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BraindeadRacr

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APB - Review


 Cars dont despawn for a long time, heavy lag & lols are frequent.
 Cars dont despawn for a long time, heavy lag & lols are frequent.
APB... God, where to start... Think Grand Theft Auto's roots and let it have a one night stand with World of Warcraft. It then develops a nasty STD called "Crackdown Physics Engine" and gives birth to a spawn that comes with defects such as terrible aiming and hit detection that's going generations ass backwards.
 
But all o' this is in good favor to what the game represents - A wonky take on a cops n' robbers idea that they probably scribbled up on a napkin at a diner, half the development team must've shat themselves when they realised dude was serious and APB was a go.
 
Basically the idea is this; The game makes you pick at the start - Cop, or crook? Then it gives you a tutorial to several redundant ass missions which vary depending on side, regardless they'll be simple A-to-B missions for the tutorial. Which are designed to keep you occupied while the bigger
 There's an assload of customisation.
 There's an assload of customisation.
missions slowly form. All in all, shit don't get real for either side unless you're joining on the backup missions or partner up with friends/strangers.
 
Also, to point out - Cops are outnumbered on just about every server, but they're also in favor of missions as criminals never stop being criminals. Crooks on the other hand have less activity going on but can make easy bucks my robbing & stealing left and right.
 
Something about the game's flawed though... The combat is wonky as all hell, with lousy weapons that don't do you any good until hours and hours of playtime - Given the game's reward system is based on how much time you've spend and how many successful missions you've had. "Rank" works via time and completion while "Threat" works with success and skill - Both are designed to lock you outta the good stuff for
 Foolin'.
 Foolin'.
a long time.
 
With this comes a huge fuckin' flaw - The game puts you up with players and against players that grossly outgear you. As you'll have to invest a hour or ten atleast to gain rank and access to the first upgraded weapons, you stand zero chance against those with rifles that carry 3 upgrades and their avatars having health and damage benefits.
 
At the same time, when you're playing less... PvP and more with friends, you'll soon also notice how much fun the game can be being absolutely reckless. Sometimes servers are 10-0 criminal wise so having no police on the look out opens up the doors to
 Burning wreck stunts - Awh yes!
 Burning wreck stunts - Awh yes!
some good, good fun.
 
All in all, it's insanely hard to recommend the game. Especially given the fact that there's no trial or way to try it before you buy it. I suppose if you're a core online player and love GTA - It's a green light, but even then you'll have a hard time getting hooked to the game. It's hard to fall in love with this game, it doesn't try hard enough to grip you. Infact it rather lets you walk...
 
Long story short, if you're thinking about it. Give it a shot, it's quite alot of fun. It's just that... like I said, the game's harsh against newbies. Brutally brick-up-the-ass harsh against newbies - That's what I think will put off more players than it'll keep. But if you
 Jobs like e.g. knocking down a door  for loot is considered a small time 1-man mission idea.
 Jobs like e.g. knocking down a door  for loot is considered a small time 1-man mission idea.
look past flaws like those, you'll have a hell of a time.
 
It's far from bad, nowhere near as bad as most claim it is. But is it worth mentioning in your "Greatest games"? Doubt it.
 
As I said before, if you've been considering it before and GTA-meets-WoW appeals to you - Give it a shot, you won't fully regret the 50 bucks.
 
Also, another thing... The game's way of paying is rather strange. You buy hours from Realtimeworlds.com, rather than say a month pre-paid. You get a certain amount of hours and they'll tick down as you play online. It's strange, but in a way I suppose
Car-tent.
Car-tent.
it could benefit people like me and others who don't feel like playing this game all the damn time. 
 

 
7/10 - I do like it. Love it? No. But it's fun regardless.
6 Comments

6 Comments

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BraindeadRacr

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Edited By BraindeadRacr
@Sweep said:
"

 The game puts you up with players and against players that grossly outgear you  

This increasingly became a problem the longer the game was out as the matchmaking really isn't good enough to match up people of the same skill level. It's easy to forget though that you can't win every match - sometimes you have to get your ass handed to you to balance out the game. "
You make a very good point, good ol' Sweep. Problem with it though still tends to be like say... The Juggernaut vs Stopping Power discussion in Call of Duty 4. Both outbalance oneanother, but if you got neither and the other has one - He has the upperhand. For the vast majority of your way to the ranking necessary to gain said upgrades, you're in that position 'til you can get something to balance it out again.
 
Chances of survival should be equal, if not closer. Lvl 3 upgrades x3 against zero is quite unfair.
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DaManGB

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Edited By DaManGB

I really wanna try this game out, I love the concept.

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deactivated-5f9398c1300c7

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So apparently this is game of the year material.
 
:D

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sweep

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Edited By sweep  Moderator

 The game puts you up with players and against players that grossly outgear you  


This increasingly became a problem the longer the game was out as the matchmaking really isn't good enough to match up people of the same skill level. It's easy to forget though that you can't win every match - sometimes you have to get your ass handed to you to balance out the game.
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kalmis

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BraindeadRacr

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Edited By BraindeadRacr

 Cars dont despawn for a long time, heavy lag & lols are frequent.
 Cars dont despawn for a long time, heavy lag & lols are frequent.
APB... God, where to start... Think Grand Theft Auto's roots and let it have a one night stand with World of Warcraft. It then develops a nasty STD called "Crackdown Physics Engine" and gives birth to a spawn that comes with defects such as terrible aiming and hit detection that's going generations ass backwards.
 
But all o' this is in good favor to what the game represents - A wonky take on a cops n' robbers idea that they probably scribbled up on a napkin at a diner, half the development team must've shat themselves when they realised dude was serious and APB was a go.
 
Basically the idea is this; The game makes you pick at the start - Cop, or crook? Then it gives you a tutorial to several redundant ass missions which vary depending on side, regardless they'll be simple A-to-B missions for the tutorial. Which are designed to keep you occupied while the bigger
 There's an assload of customisation.
 There's an assload of customisation.
missions slowly form. All in all, shit don't get real for either side unless you're joining on the backup missions or partner up with friends/strangers.
 
Also, to point out - Cops are outnumbered on just about every server, but they're also in favor of missions as criminals never stop being criminals. Crooks on the other hand have less activity going on but can make easy bucks my robbing & stealing left and right.
 
Something about the game's flawed though... The combat is wonky as all hell, with lousy weapons that don't do you any good until hours and hours of playtime - Given the game's reward system is based on how much time you've spend and how many successful missions you've had. "Rank" works via time and completion while "Threat" works with success and skill - Both are designed to lock you outta the good stuff for
 Foolin'.
 Foolin'.
a long time.
 
With this comes a huge fuckin' flaw - The game puts you up with players and against players that grossly outgear you. As you'll have to invest a hour or ten atleast to gain rank and access to the first upgraded weapons, you stand zero chance against those with rifles that carry 3 upgrades and their avatars having health and damage benefits.
 
At the same time, when you're playing less... PvP and more with friends, you'll soon also notice how much fun the game can be being absolutely reckless. Sometimes servers are 10-0 criminal wise so having no police on the look out opens up the doors to
 Burning wreck stunts - Awh yes!
 Burning wreck stunts - Awh yes!
some good, good fun.
 
All in all, it's insanely hard to recommend the game. Especially given the fact that there's no trial or way to try it before you buy it. I suppose if you're a core online player and love GTA - It's a green light, but even then you'll have a hard time getting hooked to the game. It's hard to fall in love with this game, it doesn't try hard enough to grip you. Infact it rather lets you walk...
 
Long story short, if you're thinking about it. Give it a shot, it's quite alot of fun. It's just that... like I said, the game's harsh against newbies. Brutally brick-up-the-ass harsh against newbies - That's what I think will put off more players than it'll keep. But if you
 Jobs like e.g. knocking down a door  for loot is considered a small time 1-man mission idea.
 Jobs like e.g. knocking down a door  for loot is considered a small time 1-man mission idea.
look past flaws like those, you'll have a hell of a time.
 
It's far from bad, nowhere near as bad as most claim it is. But is it worth mentioning in your "Greatest games"? Doubt it.
 
As I said before, if you've been considering it before and GTA-meets-WoW appeals to you - Give it a shot, you won't fully regret the 50 bucks.
 
Also, another thing... The game's way of paying is rather strange. You buy hours from Realtimeworlds.com, rather than say a month pre-paid. You get a certain amount of hours and they'll tick down as you play online. It's strange, but in a way I suppose
Car-tent.
Car-tent.
it could benefit people like me and others who don't feel like playing this game all the damn time. 
 

 
7/10 - I do like it. Love it? No. But it's fun regardless.