Once the dust has settled I would really be interested to see what this was. What design options did they consider? At what point did various mechanics go out of the window? How did the release and reception of other MMOs over the years factor in?
Brightside's forum posts
This is a really well reasoned thread and I think it's a discussion that is really beneficial. As @junpei has stated comments are typically a binary black/white, love/hate statement.
My personal feelings on it come down to the nature of internet communication, it's about people stating their opinion directly and addressing points on a, well, point by point nature. It's a factor of the communication from forums to Facebook posts to Twitter replies to anything really. I feel this is one facet of the issue in that people feel the need to address all points of contention in a single reply, there is no discourse, discussion or time to consider. It's easy to take a single point or quote and focus on that for a reply without any immediate discourse. There is no real back and forth to facilitate a rational discussion in this regard.
This in itself can be dealt with and isn't necessarily a stopping block for reasoned debate but the nature of such an echo chamber has almost necessitated a desire to be heard and thus the loudest or most noticeable voices get traction, and as is the way, the louder and more virulent voices obtain the focus.
I'm not really sure what can be done to curtail the trend of social feedback, but I don't think a change will come easily. It will be painful and jarring. I sincerely hope we're on the first step of this cultural change right now.
So this doesn't yet affect live streams? If the content creators out there weren't aware of this prior someone gone dun fucked up. Eyes are on Twitch to smooth this over quickly as it's likely to turn very nasty in short order.
I know EA get a ton of hate by default but this seems an interesting move, they're pushing the games-as-a-service model on consoles as something new. It'll be interesting to see how this all shakes out after a few months.
How's about a League of Legends F2P theme park. Each day a selection of rides are free and you have to pay to access the rest. You know what, I had a bunch of puns about 'feeding' people in the queuing 'lanes' but i'd be totally down with that access model for a theme park.
There's also 1 more thing to add to that spoiler...
In addition to the book and the dagger there should also be a key for the chest in the inn where the murder occurred, inside is another item you can present to Esmerelda. With all 3 items the quest can move on and you have a couple of options on what to do from there.
It can depend on what kind of MMO experience you're after?
SWTOR is a pretty good example of a single player MMO. You can get all of the story, and it is quite a good story for the most part, done solo with the odd group dungeon or PVP match along the way. Endgame is a bit hit or miss but there's enough to do that if you enjoy it there'll be people to do it with. Do consider throwing in a few bucks for the account upgrade if you've not played before though!
People have covered GW2 quite nicely, but i'd also recommend that.
Another option is Lord of the Rings Online. It's dated and pretty barren for the most part, but the questing is nice and there's lots to do, especially if you're into the lore of it all. You can get to 20 without any financial commitment to see whether it's worth putting some money in to.