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BlazeHedgehog

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Sands of Destruction review, Twitter, et. al

Let's get this out of the way first: Sands of Destruction review. I am not terribly proud of the conditions the review was written under, but I committed to writing it four months ago and that's how it's gonna be. As always, a sample:

Mechanically, Sands of Destruction is both very similar and very different to the standard structure of a Japanese Role-Playing Game. Dungeons are littered with random battles. Battling monsters is done by taking turns until the creature is dead. Completing battles earns you experience points, and earning enough experience will grant you the ability to “Level Up” your power. But what matters is how Sands of Destruction puts its own spin on things: borrowing some ideas from contemporary fighting games, Sands has a “combo” system that rewards stringing together a series of attacks in a chain to maximize the amount of damage dealt. Alongside experience points, you also earn something called “Customization Points”, “CP” for short, which allow you to upgrade existing attacks and unlock the next attack in that combo string. You also have the ability to augment battles through the “Quips” system – as you progress through the game and watch the story play out, characters in your party will say important lines of dialog that can the be equipped and spoken during battle to infer various effects, such as increased defense, increased accuracy, or even double the amount of gold acquired after a battle. It’s nothing terribly revolutionary, but it’s unique enough to be fun – that is until you discover just how pitifully easy the game is. One would expect a game to gently ease you in to its mechanics, but time after time, I found myself not only breezing through most random battles, but even the “climactic” boss encounters – I managed to defeat the second or third boss of the game on my first turn, before he even had a chance to strike. ( Continue reading...)

 
I'll probably stick it up here on GiantBomb in a week or so. My boss says he doesn't really mind if I put my reviews elsewhere day-and-date with when they go up on our site, but it makes me feel like I'm betraying him if I do. But man, let me tell you - writing that review has lifted a weight off my shoulders. I've had that hanging over my head since late February, and after not playing it for basically a month solid, I decided that something needed to be done about it. 
 
Also, if you missed it the first four times, I'm now on Twitter! Normally I think all of these social networking doodads are silly fads but somehow I've found myself on Facebook and now even Twitter. Technically, my personal site was supposed to sort of replace me needing to go to Twitter, because my personal site automatically pulls content I post to the web in to one place (which is what I'd likely use Twitter for), but I... I dunno. The lure of being able to send messages to internet celebrities and possibly even get responses was a gravitational pull I could not escape. Follow me, you jerks! If nothing else, it's a great way to tell when I'm live streaming videogame stuff on uStream, because it automatically tweets when I start broadcasting. And you want to know when I'm broadcasting, right? You better. 
 
Also, did you see that Sonic 2006 video I put out? I guess it's popular, or something. Almost 8,000 views in a week. 
 
 

Put quite a bit of effort in to it! Probably more effort than it deserved, and also probably more effort than the game itself got. It's basically a fancy glitch montage. Tried to make it look really professional, I think I did an alright job. Give it a look!
 
That's probably about it. Still working on a secret thing, and I've been thinking of beefing up my website here soon to look better and have a bit more content on it. We'll see.
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