BlazeHedgehog's comments

Posted by BlazeHedgehog

I will never buy a multiplayer-only game unless it's on Steam, and with how my PC is aging, that's becoming less and less feasible.

Singleplayer for life.

Posted by BlazeHedgehog

You're going to have to show me more than that.

Posted by BlazeHedgehog

What's Kindom Hearts?

Posted by BlazeHedgehog

All I could think about while watching this was how hilarious it would be if she opened her mouth and Jon St. John's Duke Nukem voice came out of it.

Posted by BlazeHedgehog
@blazehedgehog said:

But if every mod developer suddenly knows they can easily charge $5 or $10 for their mod, well, I really don't like the sound of that at all.

I don't know if it was your intention, but this sentiment sounds more than a little selfishly exploitative. Almost like something a publisher/developer could traditionally be expected to say about a modding community profiting (god forbid) off their work.

Except:

The entire reason I've tried Source Mods like No More Room in Hell, Fistful of Frags and Neotokyo is because they were free (no offense to mod developers). Look at Dino D-Day, or The Ship! Those are basically paid Source Mods that could've made a splash if they were free.

Yes, it is absolutely great that they want to turn mod development in to a business, but it also means there are going to be a lot more mods that struggle to gain any relevance whatsoever. The highs will be higher, but the lows will also be way, way lower. We are going to see a lot more mods like Dino D-Day and The Ship: cute ideas that shrivel up and die almost immediately because nobody is going to pay even $5 for them.

Meanwhile, Pirates Vikings & Knights has been hangin' on since the HL1 days. It's quirky, weird, and totally nonstandard, but since its free, your only loss for trying it out is the ten minutes it takes to install.

I'd have to be convinced to spend money on something like PVK2. But since its free, well, sure, I'll give it a shot.

But how many people that were once in it to make a small-time, free mod are going to start trying to charge for that kind of content and die on the vine? I'm going to wager a lot.

Edited by BlazeHedgehog

We're once again at a scenario where I would rather pay a lump sum of $40 or $50 for a complete product than buy individual pieces of content for $3-$5. Developers used to worry about things like a fractured userbase because not everybody had matching content. What, am I supposed to sit things out for 15-30+ minutes because UT4 wants me to download 2gb in maps and skins before it'll let me play with my friends?

And what about mods? Mods flourished because they were free. But if every mod developer suddenly knows they can easily charge $5 or $10 for their mod, well, I really don't like the sound of that at all. The entire reason I've tried Source Mods like No More Room in Hell, Fistful of Frags and Neotokyo is because they were free (no offense to mod developers). Look at Dino D-Day, or The Ship! Those are basically paid Source Mods that could've made a splash if they were free.

It's good that they want to turn mod making in to a bigger business, but from the perspective of "I want to spend less money, not more" it sucks big time.

Posted by BlazeHedgehog

The last ten minutes of the Youtube version of this are cut off.

Edited by BlazeHedgehog

Man, Drug Wars. I'm surprised how pervasive that game was. It seems like EVERYBODY had it.

Hacking Drug Wars was my first serious attempt at game development. I reverse-engineered the game using my TI-82 instruction manual that listed what each piece of code did. I heavily modified the game to give it a storyline, a better battle system, and Final Fantasy summons.

Things only escalated from there.

Edited by BlazeHedgehog

I think there are definitely Xbox 360 games that look nicer than Titanfall 360. You go back and look at like, the original Black Ops, or Gears of War 3, and those games have sharper textures, better lighting, etc. Titanfall 360 really does feel like... when those companies were trying to squeeze PS3/360 games down to work on the Wii, you know? When it was obvious they didn't give a crap or design for the limitations of the hardware, they just crushed textures to get it to fit.

And no offense, Brad; I really like you, but your "I'm surprised this even works at all" thing feels a bit naive to me. We're talking about an arena shooter, here. There is nothing about Titanfall mechanically that couldn't work on the Xbox 360. Titans are just really big players with really big hitboxes. Speaking as somebody who has done game development, if this was a game specifically designed for the 360/PS3 instead of being squished down to fit, you wouldn't be saying things like that.

Edited by BlazeHedgehog
@jeanluc said:

This would have seemed innocent to me before I knew about all the sonic fanfiction online. Now this just seems really weird.

Yeah but there's that kind of fanfiction for literally everything. There's a whole genre of that kind of stuff called "Rule 34". Google that term at your own risk.

You might as well get creeped out when you see Halo, or Gears of War, or Mario, because somebody, somewhere, has gotten their rocks off to Master Chief nailing Cortana, and that's being prudish. Welcome to the modern internet.