By Brandy 24 Comments
After buying Guitar Hero III a few weeks back, I have been slowly but surely making my way through the game. I passed every song on Easy (both the Set List and the Bonus Songs), and am now in the middle of the Bonus Songs on Medium. Even though my skills are somewhat decent on Medium, I have yet to move on to Hard since I am having difficulty even imagining playing five notes with four fingers (my proverbial hat goes off to anyone who can compete a song on Hard, let alone Expert).
At any rate, since my little finger starts hurting on Medium after a few songs (I apparently have small hands), I have been trying to get 100% on every song on Easy, and I was down to one - Through the Fire and Flames. Now, after trying that song more times than I care to admit, I had become accustomed enough to the pattern to miss anywhere from 1-3 notes every time, simply based on my own stupidity, a slipping finger, and so on. But, today, I finally defeated my nemesis, and got 100% on the song.
Laugh all you want about my being excited over this, but I have already given up on moving on past Medium (see above), so I am excited with any progress on make on the easier two difficulties.
Other than GHIII, I've also played a bit of the Puzzle Quest: Galactrix demo, which you all can find here. For those familiar with the original Puzzle Quest (think Bejeweled, but with combat), you'll notice a few striking differences: Gone are the medieval landscapes and horizontal/diagonal grid patterns. Instead, you're left with an outer space theme (which I am wild about) and a diagonal orb setting.
My one complaint about the demo comes from said diagonal arrangement, in that it causes a disjointed flow of new orbs into the play area. That is, you could make a match of three orbs in the same relative location two turns in a row, only to have the new orbs come in from top left, bottom right or top right. And without knowing beforehand what the resulting configuration will be, you more-often-than-not accidentally give your opponent a free chance to attack you.
Needless to say, if this is how the final version ends up playing, the game will be a heck of a lot harder than the first one, but that might actually be a good thing, as, once I reached a high enough level in the original, I was decimating everything in my path, and even the final boss put up a fight of laughable proportions.
Hopefully I'll get to experience the whole thing when it releases on the DS next month.