BlazeHedgehog's forum posts

#1 Posted by BlazeHedgehog (1082 posts) -

Movies are the same way every time. Games are not. I could be watching a guy restart the same checkpoint in Ninja Turtles for the NES over and over and over, or I could be watching a tightly optimized speed-run.

Performance is the key differentiation here. In both cases Konami made the game, but in some regard, they're merely setting the stage. Does the original construction team of Carnegie Hall get a commission every single time an orchestra plays there? No, that's silly. The draw is who is playing there. Of course, the analogy could be interpreted a different way: a game is not the stage, it's the song, and in that regard, song owners AND performers get paid for a performance.

I suppose it depends on how much you're watching to see the game and how much you're watching just to listen to the personality, and I feel like that's too subjective to be able to regulate, maybe?

#2 Edited by BlazeHedgehog (1082 posts) -

Vinny is my favorite member of GiantBomb, and the thought of him not having Jeff, Brad and Drew to play off of has me definitely bummed out.

But he's Vinny! Vinny could make a paper bag interesting. Good or bad, at least it'll be interesting...?

#3 Posted by BlazeHedgehog (1082 posts) -

I'm halfway through producing a new video review for Donkey Kong Country Tropical Freeze; any news on this?

#4 Posted by BlazeHedgehog (1082 posts) -

Has anyone here seen the fan-made documentary "The Smash Brothers"? I found it to be super interesting, and a really cool window in to the Smash competitive scene. I always thought all of the "Fox, No Items, Final Destination" rules were stupid, but this gave me a new degree of respect for that stuff.

#5 Edited by BlazeHedgehog (1082 posts) -

I love Shenmue but I also identify that it's not for everybody. Infact, it's probably not even for most people.

Shenmue is a game that had the balls to be boring on purpose. It's about waiting around outside of the barbershop because it's 6am and they aren't open yet. In some ways its reminiscent of a storytelling method Alfred Hitchcock used; Hitchcock subscribed to the notion that you start out very slowly on purpose, because that way the viewer gets to see how mundane the characters really are. Through that mundanity, you relate to them, because life itself is boring.

And Shenmue starts out VERY mundane. And I really, really love that, because it backs it up with a hard-to-match sense of place. Exploring that little sliver of 1985 Japan is super cool to me, and the things that game was trying to do at the time were revolutionary. Every NPC in that game is unique, and they all have daily routines. Games can do that now through character creators and whatnot, but somebody in Shenmue had to paint textures for 25-50+ unique faces and chart out where they were going to be in the city at any given moment.

Of course, in a gaming landscape where everything is still loud, in your face, and convenient to the point of holding your hand, it's easy to see why somebody would hate the game. It's not even that Shenmue is difficult, either, it's just tedious... but it's intentionally tedious. It forces you to stop and smell the flowers. I can dig that. Most people won't.

#6 Edited by BlazeHedgehog (1082 posts) -

Just last week I had a similar idea, but uploading the GB video archives to Livestream.com so they run in a 24 hour loop.

Livestream.com's real picky about what it'll let stay up, though, so it probably wouldn't be worth the effort.

#7 Edited by BlazeHedgehog (1082 posts) -

I've definitely successfully watched Giantbomb Twitch streams on my Wii U in the past as well. Not sure why that would be different now. Never through the official giantbomb.com/chat, though

#8 Edited by BlazeHedgehog (1082 posts) -

Trying to watch Brad stream Heroes of the Storm now, going to http://www.twitch.tv/giantbomb on my Wii U results in video playback but no audio. http://www.giantbomb.com/chat doesn't work on the Wii U at all; the chat shows up, but the embedded video player doesn't work and I can't vote on active polls (it says the poll is over, even though it's still clearly registering new votes.)

The issue with no audio on Twitch seems to be localized only to GiantBomb, as well; I loaded on a handful of other Twitch streams in the Wii U Web Browser and managed to watch them just fine with audio. So the problem would more likely be on GiantBomb's end than Twitch's end. Perhaps how you guys encode audio is something Twitch itself is fine passing along, but is something the Wii U can't decode.

Also, obviously, I don't get this problem when viewing any of this stuff on the PC. Just the Wii U. My Wii U has become my primary Twitch streaming device (especially given I am losing my Xbox Live Gold status at the end of this month), so not being able to watch GiantBomb there is kind of a big deal.

#9 Posted by BlazeHedgehog (1082 posts) -

@blazehedgehog said:

@truthtellah said:

Holy sh*t, that was fantastic. Really. Well done.

I kind of feel like I got more out of your quirky list than even the Giant Bomb GOTY videos this year. I mean, you weren't super flashy, but you had a quality and consistency that made explaining it all just work. Nicely done.

My one question regarding your list would be why you listed FEZ as your runner-up for biggest disappointment. Did you beat both playthroughs? I know some people walked away from it early on because it still seemed like a basic platformer, but there was so much more to that game and what it was conveying. I suppose I just can't imagine how someone could experience the evolution of the game and not consider it, if not great, at least mid-range.

Anyway, thanks for sharing! :)

I got the first ending, knowing there was more to the game, but not really enjoying it. I walked away from it with the intent on going back some day, and around that time a friend of mine bought the game and got both endings, reigniting my interest. We talked it over and his description soured me enough that I just watched the second ending on Youtube and decided it wasn't worth it.

Had a couple people ask me in-depth about this on my Tumblr, you may be interested in reading this and this.

I think not doing that second playthrough really colors that final impression. Reading what you wrote, you actually seem to be explaining some of the reasons it's an interesting experience, but you're coming from a perspective of expecting something it isn't. Its whole point is ultimately to not be that.

[Obviously, some FEZ spoilers ahead for anyone looking to avoid them]

In the second playthrough, you gain two abilities that completely break what you thought the game was, on purpose. You gain the ability to fly, which makes the platforming even more insignificant, reemphasizing how trivial it is in the larger matter of understanding the game. And you gain the ability to look in first person, changing it from a purely 2D experience to a 3D one, opening up a view of things you were never able to see before. These open up doors to the language of the game. And it all adds up to a world telling a story about the progression of videogames from 1 plain(Atari era) to 2 plains(NES and SNES) to 3 plains(N64 and PS1) and the potential evolution from there. In that context, it looks at the value of our time and the lengths to which gamers will go to figure things out because they're there. To beat games and climb the mountain because they can.

A lot of gamers wracked our brains to figure out the crazy clues and cryptography of the game until almost every secret was found. Not because there's some big reward, but because figuring things out, talking about theories and trying to find answers, is more important than any big reveal. I cherish my time really sitting down and working out the alphabet, the math, the mind-boggling puzzles, and helping others do the same. In a time where direct narrative and big conflict is king, FEZ is simply a love letter to the basic mechanics of videogames and the very act of thinking about and making videogames.

I can understand your issue with engagement, but to me, the engagement feels clear. Like if you meet someone for the first time that everyone has raved about, but when you spend some time with them, you don't see what's so special. I'm saying there's more to that person than it seems, and while we may not see them the same way, I do believe there's someone well worth knowing there. FEZ is imperfect in many ways, but it's also special in even more.

I imagine it would be hard to go back now, but at the very least, I hope further discussions of the game will help convey a better picture of what it was. :)

See, I don't know. I feel like Fez should have communicated all of that faster and more clearly. Your "artistic statement" should not be buried under layers of boring gameplay and poor control that go on for hours. Fez could have been fun outside of the statements it makes and still done everything you say it does.

That's one of the things that has really rubbed me the wrong way with indie games - the message often overrides whether or not the game itself is actually fun.

Defcon is fun. But Defcon also makes a pretty bleak statement. Fez needed to be a better game in order to more clearly deliver its messages. It's a shame about Fez 2.

#10 Posted by BlazeHedgehog (1082 posts) -

Holy sh*t, that was fantastic. Really. Well done.

I kind of feel like I got more out of your quirky list than even the Giant Bomb GOTY videos this year. I mean, you weren't super flashy, but you had a quality and consistency that made explaining it all just work. Nicely done.

My one question regarding your list would be why you listed FEZ as your runner-up for biggest disappointment. Did you beat both playthroughs? I know some people walked away from it early on because it still seemed like a basic platformer, but there was so much more to that game and what it was conveying. I suppose I just can't imagine how someone could experience the evolution of the game and not consider it, if not great, at least mid-range.

Anyway, thanks for sharing! :)

I got the first ending, knowing there was more to the game, but not really enjoying it. I walked away from it with the intent on going back some day, and around that time a friend of mine bought the game and got both endings, reigniting my interest. We talked it over and his description soured me enough that I just watched the second ending on Youtube and decided it wasn't worth it.

Had a couple people ask me in-depth about this on my Tumblr, you may be interested in reading this and this.