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cabrit_sans_cor

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cabrit_sans_cor

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Every gender discussion sounds like This Is Spinal Tap.

"The album cover is sexist."

"What's wrong with being sexy?"

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cabrit_sans_cor

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#2  Edited By cabrit_sans_cor

@truthtellah: Guess who's coming to dinner?

You're now my favorite person!

Edit: If you want more of Sidney Poitier being awesome, get your hands on a copy of "In the Heat of the Night". So fucking good.

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cabrit_sans_cor

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#3  Edited By cabrit_sans_cor

Here's why.

I played the hell out of League. That's not to say that I was super good at it or anything, but I was competent. My friends all played, so we'd often play together, though I would also play by myself.

The vast majority of people I encountered playing that game were fucking assholes. People who didn't understand that they were communicating with real people on the other side of their computer monitor - or worse, those who did and didn't care.

It got to the point where every game just made me angry. I tried, once or twice, to sink to their level and see if it made me feel any better - it didn't. It fucking sucked. So here I was, getting furious every time I tried to play a game with my friends, because some prick was pushing my buttons.

I finally told myself "life is too fucking hard already to be inflicting this on myself" so I quit. Haven't gone back since, and I never will. Those fucks can have their game and make their community as toxic and odious as they want, and I'm not going to be any part of that.

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cabrit_sans_cor

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#4  Edited By cabrit_sans_cor

Because if they didn't create incentives for people to buy subscriptions to support them, they'd never be economically feasible and you wouldn't get all the shit you're getting for free? The site would probably die off or become more bowdlerized and sterile, like every other fucking game site out there?

I'm sorry (I'm not really, though), but you aren't entitled to have everything given to you for free, and these guys have to make a living.

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cabrit_sans_cor

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Anybody who doesn't like Gabriel Knight can fuck off, as far as I'm concerned.

I mean, my username is a reference to that game, for chrissake.

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cabrit_sans_cor

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If you can handle looking like a douchebag, go for a white russian - it tastes like melted ice cream.

I personally like whiskey, and my go-to cocktail is scotch and soda.

Just remember to take it easy - you don't want to get alcohol poisoning.

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#7  Edited By cabrit_sans_cor

I think a lot of it has to do with the fact that, not too long ago, nobody very few people knew what the fuck a roguelilke was. Now that there are a bunch of games borrowing the concepts of permanent death and random levels, the label has spread, and now everybody's throwing it around.

Not that I mind really - I mean, those concepts weren't really widespread until recently. I'm fine with a game that has random levels and permanent death using the term "roguelike," because words change over time. But only if those are core parts of the gameplay, and not part of some sort of "super hardcore" mode (like Diablo, for instance). Also, I'd say the level of randomization needed for a game to be called a roguelike would have to be complete - every level being randomly generated and different from the last, and not just partial randomization. Other than that, I'm okay with the term roguelike being applied to games like Spelunky or Isaac. In fact, I think it's kind of cool that these core concepts of roguelikes are being applied to genres that haven't featured them before.

But that's just my opinion.

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I've got Fallout 3: GOTY on Steam, and it's straight fucked. I maybe get 5-10 minutes of playing at a time, before the game decides to freeze up and I have to force quit and start again. I eventually just said "fuck it, I'll try New Vegas." No problems with that so far.

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#9  Edited By cabrit_sans_cor

I feel like I'm not entitled to this sadness, because I never met the man or knew him personally. I know that what I'm feeling is probably exponentially less painful for those who actually knew him well. But goddamn it, I still can't process this information as real. It still seems somewhat faraway, and every time I remember I won't hear him on any more podcasts or see him on the site anymore... it gets a little more real.

It's sort of an interesting consequence of building a site so dedicated to the personalities of those running it. The loss of one of them is felt much more deeply, because they were such an integral part to something many people really love. But, even though many of us never actually met him, we got to know quite a bit about him - at least enough to know that he was a hilarious and wonderful man whose banter with his colleagues could make thousands cry laughing. I had gotten so used to hearing and seeing him many times over my week that, in some weird way, he'd become part of my life.

Giant Bomb is going to be a different place now that Ryan is gone. But I believe that the crew can keep the site as great as it's ever been - even better. Still, Ryan will be missed.

I hope his friends and family can stay strong through this.

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