@flappy: Oh man, totally didn't absorb that at all...
bluefish's forum posts
It's pretty clear Japanese game development is in trouble. Metacritic agrees, at least one legendary Japanese game designer agrees, critics agree, sales agree and the dwindling number of well received games points in that direction.
I'd say few, if any, of the games you listed there have a great story, or even a coherent one. Most of those are deeply, deeply iterating on a formula Japan has been working on for up to 20 or 30 years and a good handful of them are totally middling. AND this is coming from a guy who really wants to play Mario 3D World, has Anarchy Reigns on his shelf, loved moments of Ni No Kuni and was enjoying Puppeteer earlier tonight.
There are still good games coming from that part of the world but they're clearly in trouble as an industry.
And YO, why 'aint Bayonetta or Vanquish on that list??? (maybe not literary masterpieces but damn fun games)
@hailinel: Frankly, they're good characters and I can't really give better options though there are certainly characters in small roles I found far more engaging. It's more that I found all those characters pretty underwhelming more often than not.
Liara was great in ME1 but she lost all her complexity when ME2 rolled around and became very uninteresting. For all their volatility I found Miranda, Jack and even Samara to be much more interesting and believable people than someone like Tali. And Glados was one great, great, great idea in the first Portal that, when expanded upon, only served to flatten out the subtler elements from the first game and almost take away from the character.
I feel like all three were great starts that faltered pretty heavy on the follow-through.
And other, smaller roles were much more interesting and memorable in my eyes. Niko Bellic's girlfriend in GTAIV wanting to be with him because he has a good man deep down but fearing because she knows he's almost too far down a rabbit hole of anger and revenge. She wants a quiet life away from the criminal life of her brothers but she's so lonely that she allows this guy into her life, knowing even at the time that she is making the mistake she told herself not to.
Alice Wake (Alan's Wife) pleading with him to get to get help with his anger, still loving him, but pushing him to help himself in a smart and adult manner. Their scenes were some of the best in the game.
Samara (ME2) who has set herself on an almost funereal task of finding and killing her own daughter. She recognizes her daughter is a blight on every life she touches, a complete monster, while still loving her. It leaves this woman with power and drive but having to deal with the death of a child before it's happened. It leaves her ready to die, less out of sadness and more of failure. For all her ability she has failed at something much more important.
None of them had dozens and dozens of pages of spoken dialogue but I found them all believable and vivid in their smaller roles. Like I said, I like all three nominated. But considering how much time they had on screen I feel all three came out pretty spongy and insubstantial. Where as roles like this, while not spanning as broad a narrative, were stronger.
My 2 Cents.
X-Com: Enemy Unknown for sure
DmC: Devil May Cry (borrowed it, loved it, bought it)
Brothers: A Tale of Two sons (I was hoping to like it, but man, I really, really liked it)
Deus Ex: Human Revolution
My Top picks for the year are:
Bioshock Infinite, DmC: Devil May Cry, Last of Us, Brothers: A Tale of Two Sons (Brad was right!), Tomb Raider, GTAV, Metro: Last Light, Hotline Miami (PSV)
My top pick is either Bioshock or Last of Us.
It's a weird call for me. Bioshock has more issues through the main game but I feel it's one of the most interesting best endings in a long time. At the same time Last of Us was a tremendously polished experience all the way through... until the ending. I feel like it was so hell bent on being a dark, shocking finish it ignored the fact it dismantles any potential character arc or evolution and leaves me just feeling that nobody changed in the story so what was the point of me playing it? I feel like Bioshock ramped up it's narrative in a really interesting way at the end, while Last of Us lets perfection slip completely out of their hands.
I'll have to replay both before I decide.
I... don't think any of them should win.
Elli, as much as I like her, feels like a characters basically modeled on/derivative of Juno. Clem was little more than an adorable device for sympathy and to keep the plot moving and was overshadowed by other female characters in that very game. And Bayonetta, as much as I love her dearly, has no right to win something like this.
I found the other category's nominees really unimpressive too. What a bummer. I voted Bayonetta because I know she won't win and I <3 her.
I don't think any of those characters deserve a 'best of the generation' award.