The Grand Theft Auto series. I can see why people enjoy them, but the concept never sounded fun or interesting to me. The same goes for many sandbox style games.
It looks good, which is pretty surprising considering that it wasn't made to be displayed in HD. But I imagine not all Wii games would have the same result. Still pretty impressive though.
My DS Lite needs to be replaced -- the A button's pretty much busted, and the L trigger doesn't always work. I would get another DS Lite, but seeing as the DSi has the whole DSiWare thing (the Art Style games for that service look pretty fun), so I figure I might as well buy one of those instead.
" I just hope we won't be forced to use that crap in the future. I like having a controller in my hand. As cool as it is, I don't want to shoot terrorists by mimicking the movements in front of the television screen like a monkey. "
I don't think we will. The standard controller still has (and always will I hope) a place in gaming, as there are simply somethings that can't be done (or at least done well) with motion controls.
Take Natal for example. From what we've seen so far, it doesn't seem like any game that requires you to move the character around (like most games these days) will be able to work well using that technology. But as I said, I'm basing that assumption on what they've shown of that so far. And if I'm right, then things like Natal, will probably end up being used mainly for mini-game collections, and other types of games that could easily work with that technology.
Which means, that the standard controller would probably still be used for gaming. Heck, Miyamoto himself said in a interview that he thinks a controller of some sort is necessary even with motion controls. So with that in mind, I seriously doubt we'll see the controller disappear anytime in the near future -- or at all for that matter.
I've lost count on the number of times I've played through Freedom Fighters. I must have done it a dozen times (or at least somewhere close to that amount) over the course of the past few years I've had it. Though, it probably helps that there's replay value in playing through the levels trying different strageties.
The only other one is Okami. I've done five playthroughs for that game thus far, and I'll probably start my sixth one sometime soon. I think Okami's the one single-player game I've played multiple times despite that there isn't any real replay value.
Though it seems it'd be hard to tell which direction you're suppose to shoot them sometimes. How do you know if you're supposed to shoot them up two at once, or right one, two, in quick succession when they bounce around you?
Through trial and error I guess. The first game had it's fair share of that, so I imagine this one will be no different.
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