Brad's forum posts

#1 Posted by Brad (2997 posts) -

@ItBeStefYo said:

@Animasta said:

that stuff isn't topical though, not anymore. YOU just liked it, and that's completely fine, but don't even try and say BBS shit is 'topical'.

Talking about Sega Channel wouldn't exactly be topical either, would it?

Exactly!

Try not to be a hypocritical duder

Isn't the Sega Channel a platform for video games? Isn't this a podcast about video games?

...what?

Staff
#2 Posted by Brad (2997 posts) -

I've said it before and I'll say it again, the 3DS needs game-level unlockable hats for your StreetPass Mii. This would have been the ultimate hard-to-get hat.

Staff
#3 Posted by Brad (2997 posts) -

please tell me nobody else made that joke

Staff
#4 Posted by Brad (2997 posts) -

Mountain_flames more like Mountain_LAMES

Staff
#5 Posted by Brad (2997 posts) -

@Sooty said:

I would always recommend just going for a 360 pad because that's what developers design their control schemes around. The DS3 tool stuff is mostly accurate but I still find it silly to use that thing over a 360 pad because of them stupid "triggers"

Sorry that doesn't answer your question but I definitely feel you're better off going for a pad that instantly works with no worrying about remapping the trigger commands to R1/L1.

Yeah, this. Plugging in a 360 controller (or using a wireless one with the PC receiver dongle) means you'll never have to touch control settings in any game with controller support. Even if you prefer the DualShock as a controller it just isn't worth all the config hassle you'll have to go through to use it.

Staff
#6 Posted by Brad (2997 posts) -

I'm betting it'll be a very long time before we see another Portal, if ever. Wouldn't surprise me if they're done with it.

Staff
#7 Posted by Brad (2997 posts) -

@kpaadet said:

@Brad said:

@kpaadet said:

@Corvak: Since like you said nobody releases sales numbers (unless they are really good), nobody can tell if Steam is a better place for indies to sell their games. Super Meatboy is only one developer among many.

Tim Schafers words sounds really hollow to me, when he apparently had no problem giving up the Iron Brigade/Trenched IP in order to be part of the Summer of Acade.

Trenched wasn't part of Summer of Arcade.

However, it was a brand new property built around an unproven mishmash of genres -- the sort of thing most publishers wouldn't want to take a risk on without demanding a lot in return. Giving over the IP rights may have been the best deal they could get to actually ensure the game got made. You have no way of knowing Schafer had "no problem" with that arrangement.

You are totally right about the Summer of Arcade, I could have sworn it was part of that. But I still think Schafer is very close to sounding like a hypocrite, if Trenched was "the sort of thing most publishers wouldn't want to take a risk on without demanding a lot in return." then was was Limbo? And is Trenched really that unproven? Its a 3rd person shooter with tower defence mechanics.

Limbo had a ton of buzz coming out of the IGF that year, in addition to looking like an excellent game, and it was already largely finished. Not a big surprise Playdead could secure a favorable deal with that kind of momentum behind them.

Remember that Double Fine was coming off of Brutal Legend, which is (sadly) pretty much this generation's poster child for big, splashy, expensive new IP that failed commercially and cost the publisher a boatload of money. It's likewise not surprising DF would have a tough time getting support for their subsequent projects after that incident. Trenched wasn't totally outlandish from a design perspective, but nothing about "vaguely humorous WWII mech action with murderous televisions" screams instant blockbuster. The science of predicting which new game properties will hit and which ones will miss is anything but scientific, so it's pretty obvious why Microsoft would want to hedge its bets on that one.

Staff
#8 Posted by Brad (2997 posts) -

@kpaadet said:

@Corvak: Since like you said nobody releases sales numbers (unless they are really good), nobody can tell if Steam is a better place for indies to sell their games. Super Meatboy is only one developer among many.

Tim Schafers words sounds really hollow to me, when he apparently had no problem giving up the Iron Brigade/Trenched IP in order to be part of the Summer of Acade.

Trenched wasn't part of Summer of Arcade.

However, it was a brand new property built around an unproven mishmash of genres -- the sort of thing most publishers wouldn't want to take a risk on without demanding a lot in return. Giving over the IP rights may have been the best deal they could get to actually ensure the game got made. You have no way of knowing Schafer had "no problem" with that arrangement.

Staff
#9 Posted by Brad (2997 posts) -

I always meant to play this, never had time to get around to it. How is the 360 controller support? Seems like maybe a good couch/big TV game.

Staff
#10 Posted by Brad (2997 posts) -

Mark me down to play in the next one, assuming I'm free.

This is me getting too big for my britches now that I've been putting more time into the game lately.

Staff