By BobTheFork 1 Comments
As much as I love the Uncharted games, I feel like I haven't really been dragged along on a thrill ride like many people. No matter how techinically superior the second game is, I still prefer the story and setting of the first game. I also was less than thrilled with the MP component of UC2 as well. The co-op maps were lots of fun but after a few times it got old and it was never intended to carry the game. Other modes like goldrush felt like a waste because if you didn't finish the whole game(and you wouldn't finish if you ever played with a random person) you got almost no money at all. I think all I wanted was just a barebones 'shoot dudes' option to simplify the whole thing.
As shooters have gone forward I still just can't accept all the perks and boosts that seem to be the norm. Too often the game fails to acheive a proper balance of all the variables in play and 3/4 of the community use whatever the 'best setup' is thought to be. Sometime it feels like the developers are trynig to put as many obstacles between shooting a gun and hitting someone with it as possible /rant
When I first heard all the details of UC3 I was even more disappointed: character boosts, gun boosts, one-round payed boosts, kickbacks (a super boost you spend medals to get). The whole thing sounded like the worst possible clusterfrag, there could be a half dozen factors altering the fairly simple process of 'point and click'. Well, after playing many hours last night I have to say I'm impressed as hell and I'm glad Naughty Dog is finally listening to everyone and not just the people yelling about how they 'ruined Uncharted 2 after patch 1.05'.
Firstly is the 'hardcore' mode. It's just what myself and lots of people wanted! Just guns and shooting and skill (I use that word loosely) It's kind of funny that they call it 'hardcore' when it feels the opposite way to me. The speed and style of the game have always been great but it's just so much better IMO when people don't drop grenades when they die or suddenly heal themself. After playing it, the boosts in the game feel almost like super powers and I'm glad I can play without them. The 3-team DM mode seems to be lacking use of kick-backs as well, although the weapon mods seems to be still present. Working with a single teammate fits the game vary well and if you know what you are doing you are goin to be bro-fisting with your partner all day.
Speaking of which, the 'buddy system' makes an apperance and it seems to be in most modes of the game. When you enter a team game, you are assigned a buddy. Any time you get a kill with you buddy you can to a dual taunt over the body for bonus money and a medal. Not only that but your buddy can pick up your treasure for you to help out (the random treasure system is a great addition too). It's a very interesting way to encourage ranoms to work together/
The co-op mode present (arena) is also a great twist on the UC2 co-op games. You play 10 rounds against the AI but now every round is different. You switch bewteen goldrush, seige, and survival round by round. The big co-op set-pieces they have shown look amazing but think I'll be spending most of my time playing the arena mode.
The money you earn in MP no longer seem to be weighted to the competitive mode, you can earn tons of cash and treasure playing any way you want.
The beta is ROUGH with it's looks and bugs but they are already in a great place and you can tell ND is going full-on to bring a great experience.