Brackynews's forum posts

#1 Edited by Brackynews (4241 posts) -

I have a lot more respect for the old NES platformer programmers now; getting running and jumping to act smooth & natural is insanely tougher than it seems.

Also... most of of them were doing it in fucking Assembly code. O_o

I wish programming used to be like you're doing, I can read it. :)

I look forward to trying it. Between the Simon's Quest sprites and McGroove audio, it appears to be everything I love.

Kinda can't believe this hasn't been shared yet... might want to ask for more permissions for v1.5. It's only appropriate to have a vocal track over the end credits. ;)

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#2 Edited by Brackynews (4241 posts) -

OP appears to be looking for Reddit or Slashdot karma. Shall not find here.

#3 Posted by Brackynews (4241 posts) -

9/10 buying Hush from iTunes now.

#4 Posted by Brackynews (4241 posts) -

The politically correct answer is that Brett is the black woman they hired to meet the internet's quota.

#5 Posted by Brackynews (4241 posts) -

@karkarov said:

I am pretty sure there are more than 19 effective offense choices in DS2 though.

And yet if I have issues I go back to my mace. I start a new character with a mace. And I kindof want to have one of every enchantment of mace. And powerstance dual maces... It's like the Drakesword, you have to wean yourself off of the easy cheesy starter weapon, except it's pretty easy for maces to carry you through. Meanwhile I would love to enjoy whips and bladestaffs more. Love dex builds.

#6 Edited by Brackynews (4241 posts) -

@frostyryan said:

From what I've seen, DSII is not a good representation of Souls games. It's apparently pretty linear. Bloodborne will be a treat with its level design

I suppose I agree that each area map is fairly linear in path, and narrow of corridor, but I can't think of how this differs greatly from earlier games, or from the hours of footage I have watched of BB. There is a path that takes you towards a (mini/optional) boss, and a backtrack path for a shortcut unlock. Sometimes there are closed arenas.

Edit: I went to look up ENB's comments about BB level design and here it is. So, his opinion from his interaction with the developers, is there is a freedom for "stealthy ways to do things". Being more careful and measured. So that is a clear distinction from earlier games playing off turtling behind a shield, using the map design and your agility more to strike quick and succeed. Certainly in Souls games we all learn how to cheese the map, and I like to think a lot of that was intentional...

I have the DS2 guide, and I have "open world" explored the areas in nothing resembling their chosen order. I regularly bounce around to the point that it's hard to remember where I'm finished. Like most adventure games you are eventually funnelled into unlocking the next thing by completing several other things in whatever order.

Certainly DS2 has a boringly narrow choice of weapons and armour that are actually effective, particularly for shields. #maceface #jesterset

Edit: I'm absolutely referring to PVE dynamics. Despite DS2 being thought of as better for PVP (by Namebro anyway) I haven't taken advantage of that yet. Too busy working on a Darkwraith. ;)

#7 Edited by Brackynews (4241 posts) -

As someone with a little experience putting podcasts where they ought'a be, I'm glad to see Gamespot make a tutorial for custom radio stations. Have at 'er, and report back how well it handles 3+ hour files.

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#9 Posted by Brackynews (4241 posts) -

100% in favour of Kojima breaking out and trying new things.

100% in favour of MG being about more than just Snake protagonists.

I think now is finally the time for him to "be done with it". Two complete story arcs is a remarkable career.

What I'm saying is, Destiny 3: Moon Eater.

#10 Posted by Brackynews (4241 posts) -

Shit hot, as per usual sir.