BlazeHedgehog's comments

Posted by BlazeHedgehog

Glad to see Murdered: Soul Suspect on this list. That game looked like it had a lot of problems (a lot!) but its heart was in the right place.

Posted by BlazeHedgehog

@danryckert To explain it in terms you're familiar with, Tolkien's kayfabe for Lord of the Rings is that it was just an old book detailing a forgotten era in history that he found and translated.

Except, as Brad explains, it's not something Tolkien really went to great lengths to uphold as the truth, it was just an extra layer to make the stories seem more mysterious.

Edited by BlazeHedgehog

So those lens flares are totally bugging out, right? They seem like they're bugging out. It's kind of an eyesore.

Posted by BlazeHedgehog

I will never buy a multiplayer-only game unless it's on Steam, and with how my PC is aging, that's becoming less and less feasible.

Singleplayer for life.

Posted by BlazeHedgehog

You're going to have to show me more than that.

Posted by BlazeHedgehog

What's Kindom Hearts?

Posted by BlazeHedgehog

All I could think about while watching this was how hilarious it would be if she opened her mouth and Jon St. John's Duke Nukem voice came out of it.

Posted by BlazeHedgehog
@blazehedgehog said:

But if every mod developer suddenly knows they can easily charge $5 or $10 for their mod, well, I really don't like the sound of that at all.

I don't know if it was your intention, but this sentiment sounds more than a little selfishly exploitative. Almost like something a publisher/developer could traditionally be expected to say about a modding community profiting (god forbid) off their work.

Except:

The entire reason I've tried Source Mods like No More Room in Hell, Fistful of Frags and Neotokyo is because they were free (no offense to mod developers). Look at Dino D-Day, or The Ship! Those are basically paid Source Mods that could've made a splash if they were free.

Yes, it is absolutely great that they want to turn mod development in to a business, but it also means there are going to be a lot more mods that struggle to gain any relevance whatsoever. The highs will be higher, but the lows will also be way, way lower. We are going to see a lot more mods like Dino D-Day and The Ship: cute ideas that shrivel up and die almost immediately because nobody is going to pay even $5 for them.

Meanwhile, Pirates Vikings & Knights has been hangin' on since the HL1 days. It's quirky, weird, and totally nonstandard, but since its free, your only loss for trying it out is the ten minutes it takes to install.

I'd have to be convinced to spend money on something like PVK2. But since its free, well, sure, I'll give it a shot.

But how many people that were once in it to make a small-time, free mod are going to start trying to charge for that kind of content and die on the vine? I'm going to wager a lot.

Edited by BlazeHedgehog

We're once again at a scenario where I would rather pay a lump sum of $40 or $50 for a complete product than buy individual pieces of content for $3-$5. Developers used to worry about things like a fractured userbase because not everybody had matching content. What, am I supposed to sit things out for 15-30+ minutes because UT4 wants me to download 2gb in maps and skins before it'll let me play with my friends?

And what about mods? Mods flourished because they were free. But if every mod developer suddenly knows they can easily charge $5 or $10 for their mod, well, I really don't like the sound of that at all. The entire reason I've tried Source Mods like No More Room in Hell, Fistful of Frags and Neotokyo is because they were free (no offense to mod developers). Look at Dino D-Day, or The Ship! Those are basically paid Source Mods that could've made a splash if they were free.

It's good that they want to turn mod making in to a bigger business, but from the perspective of "I want to spend less money, not more" it sucks big time.

Posted by BlazeHedgehog

The last ten minutes of the Youtube version of this are cut off.