By Brodehouse 21 Comments
I've been playing Marvel vs Capcom. Remember when EA got the Marvel license and made Rise of the Imperfects? That was terrible. But what if they did it now, in the post- Riccitello age? Now that EA actually gives a shit about their IP. I think they would make a 2v2 2-D fighter using the latest and greatest EA mascot characters. Like these.
These are the unlocked characters when you first start the game. They all have very short intros to whatever the story is. The EAverse is all fucked up and these guys have to fix it.
Isaac is a well-rounded character, with a focus more on power and precision than speed and combos. His QCF fires off plasma cutter, line gun, or contact beam depending on the strength, and HCB fires off a stasis burst. His throw uses his kinesis to whip the enemy away.
Hyper Combo - The Stomp. Isaac launches into a mad, profanity-laced stomping frenzy.
Wrex is a powerhouse, but not a grappler because of his stubby little arms. QCF does various strengths of krogan charge, and QCB pulls out the assault rifle or shotgun for a quick burst. He has a charge move, where he does Blanka's roll. Yeah.
Hyper Combo - Ceremonial Heabutt. Wrex grabs the enemy, and gives him a headbutt. The enemy's loss of pride does most of the damage.
Faith is the fragile speedster, with air dashes and super jumps and all sorts of stuff. She can do a sliding rush to duck under projectiles, or a quick leaping kick to get across the screen fast. Her main special moves are of the counter variety, where she does various krav maga attacks.
Hyper Combo - Wallrun Kick. A helicopter carrying a sheet of metal to a construction site (for some reason) passes by, and Faith runs off the side of the sheet and kicks the enemy into the screen.
Morrigan is the Storm of this game, using magical powers to play keepaway tactics. Her melee damage is very weak, but she has access to Shock, Fireball and Cone of Cold depending on the strength of the QCF. She also has more control based moves like Misdirection Hex, which reverses the enemy's controls for a short time, and Glyph of Repulsion, which has a gravity effect on a part of a stage for a short time.
Hyper Combo - Transform Into A Giant Spider. Pretty much what it says.
A powerful character with huge melee range using Death's scythe, Dante also has a ranged game by firing crosses at the enemy. He is largely based on offense, flying at the enemy with the scythe whipping every way, so defeating him requires patience and good counterattacking.
Hyper Combo - Beatrice Assist. Beatrice, with her sweet set of tits, shows up on her cloud and rains holy projectiles down on the enemy, allowing Dante to pummel them manually.
Tali'Zorah vas Normandy
Tali summons many drones and devices to attack the enemy, loading the screen with traps. She has a weak ranged ability using a pistol or shotgun, but can throw grenades, haptic walls, and summon Chik'tikka her trusty drone to harass the enemy for her.
Hyper Combo - Behind the Mask. Remember when B. Orchid opened her top and it made the enemy die from a heart attack? Yep.
Wolverine shows up and puts away the claws for a variety of crazy guns. The four-barreled Boneduster shows up, as does the Flailgun and all the other favorites. Of course, the leash shows up, and after he snags a guy, he yells "GET OVER HERE!" Very ranged however, as he doesn't have a lot of combo potential, and his best melee attack is the Boot, which launches the enemy across screen (and slows them down for a second!)
Hyper Combo - Rear Entry. Wolverine boots the enemy, and while they're frozen in the air, he produces all his weapons and shoots them in the ass.
No one is going to smell very clean when Haggard shows up. He's a lot like Grayson's ranged focus, with a light machine gun and some very limited melee ability. However, he does get a bit of Tali's control, as he can call in a UAV to strafe the area, throw grenades, and pull out the forty mike to clear an enemy away. He can also summon opposite screen assists from Sarge and Sweetwater, which can be good for mixups.
Hyper Combo - Monster Truck. Haggard jumps off screen and then drives across in a screen-sized monster truck. Priority is low, so the enemy would have to be juggled to make it hit.
Little sword and board in the EA Fighter, Alistair has the most hit points and the best defense out of the roster. He is largely melee focused, with Shield Bash, Overpower and Shield Pummel to punish the enemy. When at range, he is vulnerable, so a quick quartercircle back will bring up Shield Wall, which makes him invulnerable to projectiles for one second, and creeps him forward slowly. This leaves him open to physical, so mixing projectiles and rushdown is key.
Hyper Combo - Lamppost in Winter. I choose to not describe what this one entails.
Liara has powerful biotics, and can throw the enemy around the stage. Her basic QCF is Throw, which is a hadoken with considerable knockback. Warp is a close range attack that is better served by setting the enemy up in a Pull Field or a Singularity. She can also throw Stasis like Isaac, but she cannot damage the enemy for the second or two he's in there. It's most used to either get range or tag out.
Hyper Combo - Maximum Asari. Instead of whipping around the screen while the enemy juggles in the middle, Liara levitates in the middle of the screen and throws the enemy from wall to wall.
What fighting game crossover would be complete without a collection of villains? In the story, one is tricking the other one into releasing the third to infect all EA universes. Or something.
The Ubermorph has a variety of slashing abilities, and can summon other necromorphs to aid him. If the enemy gets too much range, he can call a Puker and Lurker assist to fight fire with fire, or summon a Slasher behind the enemy. He does considerable damage up close, but is very slow, not capable of moving beyond a Darth Vader/Batman speed. But up close, he's a monster, and his throw calls a Greater Tentacle to whip the enemy away, doing significant damage.
Hyper Combo - Recombinating DNA. The Ubermorph begins to heal back a large portion of the damage dealt to it, its arms and legs patching.
Saren has a variety of attacks and abilities, some involve basic hand-to-hand abilities and small arms fire learned as a Spectre, others using electrical charges due to his Reaper implants. He has surprising mobility, as his air dash uses his little floating platform to get around. Also significant is how he basically taunts you the entire match, talking even while attacking or being juggled.
Hyper Combo - Assuming Direct Control. Saren's body is shorn away in favor of Harbinger. This recharges his health bar, and gives him access to various biotic powers.
Lucifer, the Morning Star
Lucifer, clad in his black shadowy form from Dante's Inferno, is the final boss and fights similar to Wesker from MvC3. He is capable of teleporting around the screen to set up long combo strings, he can fly around at impressive speeds, and can launch various ranged hellfire attacks. His priority is ridiculous, and it's likely there are a few infinite loops that the dev team 'forgot' to take out.
Hyper Combo - That Thing He Did In The Last Boss Fight From Dante's Inferno. Because Dante's Inferno is such a great game, I don't actually remember what he did exactly during that last boss fight. I know it was pretty crazy and at one point he came out of that crabshell thing and went buckwild. I remember him shooting like multicolored lasers or some shit. But, yeah, 80% of that game is just gone to me.
Of course, what fighting game is complete without a good quality announcer? I've looked through the EA archives and produced what I consider to be a pretty good team. Doing play-by-play is DJ Atomica, ready to tell you all the big combos that are out there in Paradise City. And of course doing color is John Madden. During the end of match replay which shows the KO hit, he draws all over the screen with the telestrater, and shares some largely inane analysis.
The Ishimura Bridge
Top of Red and White Skyscraper
Paradise City Streets
Unnamed Middle Eastern Country
The Planet From Bulletstorm(?)
So. What characters or stages do you think should be added as DLC? What kind of tweaks need to be in the next balance patch?