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boj4ngles

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boj4ngles

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#1  Edited By boj4ngles

@kiri90 said:

Hey guys,

I was curious to get your thoughts on Sony's decision not to include a camera with every PS4. I LOVED what I heard from Sony last night, and have already preordered my PS4; however, what impact do you think it'll have on developer strategy knowing that they cannot count on every PS4 owner having a camera?

One of the advantages of knowing every PS4 owner has the camera is that it allows developers to program (or at least have an incentive to program) a game with the camera in mind the whole time. Since the install base will never be 1:1 between console ownership and camera ownership, do you think that developers will ignore the camera and have it fall by the wayside much like it has this console generation?

Although I own all the peripherals for motion gaming on the PS3 and am not too kin on motion gaming, I fear that we might lose out on some possible innovative camera uses if developers know they can't count on every gamer having one. What do you guys think?

There has never been a great game that i know of that used a camera this past generation, even though there has been plenty of opportunity to develop one. Child of Eden was pretty cool but it wasn't worth the cost of kinect. I don't think infrared cameras and facial recognition is the future of gaming. At least not in the next generation. I think they'd make ten times more money on a joystick controller with great games supported by it.

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#2  Edited By boj4ngles

Yes OP should quit gaming forever because fanboyism is just too much to deal with.

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@excast said:

@hunkulese: Another empty threat. Publishers aren't going to start charging huge amounts for games because it will put a big dent in their sales.

And no, it isn't better for me to get rid of used games. I like being able to go to a Redbox and rent a game like Bioshock Infinite that I can beat in 2 or 3 days. I like being able to loan a game to a friend or neighbor and get one in return. I like knowing that my console will work even if I am having issues with my internet.

This is not a positive for gamers no matter how much some, mostly Microsoft employees, wished it was.

It's a shame that close minded egocentric viewpoints like your rule the internet. Can you really see nothing else beyond your personal interest? Why should you be able to enjoy something that a company has spent years making without giving them anything as compensation? If everyone shared your way of thinking there would be nothing but multiplayer only games.

It's positive for the people making the games because they'll be getting paid for everyone who is enjoying their game. In case you haven't been paying attention the gaming industry is feast or famine right now. You either have a blockbuster that sells 5 million copies or you're losing money. Yes I understand that Indie games are successful but if things continue the way they are we will only be seeing massive AAA sequels and single person indie games and not much in between. Ensuring that developers are seeing more money from every game played gives more studios a chance to succeed.

It's positive for gamers because we'll stop seeing ridiculous cash grab attempts that have started creeping into most games. New games can stay at $60. If they had raised the price to $70 people would still buy them and the price of used games would also go up. There's also a far greater chance that we'll see steam like sales coming to the Xbox One since it's the best way to encourage sales after people have forgotten about certain games.

The only people it isn't good for is the people who don't care about who is making their games and just want to play everything they can as cheaply as possible. If you like something support it or it'll go away.

I've heard this line of thinking a thousand times. It basically blames consumers for all the problems in the industry and it's egocentric in its own way. If the game industry were to unionize like Hollywood then a lot of these problems would go away. Not all problems because obviously Hollywood is having its own problems dealing with distribution over digital platforms but still they are way ahead of the game industry in terms of how they treat their workers. At least that's what I hear.

Second, it's hard to have sympathy for developers and publishers when most AAA titles are predictable, imitative, 8 hour experiences more or less indistinguishable from their counterparts. Why should gamers pay $60 dollars for that?

Third, "ridiculous cash grab attempts" are probably the best solution to the problems you complain about, provided they are done tastefully. Micro-transactions allow consumers to acquire a product at discount or free, and then judge for themselves whether it is something worth investing more money in. I bought Mass Effect 2 used for $40 or so. I probably spent another $30-$40 on downloadable content. As a consumer, that felt like a much better decision than when I bought Resident Evil 6 new on day one for ~$65 and I ended up not liking it. It also worked out just fine for Bioware.

And fourth, I think that if you take all these discussions to their logical conclusion then you will find that in the future, most gamers will subscribe to streaming content providers, a sort of netflix for video games. It will probably allow for gamers to "rent" new releases while giving them unlimited access to older and small time releases. That is the direction things are headed if you buy into the digitalization of media because that is what's happening with movies.

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I tried watching Defiance but it's pretty corny. I might give it another go when it hits netflix.

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#5  Edited By boj4ngles

If I remember correctly the main quest line in FO3 is much shorter than in NV. You can roll through it very quickly and then be stuck in the awkward spot of almost having finished the game and then running off to explore everywhere. I'd recommend finishing all your exploration south of the Potomac before you go into the Capital Mall. The game's story feels more cohesive that way.

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I doubt that MS will back track on any of their policies soon, in particular the 24 hour check in. MS in general is not known for being reactionary or even very flexible. Their corporate culture has always been to exploit their market share if possible rather than try anything reactionary. I bet they will start rolling out exclusive partnerships with NFL, UFC, maybe some movie studios. They will probably make some improvements to Xbox Live Gold so that looks more like a direct competitor to to PS+.

But all of this will be shortsighted. The reason that people buy a console rather than a PC is because console's are more simple and more reliable. When you buy a console you know it will get you access to the newest games for 5-10 years and you'll be able to play your games on it for decades as long as you keep it in good shape. You don't have to worry about upgrading your graphics card, you don't have to worry about keeping it clean from malware and crap. You assume that if your friend has a copy of a game then you can borrow it, whereas on PC you'll need to find a crack. It is a more streamlined experience than the PC.

Microsoft is making things too complicated, and people are obviously having a negative reaction to it.

A couple points on DRM:

  • It seems that everyone is talking about how DRM is here to stay and there's nothing we can do about it but that's not true. EA implemented and then retracted their DRM restrictions on multiplayer. In the end it's all about money and by giving players easier access to your games you are increasing your micro transactions that most games have now.
  • I see a lot of people saying that as of now the DRM policies on PS4 and Xbox One are essentially the same but that's not true either. Xbone has a system wide policy of logging in every 24 hours and publishers will presumably design their DRM around that requirement. PS4 has no requirement to log on ever and publishers will have to design their DRM around that as well. PS4 is clearly and unambiguously the less restrictive option.
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#7  Edited By boj4ngles

If you're primarily worried about value for your dollar then the price of the console is really insignificant compared to the DRM issues. On Xbox One you will have already spent the value of your console after 10 game purchases. Without effective options to buy used games or share games, you are going to be spending substantially more money to play then you do today. I've spent at least $1,000 on games for my xbox360, and probably more. A substantial portion of those were used. It'd probably have been $2,000 if I'd gotten everything new.

As long as MS keeps restrictive DRM policies, PS4 will continue to be a better deal.

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It's hard for me to be mad about it simply because it's such a better deal overall than what's going on at Xbox One.

I've been a 360 owner this past cycle w/ no ps3 but I am definitely switching to ps4 for the next cycle. (Unless MS comes out with some massive attempt to undercut Sony but that's probably not going to happen).

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The big issues for me really are the 24 hour limit on offline play and the restrictions on used games. If they change theses policies I might get one but right now, not a chance. It wouldn't be a good investment.

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#10  Edited By boj4ngles

I wonder when people will start bitching about Halo the way they do about COD. "Oh new year, new Halo game with new maps blah blah blah". I mean this franchise is being milked just as much as COD.

I feel like those people stopped playing Halo a long time ago and now you have the hard core Halo fans. Also Halo is just way better than COD. You don't have vehicular combat, purple explosions and lazer beams in COD.