buzz_clik's forum posts

#1 Edited by buzz_clik (7011 posts) -

Working on actual designs, but to get me in the mood I made a title treatment.

EDIT! Forgot to mention: Sterling goddamn work by everyone so far! Really cool stuff.

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#2 Posted by buzz_clik (7011 posts) -

This reminds me of the time I discovered this little gem, also on Redbubble:

Here's a shirt design I'd made prior:

But it was all so funny (and hard to say was a direct rip) that I never thought any more of it.

Thanks everyone for the vigilance on this whole nonsense!

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#3 Posted by buzz_clik (7011 posts) -

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#4 Posted by buzz_clik (7011 posts) -

@sethphotopoulos: Wait, that's the clip I meant to post. I obviously had batmanbatmanbatman.com in my head.

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#5 Edited by buzz_clik (7011 posts) -

@naru_joe93: Giant Bomb's "Good Luck, Have Batman" was born out of a spoof of the traditional "Good Luck, Have Fun" initialisation.

See also: batmanbatmanbatman.com

EDIT: batmanbatmanbatman.com is no longer a website. I am sad as fuck about this.

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#6 Posted by buzz_clik (7011 posts) -
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#7 Posted by buzz_clik (7011 posts) -

Excellent, excellent work.

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#8 Posted by buzz_clik (7011 posts) -

Excellent interview, Patrick!

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#9 Posted by buzz_clik (7011 posts) -

For something to have a "metagame" it needs to at least be ascertainable within a reasonable time frame...

Eh, not necessarily so. I'd class Achievements/Trophies systems as a metagame, and they have neither a limit (well, outside the number of games in existence) nor a time limit on how quickly you have to garner them.

Oh, and I did say in my original blog piece that I'm fully aware that total knowledge of a perpetually growing roster is an impossible task. This whole thing is, as you say, my own takeaway from Salty Bet.

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#10 Posted by buzz_clik (7011 posts) -

@fredchuckdave: Nope, because as I'm saying, the metagame isn't so much about the money. That's the actual game, and is just an indicator of how well you're doing at the metagame of having total knowledge of all the fighters.

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