caesius6's forum posts

#1 Edited by caesius6 (176 posts) -

@lylebot: As a heavy Premiere and AE user, I agree, it's really disheartening that they did that. Knowing that I can stick with CS6 is of little benefit as I know I won't be able to receive future updates without paying them per month. It's actually really shitty. Maybe if the prices were lower? But even then... I'm assuming piracy of the Master Collection has led them to this point - among many other things.

I don't believe we'll ever need a sub to play a game - that feels like they'll be shutting out an entire subset of people to their games. The way it is now is that you pay to play vault games, which is an expanding catalogue (and is pretty awesome), and you get a discount on new DLC and games, as well as trials with transferable progress. $5 for a 30 day rental on 4 (or more, in the future) games is not a bad deal by any means. Maybe competition will drive these prices down even further, who knows. My point is that they wouldn't end up putting new games on a service like this and charging the same price, as it's a shot in the foot. If Madden was given to users who subscribe at a $40/yr service (theoretical price) rather than $60/game transaction, they'd be losing money. Even more so when you factor in that there are other games coming out that would need to be included in that subscription that they'll still only be making money once, not twice, or three or four times.

I can't see it going in the direction of a cheap yearly sub, just to have the permission to buy a game - judging by the way the market has been lately, there would be an enormous consumer backlash, and that will revert that business decision.

#2 Posted by caesius6 (176 posts) -

@pr1mus said:

From the start Microsoft has acted as a company willing to do anything to exploit their customers and will not treat people with respect for any reasons as long as sales don't tank...Microsoft has long proven they don't belong to that group.

If you don't mind, can you please post all these examples that you elude to, and maybe compare them to all the fantastic wonderful things the companies you "approve of" do in comparison?

#3 Posted by caesius6 (176 posts) -

@liquidprince: Don't pretend like slow installations are an X1 problem, they happen on the PS4 as well - while not an owner, I have co-workers that have it and they complain of it every time a new game comes out.

And your first sentence? Basically just reaffirms Charlie_victor_bravo's point. People got upset, so things changed, then people get upset they changed and refuse to see anything positive in pretty much everything. It's a shame.

#4 Posted by caesius6 (176 posts) -

I have experienced this - the stream quality on X360 is marginally better than on Xbox One. People on the /r/XboxOne sub have had similar issues as well.

Not sure what the problem is. If I wasn't so damn lazy, I'd use my 360 for Netflix, but I'm too used to voice controls so I settle for watching something that looks like I'm streaming really low quality amateur porn.

#5 Posted by caesius6 (176 posts) -

@davekap said:

If Kinect suffers a slow death because of this week's news, it won't be Kinect's fault.

I cannot agree with this statement at all. Leveraging the Kinect correctly made for a fun experience, yes, but only momentarily. It never made for a long-lasting, deep, engrossing experience. It never made for the kind of entertainment that normal controller-driven gaming gave. Maybe it was never supposed to, maybe it never should have, but if that were true then the Kinect and its resulting games shouldn't have been priced any higher than the 10 dollar toys they were. Those demos linked? Those are fun for minutes, not hours. And if the Kinect was supposed to deliver that strong, long-lasting entertainment value, then it would need to have been built better with higher fidelity and zero latency issues. Either way I look at it, it's Kinect's and Microsoft's fault.

You're looking at this entire thing subjectively whereas Patrick is taking an objective approach.

Whether you can see it or not, (or want to see it, or not) the device had potential. It just wasn't implemented correctly.

#6 Posted by caesius6 (176 posts) -

@wewantsthering: That was his point, that they played to it's strengths and weaknesses, rather than attempting to make water out of wine.

#7 Edited by caesius6 (176 posts) -

@babychoochoo: I have to disagree about the Destructoid bit being a quality community. The vast majority of that community is pretty embarrassing and aggravating. This is just the vocal part of it, I'm sure there are lurkers who don't post.

Hell, even the editors are nothing to warrant a revisit. They entice their readers to flame other consoles, and blatantly bash other companies, usually based on rumors, leading to their cult following to do the same.

Pretty sad. It's hard to get any sense of actual journalism there anymore. It's hard to get any sense of actual journalism from very few places actually.

#8 Posted by caesius6 (176 posts) -

@corruptedevil: Oh, good, I was hoping someone would try and use this thread as an excuse to profess their unnecessary hate for a electronic gaming system.

#9 Posted by caesius6 (176 posts) -

@snail: I hope you're joking when you say that existing android devices get future updates. The percentage of old android devices that are supported is absolutely disgusting. It's gotten better, but it's still pretty gross.

#10 Posted by caesius6 (176 posts) -

HTC Windows Phones are pretty much a joke themselves. Not sure this is a good indication of how many people are using a Windows Phone or not...

I do tech support for HTC and I can tell you no one uses Windows phones. We get maybe 2-3 calls on them a day compared to the hundreds for our other phones. Maybe that means they are super stable and no one needs to call us for help with them, or the more likely scenario of no one has them.