By BreakfastKing 2 Comments
In the words of Giantbomb's own Ryan Davis,
"Starcraft II. Starcraft II. Starcraft II, Starcraft II. Starcraft II."
That's pretty much all I've been doing. And, like many others on this site, have come to the obvious conclusion that I am simply NO good at Starcraft II.
I played the first game on and off since it came out, I've dabbled with some TheoryCraft back in the day, but that didn't seem to help at all. Good news, though. Now that I finished campaign I have nothing but time to focus on multiplayer. Specifically, Terran.
So I did my placement matches. Ended up 2-3, with one of those wins being due to some disconnects on the other team. I guess that's good (bad?) enough to put me in the Silver league. Cool. Of course, now that I've actually started to play people who've been determined to be at my "skill" level, I've been doing even worse. Turns out, you can't just turtle until you get Battlecruisers like you can when facing Medium A.I. That lesson took a few too many games to figure out.
Now, usually I would be deterred by the constant failure that is my experience with matchmaking. But there's just something about this new iteration of Starcraft that is pleading with me to give it an honest shot. Maybe it has more to do with the fact that, though I consider myself a pretty avid gamer, I've not actually been any good at anything in quite sometime. Anyway, 25 or so matches later, I am pleased to inform you all that I've earned my SCV portrait. You know, the one for 10 wins in team league games. Still well below .500, but I will take it! Through those 25 games, my tech to BCs strategy became spam marines, which then became spam vikings (BRO, they can fly OR be on the ground! They've got to be invincible.) which has since become some balance of loaded medvacs pestering workers with enough wiggle room to react to whatever the other guys may be amassing. Now, reacting and thwarting are two entirely different words, with different letters, pronunciations, and definitions to boot. My experiences tend to lie in the former. Almost exclusively. But I've lost enough different ways that I think writing myself a nice little reference list should do me some good. That way I can't get beaten the same way twice, right? Riiight???
- Scout. Put a dude on the Xel'naga towers, map out expansions, be aware of whats near you.
- Don't be get tunnel vision. I've gotten caught up in my plans so often that I can actually count the number of times someone has built their base INSIDE my base without me noticing on two hands. Two, mostly fully fingered hands.
- Don't expand too early, you'll lose. Instead, upgrade to Orbital Command Centers. Good money, plus free supply depots if needed and a good scout mid/late game.
- If you don't plan on leaving your base very much, wall that shit off. Putting semi-worthless buildings in front of ramps (such as the Engineering Bay, or an extra Barracks) gives you an even smaller chokepoint to defend and often enough time to go deal with the threat(s).
- Assign groups. Notice its plural. I had a horrible habit of not using groups at all. I then developed an only slightly less horrible habit of keeping my armies all in the same group. Separating forces that will be serving different functions or won't always be together has helped me manage a bit better. Of course, that means I have to manage a bit MORE too, but I guess that's part of the learning process.
If anyone decides to read this, feel free to let me know if it was either A) helpful or B) Dead wrong. I imagine it will be a healthy mixture of both.
Love, BreakfastKing :)