bunkerbuster05's forum posts

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#1 Posted by bunkerbuster05 (500 posts) -

Her name was Missy.

She's the Master. BOOM.

If I'm right, awesome!

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#2 Posted by bunkerbuster05 (500 posts) -

Man, I haven't regularly visited GameSpot in a while, but the people who were laid off were the people I followed.

This doesn't bode well for the future of games coverage, at least outside of Giantbomb. The people who were laid off were the people who actually challenged the medium.

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#3 Posted by bunkerbuster05 (500 posts) -

A Republic Commando sequel.

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#4 Posted by bunkerbuster05 (500 posts) -

The final Colossus in Shadow of the Colossus. When I first saw him, I went, "Oh. Oh... shit."

The opening of Mass Effect 2 with the Normandy. Left me speechless.

The fist fight at the end of MGS4. That's probably my favorite video game moment, ever.

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#5 Posted by bunkerbuster05 (500 posts) -

@reisz said:

I'm so fucking glad I waited to play Left Behind.

Agreed.

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#6 Edited by bunkerbuster05 (500 posts) -

“I never wanted to conquer half the galaxy, but whatever, man. I’m rolling with it,” said Gianturco.

This sounds like the beginning of a Galactic Empire.

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#7 Edited by bunkerbuster05 (500 posts) -

I'll never play Eve online, but I'm utterly fascinated by it.

Great article, scoops. I'll need to read over it again, it's pretty dense!

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#8 Posted by bunkerbuster05 (500 posts) -

Make just ONE Nintendo franchise multi-platform, and once Nintendo sees how much money they will make, they will only ask themselves why didn't they do this sooner.

I'm ready for change, guys.

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#9 Edited by bunkerbuster05 (500 posts) -

@efesell said:
@huser said:

@scampbell said:

@milkman said:
@mrgtd said:

Man, this "WHY IS BIOSHOCK INFINITE A SHOOTER" thing irritates me. BioShock Infinite HAS to be a shooter. That's the best way to convey the setting. Columbia is a dangerous, dark, violent place. If the entire game was just exploring the city without incident, that would not be true to the story. Comstock is a dangerous, violent man. Booker DeWitt is a dangerous, violent man who has committed horrific atrocities in his past and this is his last ditch effort to save himself. There is no other way for anybody or anywhere in the game to be.

I don't really buy that. There are ways to convey that something is a dangerous, dark and violent place or that there are dangerous, dark and violent people without just being a shooting gallery. I really loved Infinite and it was high on my GOTY list but there's really no denying that the obscene amount of murdering that Booker does throughout the story kind of flies in the face of the narrative a bit. I get that Booker is not a good dude and he's definitely a killer but the sheer body count by the end of the game just looks kind of silly in retrospect.

Same thing goes for The Last of Us, sure Joel is a killer but the body count is just absurd. Being forced to kill a ton a people very early on, almost made me quit the game, though in the end I decided to ignore it and push through.

I think the same applies to Uncharted for related though different reasons.

I feel like I have way more fun with games by never giving a shit about ludonarrative whatever.

Yeah. I'm playing a video game, not writing a dissertation about emotional complexity. Bird monsters and time vortexes, guys.

I blame Arthur Gies for this whole mess! :P

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#10 Posted by bunkerbuster05 (500 posts) -

I just got the game tonight and I'm really loving it. I'm gonna finish the main tutorial quest before venturing into multiplayer, but it's good to know the community already has a server ready!