I think it has more to do with it being a Wii game at a time where just about everyone had written off the Wii. Skyward Sword came out at the same time as Skyrim, and was completely swallowed up by it. Everyone was looking forward to playing Skyrim and we had forgotten that a new mainline Zelda game was even coming out.
I recall seeing a demo of the game at a Best Buy and just looking at it, i thought it was quite pretty. Unfortunately it was a game that SCREAMED to be in HD. The chunky lines and low rez textures only hindered it. It should have been on the Wii U. The ancient hardware of the Wii was only holding it back.
I wish developers would just give us a proper options menu for the console versions. I would GLADLY play a game at 720p if it means a higher framerate. Why is this STILL such a big sticking point for developers?
QUESTION: I have KOTOR on Steam, but it wasn't natively compatible for Windows 7, which means I had to Jury Rig the game to work, and even then, there were graphical glitches and even worse; pre-rendered cutscenes DO NOT PLAY. Now seeing that the GOG version supports windows 7, will I not have to do any of that? Will I be able to view the cutscenes without any problem?