I had huge problems my first playthrough, but what I ended up doing was just using speed potion for two turns and then burning away at them like crazy. Same strat second time, but this time I knew what and when to block and I was smarter about my potion timings from the start. Have not played the game as any other class sadly, but I've heard some people swear by the thief mug/backstab things or something...
Blommer4's forum posts
how to please that friend then join you on dark souls 2 I have little stértite white label and I have also buy the annaux facilitates conx but I arive not to use the piere and I pence I have used the a foix know and what it's ca Behavior?
What... in... the... actual... fuck... ?
IMO the game got it's reputation exactly because it is, say, harder than another action game on hard, but There are gamers who like or even loves to play games on hard, but they are probably the minority. Being forced to play on "hard" in a game would turn many people off, and that's basically what happened to the souls series. They couldn't choose, it was hard so they quit, and now they speak of the game as some of the hardest stuff.
What I believe, anyways
The hardest is probably the higher tier achievments of Binding of Isaac wihtout the DLC. Getting the 100 % on that took me a lot of hours (But I truly enjoyed all of them).
I am playing it from time to time now with the DLC, and I'm closing up on the 100 %. The steam achievment list is bugged for me somehow though, so it took me forever to find out what my missing achievments actually was (Didn't think about googling it for a long time... longer than I care to admit)
I'm a sucker for BoI, I've invested 130 hours in it since release. What items work and what don't is up to you, try different things and experiment during your first hours. Some people are saying you need to get good drops to complete the game, but that is utterly bullshit. You can get only good items to make the game easier, but there is no way in hell you won't get ANY good items during a full playthrough. You just keep trucking as far as you can, and usefull upgrades will allways fall in your path. Preferences are a big part of why people are saying you need certain items etc.
As for streaming it, I have no specific opinion yet. I don't think it will be nearly as exciting as Spelunky, but if it will be BAD, that I don't know...
Anyways, I'm looking forward to seeing Patrick try to tackle the challenge of getting used to BoI, and I think the game will be a lot of fun to watch for the first hours no matter what.
Diablo 3 should answer this fairly good. Playing with permadeath there was insanely fun, but the sudden DCs, spikes and otherwise connection problem made it too much of an hassle. Not a single person in their right mind would stay calm if their high leveled character, whom they invested a lot of time in, would die to lag or other connection issues.
Other than that, I think it's a good idea to maybe have the option or something, but the game would have to be built around it. I'm a big fan of permadeath myself, but in an MMO? Can't really see it, no.
@golguin: Oh? Like what attacks? I can get by that some attacks would be really HARD, but impossible? Remember, my argument is not that it's the best thing and that i-frames are useless - rather I'm just trying to argue that less/no i-frames still makes the old builds viable (Although, a little different for most users).