I noticed that the current version of the main article makes the claim that Grim Fandango was not a commercial success. Does anybody have a credible source to back that claim? I know there's an interview with Tim Schafer floating around somewhere where he makes a statement to the effect that Grim Fandango met its financial target. (Unfortunately, I wasn't able to find the interview at the time of this posting.) I also found a quote from a LucasArts spokesman stating that "Grim Fandango met domestic expectations and exceeded them worldwide." (source) One would think that meeting a financial target (and ostensibly making a profit) would at the very least protect a game from being perpetually labeled a commercial failure. (I'm not saying that that's what's stated in the main article. There's a difference between "not a commercial success" and "commercial failure.")
What are your thoughts on the matter? Does a game need to make millions to be considered a commercial success? Should a game that meets or exceeds its financial expectations be considered a commercial failure? Is Grim Fandango's lack of commercial success real, or is it an oft perpetuated internet rumor?
I took a pass through the main article to correct spelling/grammar errors and otherwise improve the writing quality. I expanded some of the information that's already there, but I didn't add any significant new content.