Expectation to work overtime with no notice whatsoever.
c0l0nelp0c0rn1's forum posts
I have a couple:
- Metroid Prime - Bought and sold it like five different times, enjoyed every minute of it but I just didn't have the patience for it.
- Dragon Quest VIII - Played about 30-40 hours of it and then sold it to gamestop. Now I've got to start all over.
- Final Fantasy Tactics Advance - Was dumb as a child, and couldn't strategize effectively. Pretty awesome game, though.
- Fire Emblem - Same as above.
- Fallout 2 - I just keep wanting to restart.
- Deus Ex - I just keep wanting to find all the ventilation shafts, and then restart.
- Plants Vs. Zombies - I keep getting to about the third world, and then I just kind of lose interest.
If I'm playing a game to see the content and the dump it I play it on easy. If I'm genuinely interested in a game and it has four difficulty settings then I will choose the second hardest difficulty.
SteamWorld Dig was pretty good. I was tempted to go back and get some more of the upgrades, but without another to challenge to use said upgrades on....
Gunpoint is really a lot of fun, and it has a lot of really cool emergent design. You can hook up a single switch to multiple things at once and it's actually quite brilliant.
Brad has can grow an amazing Selleck stache. That makes him easy choice for the cop.
2006 was a solid year.
I also contend that most good games from that year were quickly supplanted by sequels/updates.
Edit: See I think the scope of this thread is a little too broad. Hindsight is 20/20 and I don't think I'd trade 1994's games for 2004's games. However, comparing years in a vacuum is pretty counterproductive. Games evolve and change over time, and comparing 1994's games to the ones from 2004 is pretty dumb. I guess I'm judging "weakest year in games" by how fast the games became irrelevant.