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BlazeHedgehog

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

#1  Edited By BlazeHedgehog
SmugDarkLoser said:
"To be hoenst, I feel as though Sonic games are rather decent, but Sonic just has a hate culture surrounding him and there's some sort of idealogy that any new sonic game has to be worse than horrible.

I actually thought that Sonic 2006 was rather good.  Same thing with Shadow the Hedgehog.
Worse sonic this gen was Sonic and the Secret Rings (which I believe is the highest on metacritic, somehow)"

Yeah, I gotta say, there's no "hate culture" around Sonic 2006 or Shadow. They are legitimately bad games, with bad controls, awful game mechanics, very little polish, and just generally poor design. The entire reason the "hate culture" might have formed is because of Sonic 2006 and Shadow.
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BlazeHedgehog

1286

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16034

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Reviews: 30

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#2  Edited By BlazeHedgehog

"Pour Louis" indeed.

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BlazeHedgehog

1286

Forum Posts

16034

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Reviews: 30

User Lists: 3

#3  Edited By BlazeHedgehog

Problem is, Rockstar and patching don't usually go together too well. The PC port of Bully has been out for at least a week now and I've heard from a friend who bought it that the game can basically crash to the desktop after the first cutscene unless you use the right graphics settings. There's more bugs, but Rockstar hasn't mentioned anything on a patch. As I recall, the PC port of San Andreas was pretty jacked too - poor performance (a PS2 game shouldn't require a system that beefy), sound problems (particularly with EAX), graphics problems, you name it. Rockstar only ended up patching San Andreas when they were forced to remove Hot Coffee, and the Hot Coffee Patch didn't do very much to address the problems people had with the PC version.

If Rockstar follows through with more than one GTA4 patch I'll be surprised.

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BlazeHedgehog

1286

Forum Posts

16034

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Reviews: 30

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#4  Edited By BlazeHedgehog

And, at a little over 2000 words, my review for our site is done. It's a little bit heftier than I'd like, but I wasn't consciously trying to be verbose or anything. I checked other review lengths, and while most of them were in the 1000-1500 words range, there were a couple at 2000, so I think I'm in the clear.

A sample of the review:

Or was this simply my bias towards the Sonic franchise speaking? When faced with the prospect of a game that might be better than one of the worst games of 2006, would I over-exaggerate the quality of the game simply because it was not total garbage? As the game’s release date drew near, my expectations for the game were all over the map. Depending on what day of the week you would ask me, Sonic Unleashed was either going to be really awesome or just another in a long line of embarrassments.

I can now say that Sonic Unleashed on the Xbox 360 is probably the best 3D Sonic the Hedgehog game we’ve had since the era of the Sega Dreamcast.

The game is split in to three distinct portions: Daytime gameplay as regular Sonic, Nighttime gameplay as the Werehog, and visiting various towns located in continents across the world. Daytime levels are predictably fast, with Sonic the Hedgehog reaching speeds of nearly 300 miles-per-hour. These levels are an absolute blast to play, with plenty of detours and shortcuts to encourage replaying in order to find that “perfect route” leading to the ever-elusive S Rank. To help you achieve this, the game’s controls have been redesigned with Sonic’s extreme speed in mind: At faster speeds, Sonic’s controls gradually smooth out, avoiding the twitchy analog stick sensitivity of Sonic 2006 or Sonic Adventure 2. Should you need to dodge oncoming obstacles a little bit faster, Sonic has been equipped with a brand-new “Quick Step” ability that allows you to easily strafe around hazards. Rather than try to group the rest of Sonic’s moves around the two face buttons, Sonic Unleashed marks the first 3D Sonic game to use all four face buttons. Functions are grouped naturally - for example, “downward” actions like sliding, stomping and crouching are bound to the B button, while “boost” actions such as the homing attack and Sonic Boost are on the X button. For fans of the previous games, adjusting to the new button structure can take some time, but eventually it all clicks. In the original Sonic Rush (and the Sonic Advance games), a great deal of frustration arose out of going too fast to avoid an obstacle or a pitfall, resulting in numerous cheap deaths. Sonic Unleashed makes an effort to correct this by flat out telling you what buttons you need to push at certain points in the level. It’s a little bit cheese-ball, and there were times where I found these button prompts lingered on screen a little bit too long and managed to cover up the action. Though they do get less frequent as the game progresses, they never quite vanish entirely and the game has no option to turn them off.


What did I have to say about the Werehog? Read on to find out.

 
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BlazeHedgehog

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#5  Edited By BlazeHedgehog

That's how they getcha! The first hit's free, man!

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BlazeHedgehog

1286

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16034

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Reviews: 30

User Lists: 3

#6  Edited By BlazeHedgehog

I don't see anything that points to this guy being the problem. He said some weird stuff, certainly, but Sonic SHOULDN'T be a hedgehog that just runs very fast. There was more to the Sega Genesis games than just speed. Focusing exclusively on speed leads to a shallow game experience.

I'm not saying the Werehog is the answer, because it's not. Even SonicTeam has decided Sonic needs to be about speed exclusively (despite what Nishiyama is saying) - which is why you get stuff like the Werehog; they're trying to make sure you don't notice just how one-dimensional Sonic's speedy gameplay really is.

What they need to do is to make a Sonic game where Sonic himself can do everything. By that I mean, a Sonic game where you don't have to switch off to a different character for a different gameplay style - there shouldn't be a character dedicated to platforming, there shouldn't be a character dedicated to combat, there shouldn't be a character dedicated to exploration...

Sonic needs to do all of those things himself to have a broad diversity of gameplay. That's what the franchise needs.

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BlazeHedgehog

1286

Forum Posts

16034

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164

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Reviews: 30

User Lists: 3

#7  Edited By BlazeHedgehog
Red said:
"BlazeHedgehog said:
But as many people noted, if this was just a Sonic-only game and they removed the Werehog and the hub worlds, the game could be beaten in under an hour. That's really, honestly what you want? There's no way something like that would be profitable for Sega nowadays. 
Yes. It is. Sonic ISN'T profitable anyways. The only way Sonic WOULD sell would be with 6 year old girls unless they did something straight up old school Sonic, 3d effects or not.
The record for a Sonic speed run is 5 minutes right? Put an old school HD 2d Sonic on XBLM/PSN charge 15 bucks, add in leaderboards AND TONS of unlockables and you have a game that will definitely show that sonic DOESN'T SUCK.
"

"6 year old girls"?
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BlazeHedgehog

1286

Forum Posts

16034

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Reviews: 30

User Lists: 3

#8  Edited By BlazeHedgehog
JonathanMoore said:
"Kush said:
"It might be better than the Emerald Shard hunting, but that's not exactly a compliment...why they couldn't just stick with classic Sonic for the whole game will never make sense to me."
Exactly, this is Sonic Teams problem, they just don't know how to make a great game without a Gimmick anymore."
But as many people noted, if this was just a Sonic-only game and they removed the Werehog and the hub worlds, the game could be beaten in under an hour. That's really, honestly what you want? There's no way something like that would be profitable for Sega nowadays.

Lots of games have to have their "hook". Call it a gimmick if you must, but seriously? If you gave the Werehog an honest chance you might actually find it's not so bad. I went in to Sonic Unleashed more or less dreading the Werehog and I eventually realized, "Y'know, this is kind of alright. It's got some problems, but they aren't terribly big problems."

I totally get the frustration people have with the Sonic franchise. I don't blame them. As somebody who grew up with the games and the TV shows and the comic books, the last few Sonic games have been really aggrivating to me. Sonic Unleashed kind of makes up for a lot of those mistakes, Werehog and all.
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BlazeHedgehog

1286

Forum Posts

16034

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164

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Reviews: 30

User Lists: 3

#9  Edited By BlazeHedgehog
Kush said:
"I'm sure it is a good game...when you're not playing the Werehog parts."

Really, the Werehog isn't so bad. It is more fun than doing the stupid Emerald Shard hunting nonsense in Sonic Adventure 2, at the very least.
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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

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Reviews: 30

User Lists: 3

#10  Edited By BlazeHedgehog

I just beat the 360 version of Sonic Unleashed.

That was... pretty alright. Without spoiling the review I'm writing for our site, the game can be summed up in one phrase:

"It's a good game, but..."

It's not perfect, but this is probably most progressive foot the franchise has put forward since the original Sonic Adventure, and is one of the most fun 3D Sonic games since Sonic Adventure 2. And, for those not in the know, the Wii version of Sonic Unleashed is pretty different from the 360 version. I watched quite a bit of the Wii version on Youtube and the 360/PS3 version definitely feels like the complete experience.

Keep an eye on my blog over the next few days as I try and put my feelings in to words - I have a hunch it's going to be a long review.