Burn1n9m4n's forum posts

#1 Posted by Burn1n9m4n (261 posts) -

@mb: But Caroline addresses that during the course of the story. She says something to the effect that killing Deathshead won't win the war. It's about turning the tide. By eliminating Deathshead they eliminate the Nazi's ability to continue to make innovative new technologies. Plus, they find the source of the Nazi tech (they stole it from Da'at Yichud). So it makes sense that, going forward they will continue to take the fight to the Nazis. To be fair though I just want BJ to get the ending that most protagonists these days don't get....a happy ending with Anya. Call me naive, but that man has seen some terrible, terrible shit. And if all he wants is to settle down with Anya, have a house in the burbs with a BBQ and a couple of kids, and live in peace for the rest of his days....then I don't think that's too much to ask.

Considering that this sold pretty well I imagine they'll make a sequel. Plus, this game follows the classic film narrative trope of not letting you see the body at the end. You never see the place get nuked. You never see the aftermath of BJ's call for the airstrike. So in all likelyhood, the resistance rescues him at the last minute, nukes the place, and the next game will pick up sometime after that moment.

As for the ending, I thought it was alright in that (1) If they get to make a sequel, it will be a good place to pick up from and (2) if they don't, then hey it's a decent place for them to end their time with the series. I hope they make some DLC for this, but I'm not holding my breath.

#2 Posted by Burn1n9m4n (261 posts) -

Well I submitted my application for the Sr. Editor position. Here's hoping that, at the very least, I make it past HR and end up getting the eyeballs of the editors to look at my materials. *crosses fingers*

#3 Posted by Burn1n9m4n (261 posts) -

@DrPockets000 said:

@Farbelowaverage said:

SierraTango187's answer is garbage. The code as given can't fit that message; first of all, the sequence wasn't long enough, and it doesn't fit the pattern in any way. It is as of yet unsolved.

That's what clued me in, the answer is way too damn long to fit into any variation of a cipher, as well as ludicrously melodramatic (it doesn't match the pattern of the other two). I'm going to go over some more tomorrow and see if any discussion boards have pieced anything together.

I've since removed the second answer until a valid logical method for decoding it becomes known.

#4 Edited by Burn1n9m4n (261 posts) -

Here's an Easter Eggs video with four things that point to the direction that Rocksteady could go with the next game, or any episodic DLC. There are some major spoilers here for two of the side quests so don't watch this if you haven't finished the game, the Watcher in the Wings sidequest or the Identity Theft sidequest. You've been warned!

#5 Posted by Burn1n9m4n (261 posts) -

@DrPockets000: I agree with your skepticism about the second decoding. Unfortunately no one seems to have any info on the decoder that was used. So until someone can find an actual means of decoding the numbers I'll leave it up, but again I'm not sure how accurate it is.

#6 Posted by Burn1n9m4n (261 posts) -

@N7: But there are four white dots on the picture....I'm confused. :-/

I got all of the Riddler trophies yesterday. Working on challenge rooms now!

#7 Posted by Burn1n9m4n (261 posts) -

@N7: There are four stations? Do you have the fourth code sequence? Also can you give me the numerical coordinates (x,y)?

#8 Edited by Burn1n9m4n (261 posts) -

Hmmm I'll take a look. It's longer than the last one it seems. At what point in the game did you find it? I've actually completed all the side stuff now, but the original number station I found is still transmitting at the same coordinates. There don't appear to be any repeating numbers which could signify the presence of a double L. Too bad as that would have been a good primer.

Edit: Also the GameFAQs forums had this set of coordinates 500 and 900, but I haven't been able to verify:

5 15 9 7 21 18 18 14 3 5 24 15 12 7 22 3 10 5 15 9 22 3 8 25 26 15 16 25 10 15 17 25 *music chime* repeats.

It's also not a substitution cipher.

Edit 2: I'm going to edit the top post in case anyone else joins in.

#9 Posted by Burn1n9m4n (261 posts) -

Oh of course! God its so simple I didn't even try that! I just translated it...I won't post it but who could be sending that message. Need to continue that game to find out!

#10 Edited by Burn1n9m4n (261 posts) -

So I don't know if anyone has posted this already, but I thought that I would make a forum thread for it in case someone hadn't already.

Like many of us I got Arkham City today and I now have the Cryptographic Sequencer which not only allows you to hack doors but it also can tune to radio frequencies. Please don't read this if you want to find this for yourself later on!

Please contribute any knowledge you might have to cracking these codes. Thanks!

*Begin Potential Spoilers*

So I was messing around with the Sequencer just scanning the airwaves when I came across this. At approximately 715.27 on the x-axis (horizontal) and 524.60 on the y-axis (vertical) there's a number station. Here is a transcript of the recording from that station:

"9, 23, 9, 12, 12, 18, 5, 20, 21, 18, 14, 2, 1, 20, 13, 1, 14 <musical chime plays> <message then repeats>"

I haven't performed any mathematical manipulations to the sequence yet, but it doesn't appear to be a Fibonacci sequence or really anything readily apparent. I can't figure out what it means and when I try to decode the transmission using the sequencer I get nothing. I am currently at the part early on in the story where I am looking for Mr. Freeze and have just rescued the first Riddler hostage. I'm not sure if the codes are event specific or progression based, but if you can't find out chances are that you haven't gone far enough with the main story to reveal it.

Edit: Answer to first code:

So the first code translates to "I WILL RETURN BATMAN"

But now it seems that there is more than one number station:

Coordinates 105 and 510:

3, 20, 26, 18, 26, 16, 24, 1, 11, 4, 24, 9, 3, 8, 5, 2, 12, 18, 6, 16, 7, 11, 3, 10, 17, 5, 13, 4, 21, 8, chime.

Currently this one doesn't have an answer yet...

Coordinates 500 and 900:

5 15 9 7 21 18 18 14 3 5 24 15 12 7 22 3 10 5 15 9 22 3 8 25 26 15 16 25 10 15 17 25 *music chime* repeats

Edit: Potential answer to third code from the GameFAQs forums. It's possible that this one does not appear until later in the game.

Translating the above to letters we get:
If we change it to letters we get this
E O I G U R R N C E X O L G V C J E O I V C H Y Z O P Y J O Q Y


This answer comes from one of the users at GameFAQs:
"YOU WILL PAY FOR WHAT YOU HAVE DONE TO ME"

"when trying to solve cryptograms you have to look for patterns, and you need to know a few tricks of the trade i suppose. since i didnt have any spaces i had to look for repeating patterns. the first thing you do is assign all numbers with a letter. TC was kind enough to do that for me. next you look for repeats. in this case EOI and RR showed up. now through experience if your first 3 letters show up a few times odds are its either going to be YOU or THE, in this case it was YOU. now that i had those letters i can place the O in a few other places. the next think you know through experience is the last series of numbers all ended with a Y since two letters before it was an O that most likely means its going to be a vowel. in this case E. this process continues until you have the whole thing solved. it takes some trial and error, and figuring out the spaces is the hardest part, but this cryptogram was kinda easy since its just a bunch of 4 letter common words :P"

These two codes aren't simple A=1 substitutions, but the double 18 in the second code could be a T,L, or S.