Brackynews's comments

Posted by Brackynews

Drew Scanlon: Can't play Metal Gear, but knows words that mean "crest of land".

You win Drew. You always win.

Posted by Brackynews

A "long" time ago. Umhm.

Posted by Brackynews

Jeff threw in a girlfriend reference this week

I literally cannot remember the last time I heard Jeff say that word, so congrats Jeff! :)

Posted by Brackynews

I'll laugh when this turns out like EA Origin and Sierra is just another re-branded weird games download service.

At least they already have their motto: Save Early, Save Often.

Anyway I have no reason to be hyped about this, too hard to believe the right people are in place to revisit the well and make it work.

Edited by Brackynews

@razielcuts said:

I'm getting like a Bob Ross feeling from this guys voice, he's almost like a teacher in the way he's demo-ing this. 'What should happen if I double click the door?' 'You should go through?' 'Yeah, there you go.'

I was thinking this was going to be like that 4 party tile based dungeon game that I'm completely blanking on the name of but it's not, more like as he says, a text adventure but with graphics.

I also get the sense he expects a steep learning curve for his audience. It's 2014 yo, and this is a game that still distinguishes the commands of Open, Close, and Use. As though there was more than one useful thing to do with any given state of a box or door. (Hint: there wasn't.) It is a crappy trope of design to obfuscate what you can do with an object, in order to feign complexity. "Stumpers" in text adventures were especially guilty of this; I can still remember some bad Infocom ones.

I seem to remember during the Monkey Island Remake commentary, Tim and Ron made a similar comment about how adventure games became more streamlined and intuitive as actions were reduced (I think the formal term is remediation). What else do you want to do with a closed door, forfucksakes? And yet they found funny ways to play into this, like the huge door with a hundred locks that has a smaller door you just step through.

I dunno man, there's a thin line between nostalgia and deliberately wasting the player's time. Please see King's Quest V and the first game's remake. for designers beginning to recognise this. (Here's an excellent article discussing UI remediation, see Figure 11.)

Posted by Brackynews

I'd like to say thank you to the people hitting the Reply button and not the Quote button.

Edited by Brackynews

It took a few tries for me to remember the pattern, but I don't think I've ever used the freeze on Quickman's stage: (and no I didn't turn on sound recording). The protip is never jump. That means you have the pattern wrong.

@jeverage: I was and I do! Oh Picholas.

Edited by Brackynews

@benmo316 said:

It seems the word exclusive has lost all meaning, in general, lately. What does it even mean anymore???

For serious? It means that something is excluded. In this case, the XONE. People tend to view it as an inclusive term, as in marketing saying "Only on PS4" when in fact they should be saying "Not on XBox One or Wii U", but they can't.

Posted by Brackynews
Posted by Brackynews