Something went wrong. Try again later

bushpusherr

This user has not updated recently.

1080 2 16 13
Forum Posts Wiki Points Following Followers

bushpusherr's forum posts

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

@el_funko said:
No Caption Provided

We are Dog Dogs.

haha my first emblem was totally "Dog Dogs" too. Looking through my available words and they were just right next to each other, seemed too perfect.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

#2  Edited By bushpusherr

@brotherbran said:

@bushpusherr: Right but then a defender shows up, and the entire thing resets, except the alert state and your rocket fuel

I don't think defenders get notified of your arrival until you set off an alarm. I've played total stealth and I haven't yet had a defender show up, but I've only invaded like 3 times and only ever as part of a retaliation. And I'm not sure what you mean by "rocket fuel". The stun rocket arm is infinite use, the batter recharges pretty quick.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

Seems like most people are just throwing nearly everything on the initial platform, they all have guards looking directly at every spawn point armored head to toe, so this might as well not exist, its way too easy to build a base that cannot be attacked.

Totally not true (about the not being able to be attacked part). Upgraded rocket arm wrecks every type of soldier no matter how armored, and you can do it from a distance. You just need to pick your timing about when you pop up to deal with them permanently. Also, there is a max number of soldiers and gear you can deploy on a single platform.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

Hey guys, remember the fusing episodes of the P4 Endurance Run? Even if it churns out some less exciting episodes, I'm happy to watch a full playthrough of this game. If Drew enjoys the gameplay, why not do some Side-Ops clearing runs and get some good soliders and GMP so that he can play with better and more interesting gear? It would be a shame for Drew to try and rush through this game for the sake of a more streamlined video series. I'll happily watch him play through the game at his own pace if that's how they want to do it.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

#5  Edited By bushpusherr

@pyrodactyl said:

@bushpusherr: So higher ranked dudes get helmets and better weapons?

I'm not sure if the helmets come with higher ranked dudes, or if they automatically come equipped with the heavy armor outfit, or if lower ranked dudes will even use the heavy armor outfit or not. It's difficult for me to test at this point even in the training mode since my lowest grade soldier in my entire security staff is still an 'A'. All of this kind of came together for me at once (higher class of gear, higher class soliders) so I'm not positive which parts specifically contributed to it, or if they are dependent on each other. All I know now is that I have all A - A++ soldiers, Level-5 battle armor, and every green weapon unlocked and max security settings in every area of every strut. All my dudes have helmets and heavy armor and I haven't been successfully invaded since.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

A couple of other general notes: Research as many of the high level "green" development weapons so that your security soldiers will have higher level gear. And with regards to the "put your worst soliders here" advice, I'm going to have to sort of half disagree. Basically, your security team will automatically be outfitted with the rejects from your combat team once it's full, as the security team's usefulness is weighted based on their combat score. So, in the beginning you will totally have trash soldiers there. However, the faster you recruit a shit ton of solid combat soliders and send the runoff to your security team, the better equipped your security will be to defend.

The faster you can get your security troops outfitted with armor and helmets the better. A lot of invaders simply won't have the gear/know-how required to deal with three or more struts full of soldiers all wearing helmets. I haven't had a single failed defense since I fully outfitted my security (both guards and traps/etc)

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

Anyone happen to know how to actually unlock that fulton gear for DD? Do I need a blueprint or key item? Is it tied to a particular mission or side-op? I've seen all of the endings, but I've somehow missed this.

It is a blueprint called "First Aid Manual" that is tied to mission 23. :)

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

Maaaaaaaan, one thing I just noticed, they even take down her pictures from inside your helicopter. Jesus christ. Maybe I'm reading too much into it, but is that trying to give us an indication about how Snake feels about her departure?

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

@redyoshi said:

I took D-Dog out with me on a Mine Clearing mission and my heart leapt into my throat as he started to trot out ahead of me as I was moving in to disable it. You guys having trouble getting him to stay, perhaps the problem is that silly dog just has a death wish.

Oh man, I totally had a "No no no no no no no no no no no no no no no!" moment the first time I was disabling claymores too. Happily relieved that he doesn't set them off.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

13

Followers

Reviews: 0

User Lists: 6

@walkertr77: I was hoping for this too, but I don't think it's gonna happen. By all accounts, MGS 5 is long as hell, and so far, Brad is the only one that's finished it and Dan is at ~35%.

So to get a spoilercast, we'd need enough of the crew to finish the game in a timely enough fashion where MGS 5 is still in the zeitgeist by the time the 'cast would drop. Doesn't seem likely to me, but we can dream.

Not only that, but Brad only reached the end of Chapter 1. If they were going to truly have a spoiler cast, I would hope that would have at least finished up to missions 45 and 46 as well.