Overkill
By BraindeadRacr 6 Comments
In a match of World in Conflict, just how hellishly evil can the AI be? Well this all happened within two minutes. I as a usual support camp-in-the-back type and 15 AIs all cranked up to max difficulty and set their behavior to aggressive whereas the Support AIs were set to Balanced or they'd spill 15 anti-air units on the battlefield as cannon fodder. Anti-air rage doesn't build the AI any points to spend on Cutters, Carpets and Nukes!
A Bridge Too Far, eat your fuckin' heart out.
6 Comments