Cactusapple's forum posts

#1 Posted by Cactusapple (95 posts) -

Everyone is arguing from the same direction, from the POV of the consumer. I'm going to take the argument from the opposite direction, the POV of the artist, because I'd be interested to see what the responses to that would be in contrast to the responses already aired. Note: I'm not an artist or creator, I'm just interested in debating this from a different angle to see what it brings up.

The artist, or content creator, should be able to make any statement they wish without being censored. Most would agree with this so let's go a step further: The artist should be able to reserve the right to have any content warnings removed from their work for any reason. Some works of art/books/films/games are supposed to be confrontational, disturbing, controversial, thought-provoking, difficult, unpleasant, disrespectful, challenging - all that lovely stuff.

Everyone that makes these things has the right to express themselves without their work being pre-emptively diluted (or "spoiled") by warnings indicating the type and/or severity of the content contained within. Sometimes this is achieved by being unexpectedly shocking, other times the theme of the work itself requires it to get up in peoples faces that wouldn't normally choose to expose themselves to it, say if their aim is to present an unpopular political point or try to change or challenge society or attitudes in some way. They might even just want to piss people off! And that's fine, no-one has an intrinsic right to not be offended. Perhaps the only point someone making this argument could reasonably be expected to concede is let's keep the "not suitable for young children" warnings in the obvious cases - but that's it.

Obviously I'm devil's advocating here; my actual opinion falls into a more central position. I believe no-one should be censored and should have the right to make anything they wish saying anything they want it to say in whatever manner they deem conveys the message most effectively. I also believe that empathy is a really cool thing and more humans should practise it in order to be decent and kind to one another so the world can be better. These two statements don't have to be mutually exclusive, but in certain situations they butt heads and one or the other has to give (Je suis Charlie debacle, anyone?)

For the record, anyone suggesting any kind of government regulation on what content should or shouldn't be allowed to be portrayed in works of fiction I think is super-wrong. On the flipside, people don't have the right to protection from the consequences of the shitty things they say or create, so if they make pariahs of themselves and get shunned and boycotted because of whatever offensive thing they made, that's on them.

#2 Posted by Cactusapple (95 posts) -

Well for what it's worth I reckon you did the right thing and she'll appreciate that from you, however she responds to the material should she choose to engage it.

All the best to the both of you.

#4 Posted by Cactusapple (95 posts) -

Just don't buy 'em, guys. If everyone feels the same they won't be profitable and the practise will die out naturally. It's common knowledge to not buy a console this early into any generation and this is one of the big reasons why, wait a few years so there's a catalogue of games available. Those that don't can expect this kind of disappointment for a while.

#5 Posted by Cactusapple (95 posts) -

I know it isn't what you're asking for but I personally like the Telltale approach to this. Your choices don't affect the big plot points - they still happen regardless - but they do affect the tone of the narrative, such as whether you're loathed or loved by certain characters, which in turn leads to scenes changing for example gentle reassurance can become angry shouting, stuff like that. In a way that kind of is like real life in that often you can't control the big stuff that happens around you, just how you respond to it, and who you talk to/lie to about it, which in turn affects how people see you and respond to you.

#6 Posted by Cactusapple (95 posts) -

lol "giantbomb - the VOICE of the GAMING GENERATION"

Give me a break....

#7 Posted by Cactusapple (95 posts) -

I was glad to see that huge green bar when I clicked submit with my "No" vote. I'm not going to say "people need to get a thicker skin" or "stop being so sensitive" or anything like that. What I will say is, people that have hot-button issues that for whatever reason affect them in a stronger way than is normal should know that the universe owes them nothing, and it absolutely shouldn't and won't bend over backwards because of their unusual sensibilities. I mean if it wasn't that way, you literally couldn't discuss or create anything because somebody, somewhere will get upset.

I think if something upsets someone that much that a piece of fiction or a casual discussion can "trigger" them (god I hate that word now), the onus is on them to get help with THEIR issue, work through it and reach a place where those feelings are able to be dealt with internally or openly and calmly discussed without making those around them tread on eggshells or censor themselves. Not many people ask me about the scars on my wrist, but those that do get a laugh and me saying something like "I was a bit of an idiot when I was 14 - yes, even more so than now believe it or not!" and I'll reassure them I don't mind them asking and talk about it if they want to know more but let's be honest, teenage depression is a bit of a boring topic of conversation.

OP: Don't fucking treat your depressed cousin like a child by lying to them, especially such a dumb lie that will insult their intelligence when it's inevitably found out. Nobody, regardless of their state of mind, appreciates that.

#8 Posted by Cactusapple (95 posts) -

What I'm wondering is this: Would they have lost more revenue delaying the release of the game until it was ready than they are from this giveaway?

#9 Posted by Cactusapple (95 posts) -
#10 Posted by Cactusapple (95 posts) -

A team based shoot'em'up. How original.