Underappreciated(?) games

I dunno, maybe these games totally did get the appreciation they deserve and I just missed it. Either way...

List items

5 Comments
Posted by ahoodedfigure

Say more about the titles so we know why they need to be potentially better appreciated.  Would be cool to learn about some of these.

Posted by ashogo

This list has made me interested in Contact again. Wasn't it developed by suda51? I might have to check it out.

Posted by BRINKTheMovieMyFavoriteMovie
@ashogo: It's so so good. It was a Suda game (or at least his studio) and it was totally crazy, although in a way different way than Killer 7 or NMH. Diablo-style combat with a pretty surprising variety of weapons (and some weird-ass weapon types, if I remember correctly); ridiculous classes, some of them hidden, that you could switch between; mindfuck of a story that subscribed to the ICO/SOTC school of less-is-more all while bringing up issues of identity, relationship between player and the characters they're controlling, and all kinds of ridiculous fourth wall-breaking shit and not in a cheesy way. Seriously, the whole end section of this game fucking blew my mind and I played it a few times to totally get it and I probably still misinterpreted some of it.
 
I really can't recommend it enough, literally the only stumbling block would be if you absolutely can't stand Diabloesque point, tap, and wait combat. Personally I love that style so it just added to the experience for me. I hope it's still easy to find so you can experience it, I really do.
Posted by ashogo
@BRINKTheMovieMyFavoriteMovie: wow, that does sound intriguing as hell. I have never really played any diablo-esque games before, but the uniqueness of the game really interests me. Unfortunately I've had a bit of a falling out with rpgs lately, so I'm not sure if I could sit through one at this point...
Posted by BRINKTheMovieMyFavoriteMovie
@ashogo: I'll still recommend it as I would to anyone, but I'm not gonna lie to you and say it doesn't get pretty RPG-y at some points, though for the most part it serves a greater purpose in the insane story, that is to say, they're doing this same ol' RPG shit on purpose. Or at least I'd like to think so; it seems justified by the rest of the story. It can be a little stat-heavy at times though, if I remember right.