Haven't watched this video yet, but last night I had an incredibly long travel-induced sleep (like 11 hours) and I had an incredibly long and detailed dream playing this game. I wasn't THAT excited for this game, but my dream (and hopefully this video too) have gotten me very hyped for it
Between last episode and this one, I've played up to around 60 shines in this game, and I'm happy to report that I still think it is great. Happy to see that they're enjoying it more. This is a good game I swear
I love this game. Hope that they come around to it. The objectives are sometimes pretty obtuse but the actual platforming really does feel great. The backflips and spin jumps and stuff give you a lot of options, and with the hover platforming is rarely frustrating once you understand how to use it. I really do hope that they have fun with this!
Gotta say, I'm really enjoying it. While it may be light in actual content, I think the fighting has a lot more depth than Dan is giving it credit for. There are a total of 30 different arm types, and the combos you can create with these get really cool. It reminds me a little of MK10's loadout thing, where each character had three different play styles, except this provides way more customization. For example, I've recently been using one electric arm that curves a lot with a very light, noncurving fire arm, which means I can combo a stun straight into a higher damage hit. I also feel like this game has a huge concept of risk vs. reward, more than most fighting games, cause your maneuverability and blocking ability is vary different depending on how many arms you have out. Often times, throwing both arms at once or in rapid succession can trap the opponent into a guaranteed hit, but if you miss you're pretty much guaranteed to get combo'd on. Lots of cool stuff.
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