Thinking back further, I'd say the real origin of my love for chip-based fun probably lies not too long before Planet Patrol’s flickery action ensnared me...
My father used to be a computer programmer way back in the days when screens were green and punch cards were processed by a team of trained stegosaurs (citation needed). After school I’d come to his work to kill time until he and my mother, who worked in the same building, had finished for the day. Their building, a bland little university hovel clad in shabby weatherboard, housed some great toys for me to marvel at.
Sometimes I’d be pecking at the keyboard of dad’s computer to make pictures formed from characters (an omen that I’d later go through an ASCII art phase in high school). Other times, I’d just go and stand in the room with all the bigger machines. Here I’d watch giant reels whirling within those austere metallic giants, while the noisy-as-hell air conditioning unit spewed chilly air onto us all.
Amidst all that I have a hazy recollection of my dad showing me a game called Pierre on one of the computers, where the object was to pop balloons. I also remember not being that great at it, and not understanding what its purpose was. Despite not grabbing me as much as Planet Patrol seemed to, this smudge of remembrance still lurks as malformed protozoa wriggling in the soup of my distant memory.
Wait, a dodgy balloon-popping game called Pierre is the genesis of my gaming evolution? I knew starting this blog was a bad idea.
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