By BraindeadRacr 5 Comments
APB... God, where to start... Think Grand Theft Auto's roots and let it have a one night stand with World of Warcraft. It then develops a nasty STD called "Crackdown Physics Engine" and gives birth to a spawn that comes with defects such as terrible aiming and hit detection that's going generations ass backwards.
But all o' this is in good favor to what the game represents - A wonky take on a cops n' robbers idea that they probably scribbled up on a napkin at a diner, half the development team must've shat themselves when they realised dude was serious and APB was a go.
Basically the idea is this; The game makes you pick at the start - Cop, or crook? Then it gives you a tutorial to several redundant ass missions which vary depending on side, regardless they'll be simple A-to-B missions for the tutorial. Which are designed to keep you occupied while the bigger missions slowly form. All in all, shit don't get real for either side unless you're joining on the backup missions or partner up with friends/strangers.
Also, to point out - Cops are outnumbered on just about every server, but they're also in favor of missions as criminals never stop being criminals. Crooks on the other hand have less activity going on but can make easy bucks my robbing & stealing left and right.
Something about the game's flawed though... The combat is wonky as all hell, with lousy weapons that don't do you any good until hours and hours of playtime - Given the game's reward system is based on how much time you've spend and how many successful missions you've had. "Rank" works via time and completion while "Threat" works with success and skill - Both are designed to lock you outta the good stuff for a long time.
With this comes a huge fuckin' flaw - The game puts you up with players and against players that grossly outgear you. As you'll have to invest a hour or ten atleast to gain rank and access to the first upgraded weapons, you stand zero chance against those with rifles that carry 3 upgrades and their avatars having health and damage benefits.
At the same time, when you're playing less... PvP and more with friends, you'll soon also notice how much fun the game can be being absolutely reckless. Sometimes servers are 10-0 criminal wise so having no police on the look out opens up the doors to some good, good fun.
All in all, it's insanely hard to recommend the game. Especially given the fact that there's no trial or way to try it before you buy it. I suppose if you're a core online player and love GTA - It's a green light, but even then you'll have a hard time getting hooked to the game. It's hard to fall in love with this game, it doesn't try hard enough to grip you. Infact it rather lets you walk...
Long story short, if you're thinking about it. Give it a shot, it's quite alot of fun. It's just that... like I said, the game's harsh against newbies. Brutally brick-up-the-ass harsh against newbies - That's what I think will put off more players than it'll keep. But if you look past flaws like those, you'll have a hell of a time.
It's far from bad, nowhere near as bad as most claim it is. But is it worth mentioning in your "Greatest games"? Doubt it.
As I said before, if you've been considering it before and GTA-meets-WoW appeals to you - Give it a shot, you won't fully regret the 50 bucks.
Also, another thing... The game's way of paying is rather strange. You buy hours from Realtimeworlds.com, rather than say a month pre-paid. You get a certain amount of hours and they'll tick down as you play online. It's strange, but in a way I suppose it could benefit people like me and others who don't feel like playing this game all the damn time.
7/10 - I do like it. Love it? No. But it's fun regardless.