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buzz_clik

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buzz_clik

7590

Forum Posts

4259

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947

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buzz_clik

7590

Forum Posts

4259

Wiki Points

947

Followers

Reviews: 0

User Lists: 9

#2  Edited By buzz_clik

I've been totally late to the party with my current DS darling, but Animal Crossing is pretty much the firm fixture at the moment.

Every now and then, Rhythm Heaven gets a teensy little look in, but for the most part the world of those chubby little beasties is too addictive to be away from for to long.

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buzz_clik

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#3  Edited By buzz_clik

Although I love music from a lot of different games spanning many generations, I'm a big fan of C64 SID tunes. My Commodore 64 was the first machine I owned, and my love affair with game music pretty much started there. The great thing is I can still hear the warbling effects of the SID chip being used in music today, with peeps like Luke Slater and NAPT incorporating the sound.

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buzz_clik

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#4  Edited By buzz_clik

Looks like it could be as good as I want it to be. Sure, bits of it look as rough as guts, but there's enough there that recalls what I loved about the other two games.

Oh, and the fact that the music is taken from Miller's Crossing is an added bonus.

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buzz_clik

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#5  Edited By buzz_clik

I loves me some Vinny. Loved him on *cough*thehotspot*cough* and was aghast at the thought he was leaving. After I had calmed down, I wondered if he'd be hooking up with Jeff and Ryan and lo! My gusset was saturated when my wish was granted.

I think all the guys are necessary pieces of the bombcast. Whenever someone's away, it always feels different (although the last one was a glorious and protracted exercise in derailment).

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buzz_clik

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#6  Edited By buzz_clik
SlowHands said:
"Mr. Domino, please and thank you."
I came in here specifically to request the same thing. Noice.

P.S. Nothing can stop that little effer.
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buzz_clik

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#7  Edited By buzz_clik
TheFreeMan said:
"Osaladin said:
"Wanted."
The opposite for me. I went in hoping another Shoot Em Up and came out seriously disappointed."
See, I had the same reaction to both Wanted and Shoot 'Em Up, with the latter possibly disappointing me more. I kinda figured something with Angelina Jolie as a cool tattooed assassin would be trying a little too hard, but I thought Shoot 'Em Up really came up short.
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buzz_clik

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#8  Edited By buzz_clik

In a semi-recent Listen UP podcast, an interesting question was raised: why do you play games? It was a question I was shocked to discover I had never really asked myself, despite proclaiming to be obsessed with the subject matter. Even more shocking was the fact that the question got asked at all, coming as it did from a bunch of drunk guys making (admittedly hilarious) dick jokes.

So why do I play games? My immediate reaction was to assume it was due to some primal and indefinable connection I had made with the medium, some unexplainable facet of my being that I could barely glimpse and certainly not touch. Moments later, after I had realised that this answer was a pompous cop-out bunch of wankery, I thought I’d better take a serious stab at answering this great question in the manner it deserved.

After a cup of tea and a bit more thinking, I had the answer. Why do I play games? It’s simple: rewards.

It sounds so shallow and base, I know. It’s my most beloved pastime distilled into a crass, single-word summary. I can't believe I'd never realised it before. Apparently I’m a performing dog, awkwardly hopping on my back legs, desperate to get some treat from my owner. But it’s the truth, and my reasoning is woven from many different strands – some of them substantial, others a little more slender (read: shallow and base).

The most immediate and obvious reward in any (good) game is receiving more new and interesting stuff to look at and listen to. Also, if it applies, you’ll advance the storyline. Many pieces of music are written based on the idea that you should add, modify or remove an element of the song every 4 or 8 bars, otherwise it can all start to sound monotonous. The same goes for games – give the player the same scenery and enemies for four levels in a row, and that’s going to impact on the enjoyment they get out of the experience.

The next kind of reward comes from the feeling of satisfaction you get from solving problems. Whether it comes from finally figuring out that you need to combine the dill pickle with the frayed twine, or from having just cut a bloody swathe through a few dozen creatures of the night, you're rewarded with feeling like you're a bright wee spark. And who doesn't like feeling smart, eh?

Of course, the most blatant and divisive reward comes in the form of Achievement points (spot the non-PS3 owner). I just can't help myself with those little buggers. Sometimes I can even find my enjoyment of a game being somewhat dampened because I know I'm in a spot where I can get an Achievement, and buggered if I'm going any further before I hear that little noise that alerts me to my awesomeness. My boss thinks I'm an idiot for chasing them like this, swearing that he never actively looks at the Achievement list for any game, just so he won't get into the same situation. Oh, and the fact that he's 14,000 points ahead of me doesn't get under my skin. Honest.

All that said, I don’t think my initial response to the question was entirely off the mark, despite reading like bad teenage poetry. Some corner of the grey blob in my head has made a connection with video games, and the inner workings of a human brain are something I’ll probably never come close to understanding. I mean, I know that synapses and neurons are involved, but man, that’s a mad complex bit of biology. So yes, the knee-jerk reason I play games is that my mind just clicks with them.

But maybe the real question is this: why do I continue to play games? It’s because they keep on giving, and I continue to love what they dish up.

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buzz_clik

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#9  Edited By buzz_clik

So, what's it like working for Professor Layton?

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buzz_clik

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#10  Edited By buzz_clik

Not as much as I used to, that's for damn sure.

Ugh, I'm so old.