@steadying: Really? I don't think it looks so bad, outside of the obvious stuff like... shadows disappearing, or the draw distance messing up. Oh, and I guess they had to really reduce the texture quality in order to have enough memory for split screen co-op.
Actually, I guess in that context, yeah, it doesn't look great.
Has anyone ever told you that you sound exactly like Curtis Armstrong? (It's surprisingly hard to find a good clip of that guy.)
Great video by the way, made me check out your fun adventures with Sonic '06.
Yes and no. Somebody once told me I sounded like Snot from American Dad, who is a parody of Booger from Revenge of the Nerds, both of which are played by Curtis Armstrong. You are the first person to hit the nail on the head directly.
I personally don't really hear the resemblance, but then again, of course I wouldn't.
Wow, these glitches are ridiculous, but I bet it didn't affect the money they made at all. Sonic fans buy Sonic and I don't think they pay much attention to quality.
Actually... I don't think Sonic Boom ever surfaced on sales charts. If I remember right, Sonic Lost World barely broke 100k sales in its launch month. Four months in, it was at around 700k. That's abysmal.
Sonic Boom on the Wii U, from what's come out, did maybe a fourth of that. It could actually be the worst selling Sonic game in recent history.
@sunbrozak: Eh, I dunno. I've finished Sonic 2006 twice now (once originally, and once for a charity stream). Sonic Boom's not a great game but I'd hardly call it unplayable.
Would you say it was better than '06? I tried playing that back in the day, reached the "twist" after beating the three main stories, and couldn't play much longer than that.
It's absolutely better than Sonic 2006, but we're also kind of dealing in shades of "this turd doesn't smell as bad as some of the turds I've smelled."
Sonic Boom is overall a buggier, glitchier game than Sonic 2006, but its bugs are a lot less severe, I guess. Like there's stuff in Sonic 2006 that makes it skirt the edge of being objectively unplayable in the "I am physically unable to progress any further because the game doesn't work right." way.
That almost never happens in Sonic Boom. There's a lot of broken stuff, but it never outright bars your progress like Sonic 2006. They at least have that going for them.