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boj4ngles

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boj4ngles

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#1  Edited By boj4ngles

Three observations:

First, they will almost certainly make an exception for the Korean proffessional leagues.  In order for those games to go off without a hitch there needs to be a level of control by the league in networking the competitors.  If they are not networked perfectly (and keep in mind that when you add up endorsements, advertising, and reward money, pro starcraft is a multi-million dollar industry), it is not good enough and suddenly there is room for accusations of partiality.

Second, this smells like an attempt by Blizzard to make battle.net a pay to play service or an attempt by Blizzard to take full control of the proffessional side of the game.  If it is an attempt to take control of the proffessional side then the first observation is negated.  Either way, Blizzard is proving once again that they are willing to diminish their product in an effort to make more money.

Third, this will not stop piracy in the long run.  Starcraft is by many measures the most replayed game in history and if SCII lives up to its standards of gameplay, there will be pirated copies that can be played over LAN networks within a year of its release.  Any software can be cracked given time and effort.

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boj4ngles

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#2  Edited By boj4ngles

@ArbitraryWater

A lot of people have criticized Planescape Torment's (PT's) combat, and while it was not quite as deep as the other infinty engine titles it was by no means crap and definitely not game-breaking.  The main issue with the combat was a lack of abilities and character customization.  There are only three classes you can pick for the main character, (fighter, thief, mage) and this limits the tactical options you have.  There are also only seven available party members: two fighters (one of which arrives very late game), one fighter/mage, one thief, one priest, one mage, and one bard/ranged attacker dude.  This pales in comparison to the Baldur's Gate and Icewind Dale games which gave you far more character classes to pick from and thus a wider range of tactics.

In the end however, I think the combat is deep enough to be interesting.  Also, the game is oldschool in that there is no level scale built into enemies.  People used to playing games like Oblivion or Fallout 3 may be surprised to find that they actually need to level their character before taking on a boss.  In the long run this makes the combat much much better by forcing players to maximize every resource they have on tougher fights.

Even though PT is my favorite game I'm not sure it can be called among the most significant games of all time because in the end it did not introduce anything particularly unique to its genre besides its quality.  It's formula for success was simple.  Infinity engine rpg + Outstanding authorship = Win.  No one has matched the level of authorship that went into that game, probably because the vast majority of video game developers know they don't have the writing skills to create something of that caliber.  It's just so much more cerebral and involving than the average fair.  In this sense, I sort of see the game as an anomoly.

On the other hand, PT might have more potential for a blockbuster next-gen remake than any other rpg franchise out there.  However they would have to stick very close to the original source material or risk screwing up the one thing that made it so good.  The main reason I think PT could be recieved well as a remake is that many rpg players these days don't care too much about deeper tactical combat in their games.  Fable II, Fallout 3, Oblivion, and even Mass Effect all featured relatively shallow combat systems and still did very well with audiences.  What mainstream rpg players really want is an interesting story and setting.  PT coincendently might have the most interesting story and setting ever made into a game.  Maybe it will be one of the most significant games of all time, just not right now.

Edit:  After thinking for a few minutes about why PT has garnered so much negative cricism, (or at least claims that it is overrated) I realize it might be because so many people read spoilers about it and the game loses its mystery.  On this site alone you can read a full synopsis of the game's major plot points.  Half the enjoyment in the game comes from moments like when you first bring Morte before the Pillar of Skulls, or when you realize who the last prostitute is in the brothel of Intellectual Lusts, or when you learn that Trias' true name is Trias the Betrayer.  If someone reads a strategy guide and figures out how to get to Pharod without aimlessly searching the Hive looking for tips as to his location, you are missing out on an important part of the game.  Furthermore, PT can only be appreciated by a curious person who enjoys reading.

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boj4ngles

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#3  Edited By boj4ngles

I agree that this natal stuff (btw that name lame) won't improve games in the short run any time soon.  Maybe I'm not familiar with the technical capabilities of this stuff but I don't see how it can match the precision of classic controllers.

That being said, maybe in the future we will see games with very little need for precision control.

This may sound gross but I can see a lot of people getting addicted to versions of  "Milo" that look to be 23, hot, and will do anything you tell them on screen.  And of course, your hands are free...

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boj4ngles

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#4  Edited By boj4ngles

I really hope I am not violating the forum rules but you can download cd images for this game at isohunt.com.  Just search Planescape Torment, there was a later release of the game that has only two discs, that's the one you want.  Use a torrent downloader like utorrent to put it on your pc and use a virtual cd drive to install it.

Btw, I would really encourage you to get this game.  It is my favorite game of all time.  No other rpg I have seen comes even close to delivering the unique, fleshed out world that it has.  People are always talking about how video games have the potential to be a story telling medium that can rival film or text but PT is evidence that sometimes it actually does happen.  If you are someone who doesn't enjoy reading then you might not appreciate it, as its most rewarding elements are text based interactions that are incredibly well written.  I will try to write a full review of the game soon.

Also, don't feel bad about downloading it as its out of print anyways.