how they cannot stream out real movies.

This is "Playing A Game Is Performance Art" argument which I don't find compelling for a number of stream-casters who just play the game. If you are going to do a "Let's Play" then do something with it beyond playing. Anyone can play OoT. Why does the streamer need ad revenue let alone Youtube for that? On the other hand what "Two Best Friends" do is create additional stuff along with editing and post processing.

If I need to be clearer, I watch "Two Best Friends" play random games because of the Pat and Matt not because they might be playing a Nintendo game this episode. Why should Nintendo make money on just because the game has Yoshi in it? On the other hand, if a Let's Play just shows someone running through Super Mario World then it is unclear why Nintendo shouldn't be using this for ad.

Well, if you watch Two Best Friends because of the two guys, then why do they need to show any videogame content at all? The answer is because the game contributes a meaningful amount to the videos. In fact, the game contributes the MOST to the videos. Why else would any of these youtubers care? If they were the draw, they would continue to BE the draw without the game. But, no, the game is the draw. Or, rather, their interactions with the game.

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@hitchenson said:

@darji said:

Wrong XD

It is a job like you do everyday. They even work longer and harder than most of you and I ever will

Hilarious.

Ok do you also work 10 12 or even 16 or more hours a day including weekends? No thought so.

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@darji said:

Wrong XD

It is a job like you do everyday. They even work longer and harder than most of you and I ever will

Hilarious.

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@c2c said:

@darji: I still remain unsympathetic. I may just not the target audience for video reviews/previews on youtube since I get that from Giant Bomb, and I don't believe that they monetize through youtube. I also have not heard the speed running community getting too bent out of shape over this as they typically don't get too much ad revenue in the first place compared to LPs.

Oh if you like it or not is a total different thing. And it seems that Giantbomb does not make money on youtube as far as I can see (no ads) but only because they get their money from their site. As for speedruners. They are currently pretty big on twitch and that is how they make money right now. Dont know about youtube though. But it would affect such videos as well. These content ID search machines to not make exceptions. Everything with a certain amount of nintendo stuff will be flagged. and that is very very bad.

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@soylentgreen said:
@thesoutherndandy said:

@cale said:

The worst thing about all of this are the people coming out of the woodwork to espouse what is and is not a 'real' job. Utterly pathetic.

This. That discussion is far from being relevant to the actual point.

Yeah. I keep thinking of attitudes towards rock in the 50's/60's ("That's not real music!") for whatever reason.

A job is something you're being paid for. Not sure why some people have to be judgemental about it.

I dunno. I wanna say a big part of it is jealousy but that feels pretty dismissive...even if it is true for a bunch of people. Making a living putting vids on youtube isn't as complicated or nearly as important as being a doctor, sure but who cares. You're paid to do something you love, who doesn't want that?

I totally think its jealousy. If it wasn't just jealousy, then people would have to also say that they think half of the GB crew's job is not legitimate since Quick Looks are in the same vein as LP's. Some people in this thread just have a chip on their shoulder.

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@jazgalaxy said:

@extomar said:

In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that personal really lost?

There are various conditions in which that would and would not be acceptable. If they had cameras pointed toward them and only intermittently used video from the game, nobody would have a problem with it. They are creating something new using bits and pieces of something old. But, if they are just streaming out content of the game and talking over it or whatever, that is no different than RiffTrax or whatever, and how they cannot stream out real movies.

This is "Playing A Game Is Performance Art" argument which I don't find compelling for a number of stream-casters who just play the game. If you are going to do a "Let's Play" then do something with it beyond playing. Anyone can play OoT. Why does the streamer need ad revenue let alone Youtube for that? On the other hand what "Two Best Friends" do is create additional stuff along with editing and post processing.

If I need to be clearer, I watch "Two Best Friends" play random games because of the Pat and Matt not because they might be playing a Nintendo game this episode. Why should Nintendo make money on just because the game has Yoshi in it? On the other hand, if a Let's Play just shows someone running through Super Mario World then it is unclear why Nintendo shouldn't be using this for ad.

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Wonder if Nintendo believes extensive footage of the games is decreasing the sales? Maybe they assume people are just watching videos of the game online instead of actually buying the game the themselves.

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@thesoutherndandy said:

@cale said:

The worst thing about all of this are the people coming out of the woodwork to espouse what is and is not a 'real' job. Utterly pathetic.

This. That discussion is far from being relevant to the actual point.

Yeah. I keep thinking of attitudes towards rock in the 50's/60's ("That's not real music!") for whatever reason.

A job is something you're being paid for. Not sure why some people have to be judgemental about it.

I disagree. Society has an opinion on what is and is not a job. It earns the right to have that opinion when it starts having to make protections for jobs. Almost every job you do in the United States, some protections have been put forth to keep your profession afloat. It's just a part of economics. In order to have people do the jobs that need to be done, one has to make the jobs worth doing. We have decided that creating software is a profession worth protecting. As such, we extend copyrights to make sure those people have incentive to do that. Now the decision has to be made "Is playing videogames on video a job worth protecting?" If so, we offer them protections under the law. If not, we don't.

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@darji: I still remain unsympathetic. I may just not the target audience for video reviews/previews on youtube since I get that from Giant Bomb, and I don't believe that they monetize through youtube. I also have not heard the speed running community getting too bent out of shape over this as they typically don't get too much ad revenue in the first place compared to LPs.

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@darji said:

@jazgalaxy said:

@extomar said:

In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that personal really lost?

There are various conditions in which that would and would not be acceptable. If they had cameras pointed toward them and only intermittently used video from the game, nobody would have a problem with it. They are creating something new using bits and pieces of something old. But, if they are just streaming out content of the game and talking over it or whatever, that is no different than RiffTrax or whatever, and how they cannot stream out real movies.

watch the video I posted.

Watched it. I disagree with almost everything the guy says. Especially the comparisons he makes, which are ridiculous almost to the point of lunacy. How is a "let's play" content creator like professional athlete? A StarCraft "athlete" could be compared to a professional Athlete, but a let's play content creator is in no way the same. A reasonable comparison would be a guy in the stadium with a digital camera streaming out the football game to the internet and doing his own play by play commentary which... guess what... is also illegal.

And you don't have to be an IP lawyer to discuss the legality of IP. Since, as the guy points out in the video in one of the only right things he says, this is all new territory and being created as we speak. As someone who has followed copyright discussions on things like this for a decade, I have heard MANY IP lawyers and, better yet, the judgments by IP JUDGES, that provide a framework for discussion.

There is now lawcase for LPs. No one actually knows if its right or wrong. It is a grey zone and as long no judge has judged such a case it always will be.

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@thesoutherndandy said:

@cale said:

The worst thing about all of this are the people coming out of the woodwork to espouse what is and is not a 'real' job. Utterly pathetic.

This. That discussion is far from being relevant to the actual point.

Yeah. I keep thinking of attitudes towards rock in the 50's/60's ("That's not real music!") for whatever reason.

A job is something you're being paid for. Not sure why some people have to be judgemental about it.

I dunno. I wanna say a big part of it is jealousy but that feels pretty dismissive...even if it is true for a bunch of people. Making a living putting vids on youtube isn't as complicated or nearly as important as being a doctor, sure but who cares. You're paid to do something you love, who doesn't want that?

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@darji said:

@jazgalaxy said:

@extomar said:

In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that personal really lost?

There are various conditions in which that would and would not be acceptable. If they had cameras pointed toward them and only intermittently used video from the game, nobody would have a problem with it. They are creating something new using bits and pieces of something old. But, if they are just streaming out content of the game and talking over it or whatever, that is no different than RiffTrax or whatever, and how they cannot stream out real movies.

watch the video I posted.

Watched it. I disagree with almost everything the guy says. Especially the comparisons he makes, which are ridiculous almost to the point of lunacy. How is a "let's play" content creator like professional athlete? A StarCraft "athlete" could be compared to a professional Athlete, but a let's play content creator is in no way the same. A reasonable comparison would be a guy in the stadium with a digital camera streaming out the football game to the internet and doing his own play by play commentary which... guess what... is also illegal.

And you don't have to be an IP lawyer to discuss the legality of IP. Since, as the guy points out in the video in one of the only right things he says, this is all new territory and being created as we speak. As someone who has followed copyright discussions on things like this for a decade, I have heard MANY IP lawyers and, better yet, the judgments by IP JUDGES, that provide a framework for discussion.

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@c2c said:

I agree that Nintendo is probably well within their rights to do this. I also agree that this was probably not the best move for Nintendo to do, considering LPers are naturally a very vocal group. However, I have a couple of opinions on this situation.

LP'ing always involves a work somebody else created by its nature. While there is a lot of work with commenting and editing the video, the underlying game under all of that was authored by somebody else. It's really hard for me to rationalize that Lets Players have complete ownership of everything they produced. It's also hard for me to rationalize that the developer can deprive a Lets Player from profiting off of his commentary and editing. So then we are left with a real hard question, "How much ownership does each have over the contents of a let's play as far as money is involved?" I don't have a good answer for this, and I haven't heard a good one yet.

I am also fairly unsympathetic to the career LPlayers that are outraged that they are losing money. I don't think that any of what I would call a "good" LP was from anybody who made a living from doing them. I am not saying that nobody enjoys these LPs, they obviously get view counts, but the more popular the LPlayer becomes the less it is about showcasing the game and the more it becomes about just the LPlayer's personality. After a certain point, I question their inability to profit from just their personalities.

I would really like to know what Nintendo was thinking here. I don't think Nintendo meant this as a way to get back at LPlayers for ruining their games. Is Nintendo hurting so much financially that they would consider this as a viable way to get money? I don't think Nintendo is that desperate. I also don't think that it could be that much money for Nintendo in the grand scheme of things. This can't be about control either, Nintendo is not shutting down LP's just profiting from them. A person can still produce crappy Nintendo LPs, they just can't profit from them. Did Nintendo really not expect the outrage? Given how Nintendo seems out of touch with the internet in general, this really wouldn't surprise me.

My 2 cents

On a note. This is not only affecting LPs it is affecting everyone doing content for nintendo games of a certain length. Preview? Flagged, Review? Flagged, Speedruns? Flagged. And they have benn already videos flagged with way less then 10 minute content.

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@cale said:

The worst thing about all of this are the people coming out of the woodwork to espouse what is and is not a 'real' job. Utterly pathetic.

This. That discussion is far from being relevant to the actual point.

Yeah. I keep thinking of attitudes towards rock in the 50's/60's ("That's not real music!") for whatever reason.

A job is something you're being paid for. Not sure why some people have to be judgemental about it.

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I agree that Nintendo is probably well within their rights to do this. I also agree that this was probably not the best move for Nintendo to do, considering LPers are naturally a very vocal group. However, I have a couple of opinions on this situation.

LP'ing always involves a work somebody else created by its nature. While there is a lot of work with commenting and editing the video, the underlying game under all of that was authored by somebody else. It's really hard for me to rationalize that Lets Players have complete ownership of everything they produced. It's also hard for me to rationalize that the developer can deprive a Lets Player from profiting off of his commentary and editing. So then we are left with a real hard question, "How much ownership does each have over the contents of a let's play as far as money is involved?" I don't have a good answer for this, and I haven't heard a good one yet.

I am also fairly unsympathetic to the career LPlayers that are outraged that they are losing money. I don't think that any of what I would call a "good" LP was from anybody who made a living from doing them. I am not saying that nobody enjoys these LPs, they obviously get view counts, but the more popular the LPlayer becomes the less it is about showcasing the game and the more it becomes about just the LPlayer's personality. After a certain point, I question their inability to profit from just their personalities.

I would really like to know what Nintendo was thinking here. I don't think Nintendo meant this as a way to get back at LPlayers for ruining their games. Is Nintendo hurting so much financially that they would consider this as a viable way to get money? I don't think Nintendo is that desperate. I also don't think that it could be that much money for Nintendo in the grand scheme of things. This can't be about control either, Nintendo is not shutting down LP's just profiting from them. A person can still produce crappy Nintendo LPs, they just can't profit from them. Did Nintendo really not expect the outrage? Given how Nintendo seems out of touch with the internet in general, this really wouldn't surprise me.

My 2 cents

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@cale said:

The worst thing about all of this are the people coming out of the woodwork to espouse what is and is not a 'real' job. Utterly pathetic.

This. That discussion is far from being relevant to the actual point.

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I sincerely hope that the response to this move is that LPers upload thousands of hours of video of Nintendo games doing whatever they do without player input. Hundreds of days-worth of start screens and 45-second attract demos.

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@extomar said:

In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that personal really lost?

There are various conditions in which that would and would not be acceptable. If they had cameras pointed toward them and only intermittently used video from the game, nobody would have a problem with it. They are creating something new using bits and pieces of something old. But, if they are just streaming out content of the game and talking over it or whatever, that is no different than RiffTrax or whatever, and how they cannot stream out real movies.

watch the video I posted.

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@extomar said:

In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that personal really lost?

There are various conditions in which that would and would not be acceptable. If they had cameras pointed toward them and only intermittently used video from the game, nobody would have a problem with it. They are creating something new using bits and pieces of something old. But, if they are just streaming out content of the game and talking over it or whatever, that is no different than RiffTrax or whatever, and how they cannot stream out real movies.

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Edited By CaLe

The worst thing about all of this are the people coming out of the woodwork to espouse what is and is not a 'real' job. Utterly pathetic.

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@darji said:

people should really watch this.

Loading Video...

Also a good experiment he decided to put up. Put Nintendo Footage into it to see if the video get's taken down.

And it's a video made by a guy with a Law Degree saying, basically, shut up to anyone trying to discuss the law behind because "fuck you, you don't actually know shit unless you are an IP lawyer"
But a really good video just to get a better understanding of both sides

Sorry for the Double Post.
Text Editor is buggin' out on me so having to edit my previous post and then add a Quote+video to it would be hell

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@zeforgotten: Man, I wouldn't want to know what you wish on people that want entire companies like EA to fail. Seriously though, I don't think anyone's saying that and I have a hard time believing that these people have essentially lost their jobs and they're now entirely screwed with no back-up plan. At the very least they still have their channels and subscribers.

Apart from a select few (mostly Pokemon where they're clearly very invested in the series and that's how they get their views) I don't think anyone has to strictly stick to Nintendo games and now cannot go on making videos.

As for "like and subscribe!" I think that phase has mostly passed by now. The click here to subscribe annotation at the end has probably replaced it.

Here's what I want to happen to those people: they should be forced to listen to Pewdiepie telling rape jokes over and over and over again for eternity!
(I kid, aside from the dumbass jokes and his online-youtube-act he's an alright kind of guy)

But there are more people out there really invested in the old NES//SNES Era RPGS that Square did back in the day, so invested that they really can talk to you about random facts about the game, mechanics, certain bugs, why it's weird that bosses aren't immune to Insta-death spells, development problems, all that stuff, and for hours. All through a game like Chrono Trigger or The old Final Fantasy ones.

Anyways, I tire of this, I've seen people (not only here but all over the place, really) who are literally laughing because some(not all people in the world, obviously) lost their job.
So cancer, or N*Synch Reunion Tour Tickets is all they should get!

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In addition to what I posted: Fair Use implies the new author is creating new content in reference to some else's content. If "Two Best Friends Play" gets slapped by Nintendo for their Mario Party episode they (and I) would rightfully be mad. They put their own effort and work into that video that Nintendo is not responsible for. On the other hand if someone is just hooking up their N64 to their stream-caster with them just running through OoT and Nintendo slaps them, what has that person lost?

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people should really watch this.

Loading Video...

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@icicle7x3 said:

@manmadegod said:

I think this is total crap. Yes, people can argue that Nintendo has the legal right to do this, but does that make it right? I feel that this could have huge implications for other consumer goods. Once Nintendo sells me their product, I should be able to sell it to a friend or record a video of me playing it. I'm a little surprised at people defending Nintendo in this thread.

You still can...Nintendo isn't stopping you from doing either of these things.

They should have no claim to ad money from videos other people have made. Nintendo made money off the sale of the game, that's it. Again, apply this to every other consumer good that people use in their videos on the internet. Many here would argue in favor of used game sales because Nintendo should not have control over the game post-sale. Copyright laws in this case are just a tool for them to interfere in post-sale use of the product.

Many people here seem to not care because they don't record LP videos. Apathy at its worse.

SURELY you are joking.

When you buy a copy of a Nintendo game, you are buying a COPY of that game. YOU ARE NOT BUYING THE RIGHTS TO THAT GAME. The difference is paying 60 dollars for a copy of the game vs. like, 60 million dollars for the rights to a game. When you buy a copy of that game, what you OWN is the disc you put into your console. You do not own the characters, the music, the game assets... nothing but just the disc. If you break that disc, you now own nothing. For this reason, you have the right to make a backup of the disc, but you do not have the right to mass produce the disc.

When "Let's Play" producers play through entire games on the internet, they are making digital copies of the games and disseminating them hundreds of thousands of times. What's worse, they are making a profit it on it. They discourage the economic development of the games industry, and thusly are in the very spirit of violation of copyright. Developers, (notably in my opinion David Jaffe) make game decisions like not including tons of video endings in Twisted Metal, because they know they are just going to wind up on YouTube.

Nintendo is doing nothing wrong. In fact, they are arguably doing the only thing they CAN do to ensure sure that we will see more Mario and Zelda games in the future.

On the other hand, my advice to Nintendo and other publishers is really simple. "MAKE GAMES THAT ARE MORE FUN TO PLAY THAN TO WATCH". This is advice that will suddenly dawn on content creators in about 5 years, mark my words.

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Darji

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well perhaps if you post videos of yourself playing games online as a job you should have a backup plan! personally i think if everyone stopped using computers or became able to solve all their problems by themselves all of a sudden i'd be okay getting another job in a different field for relatively close pay. if they wanted to believe this wasn't a very short bubble that was bound to burst then i guess that's what a lack of foresight gets you. it's just funny to me that they then pretend to know how it will affect nintendo's PR or sales or the law or whatever the hell to try and justify themselves getting money. cause that's all anyone who is mad about this is defending - the right to earn money to play games on youtube. any other argument about this i find completely unrelated.

Lol this stuff has not even hit its peak yet. Twich has monthly over 20 million different watchers Doing stuff like this is entertainment nothing else. And Sony and most likely also Microsoft will support this stuff a lot coming next generation. Sony already announced the build in feature for this stuff. the 360 recently got a Twitch app. Bubble? LOL The Wii was a fad but this is the future. If you like it or not.

Also I and other people already have shown a lot of examples how this PR helps developers and publishers so much that they already even do lets plays on their personal channels^^

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well perhaps if you post videos of yourself playing games online as a job you should have a backup plan! personally i think if everyone stopped using computers or became able to solve all their problems by themselves all of a sudden i'd be okay getting another job in a different field for relatively close pay. if they wanted to believe this wasn't a very short bubble that was bound to burst then i guess that's what a lack of foresight gets you. it's just funny to me that they then pretend to know how it will affect nintendo's PR or sales or the law or whatever the hell to try and justify themselves getting money. cause that's all anyone who is mad about this is defending - the right to earn money to play games on youtube. any other argument about this i find completely unrelated.

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Edited By Darji

@shadow said:

Or...you could just do let's plays of stuff that isn't Nintendo games

That is what they will do. It will only hurt Nintendo not the LP guys.

As for a list. It is tough because everyone likes different people. For example if you watch Twitch right now. This is a guy that does it for a living.

http://www.twitch.tv/manvsgame

And there are a lot of LP guys out there which are the same.