So I'm hot off trying the demo for
Need for Speed: Shift. I came away a little more impressed with the "you feel like you are driving" stuff than I figured I would.
GRiD does a great job of that already, with smart camera movement that really gives you the feeling of bouncing around a vehicle as you take turns at 50mph - but
Shift takes the next step.
Unfortunately, that's about all that impressed me with the game. Need for Speed just is not a franchise about "serious" racing, so when you get games like
ProStreet and
Shift I just sort of shake my head and sigh. At the same time, though, I understand EA's plight - the "Fast & The Furious" direction of
Need for Speed Underground and
Most Wanted was most definitely tapped out. So where do you go from there?
I say go back to the beginning. I'm talking
the original Need for Speed games. No nitrous, no chrome rims, no spoilers and no glowing lights underneath the car. When I want a
Need for Speed game to play, I go back to one game, each and every time:

Hail to the King, Baby.
Nobody makes racing games like
Hot Pursuit 2 anymore. Not EA, no one - and frankly, it's starting to make me a little bit bored of racing games in general. I'm so tired of
Forza, Gran Turismo, Project Gotham Racing, and
GRiD. I'm also tired of Fast-and-the-furious Underground Street Races.

Exotic cars, exotic locales
Hot Pursuit 2, on the other hand, doesn't bog us down with a storyline or an open world or sponsored events. You do not race in tracks that feel like they were set up specifically
for racing. There aren't any retaining walls, bleachers or spectators. You aren't even really racing in cities, for the most part. You're just some stupidly rich thrill-seeker with an expensive sports car racing across long, winding interstate roads. Locations are just as exotic as the cars - with forests, countrysides and even the coasts of Hawaii. There aren't many racing games today that offer up such a wide variety of vistas.
That's largely because
Hot Pursuit 2 doesn't bog itself down with realism. Take
Need for Speed: Most Wanted, for instance. In
Most Wanted, you're limited to one city, which eliminates a lot of the more exciting and varied options for race locales. Since
Most Wanted is also an open-world game, you have to construct racing circuits out of city street layouts. Worst of all,
Most Wanted rides the "Fast & The Furious" fad for all its worth, dating the game considerably.

You "are" in the driver seat
What I want is a
Need for Speed game that takes all of the "you really are driving" concepts from
Shift and applies them to a game like
Hot Pursuit 2. As I fly through a sawmill in the forests of upstate California at 110mph in a Lotus Elise, I want to feel it. I don't want to drive through
another city I'm going to forget in ten minutes - and I don't want to drive through locales that were inspired by famous street racing movies, either.
Hot Pursuit 2 has you ramp over lava floes from a recently-erupted volcano in Hawaii, for crying out loud. Has any
Need for Speed game done anything that cool since then? I'd argue it has not.
C'mon, EA and the Need for Speed Team ! Show some creativity again! Or at least put
Beetle Adventure Racing on Xbox Live, or something.