I was really looking forward to the PC release as much as you guys were, but I hear nothing but negative comments about the PC port of From Dust. :( Is it really this bad to cause all of this kerfuffle?
BlueKranz's forum posts
Oh, I guess I lied. I'll make an actual blog post, but only to get this off of my mind. The subject is of course Final Fantasy X-2, and why so many gamers seem to dismiss and, worse, dislike it. It seems every time X-2 peeks its little head into the world, be it in a photo of a games collection or a list of "worst games ever," there will always be a user comment expressing their disgust or boredom with this game.
I will start off by admitting that I actually don't understand this viewpoint. Of course, it is just that- an opinion. When an opinion is shared among so many people, however, it's hard to think there exist any like-minded players. So what is it about this game that people just don't like? Is it the gameplay? The story? The most common answer is probably the in-your-face, Charlie's Angel themes the main characters initially portray. It's true- they act pretty girly throughout the game, and there are silly cutscenes aplenty.
What you must consider, though, is that this is just one facet of the characters. This is a Final Fantasy game, after all, so you should expect each character has a layer under this energetic, girl power tomfoolery. I take these scenes to portray the ways that Yuna has changed; how she has adapted to her new Spherehunter life. It's clear she has cast aside much of herself, having grown up with the teachings of Spira and her duties as a Summoner. Midway through the game, however, she once again feels the drive to be a hero, a duty to save Spira once again, and she shows a more serious side of herself because of it. Not Debbie-Downer, mind you, but she's got another side of herself besides happy-go-lucky.
Could it be the battle system that people dislike? I personally thought the battle system itself was great, but the main complaint from people who dislike the game is that the job change system is in a "let's play dress-up" style. True, the spherechange cutscenes do lend credence to this, but it's not as if job-change concepts were pioneered by X-2. The costumes themselves match up to each job quite well, being silly where they need to be (i.e., the Mascot job), and the rest stay true to their origins. I think it's no different than changing equipment in an MMORPG, that it's no more different than your character wearing the gear that represents your character class.
So I ask all ye dissenters, to put aside these preconceptions and enjoy Final Fantasy X-2 for what it is: a formidable entry to the series, deserving of the Final Fantasy name. I'll spare you more of my dull 6 A.M. writing, so get out there and game on. :)
Pardon the pun, but I appreciate the input! :)
I certainly thought about trying out the Xbox controller, considering the game was first released on Xbox. I may just have to stomach using the mouse combo until I can grab an Xbox controller. As you may have guessed, playing on a laptop is the reason that using the mouse is so uncomfortable for me!
Additionally, I apologize for replying so late. I was not allowed to make more than 5 posts total per day. :)
I've eagerly awaited the release of Bastion on the PC after watching all the preview material. It's hard not to be excited for such a great looking game! I took the opportunity to download the Steam Demo of Bastion for PC, and I have a concern about the possible control schemes. There doesn't seem to be a way to play this game using only the keyboard, rather than having to use a keyboard-mouse combo. Binding the attack keys to keys on the keyboard allows me to swing, but the direction in which I swing is aimed towards the location of the mouse, rather than where the Kid is facing. Is the only way to play this game to use a mouse?
This presents a very sad image. Poor, poor Wii. I'm happy to have a version with Gamecube support. I felt like the Gamecube era didn't last as long as it could have, and the controllers were perfect. They're really the only way to play Brawl. :)
this smaller, sleeker, slightly neutered Wii bundle
This isn't really news, is it?I think it's kind of interesting to see the Frankenstein that Nintendo was trying to create. The patent diagrams look a lot like Gameboy elements being mashed up into the gaudy, unwieldy phones of yesteryear. It's probably a good thing it never went through, the designs look a little silly when compared to recent innovations in mobile gaming.