caesius6's forum posts

#1 Posted by caesius6 (175 posts) -

@pr1mus said:

From the start Microsoft has acted as a company willing to do anything to exploit their customers and will not treat people with respect for any reasons as long as sales don't tank...Microsoft has long proven they don't belong to that group.

If you don't mind, can you please post all these examples that you elude to, and maybe compare them to all the fantastic wonderful things the companies you "approve of" do in comparison?

#2 Posted by caesius6 (175 posts) -

@liquidprince: Don't pretend like slow installations are an X1 problem, they happen on the PS4 as well - while not an owner, I have co-workers that have it and they complain of it every time a new game comes out.

And your first sentence? Basically just reaffirms Charlie_victor_bravo's point. People got upset, so things changed, then people get upset they changed and refuse to see anything positive in pretty much everything. It's a shame.

#3 Posted by caesius6 (175 posts) -

I have experienced this - the stream quality on X360 is marginally better than on Xbox One. People on the /r/XboxOne sub have had similar issues as well.

Not sure what the problem is. If I wasn't so damn lazy, I'd use my 360 for Netflix, but I'm too used to voice controls so I settle for watching something that looks like I'm streaming really low quality amateur porn.

#4 Posted by caesius6 (175 posts) -

@davekap said:

If Kinect suffers a slow death because of this week's news, it won't be Kinect's fault.

I cannot agree with this statement at all. Leveraging the Kinect correctly made for a fun experience, yes, but only momentarily. It never made for a long-lasting, deep, engrossing experience. It never made for the kind of entertainment that normal controller-driven gaming gave. Maybe it was never supposed to, maybe it never should have, but if that were true then the Kinect and its resulting games shouldn't have been priced any higher than the 10 dollar toys they were. Those demos linked? Those are fun for minutes, not hours. And if the Kinect was supposed to deliver that strong, long-lasting entertainment value, then it would need to have been built better with higher fidelity and zero latency issues. Either way I look at it, it's Kinect's and Microsoft's fault.

You're looking at this entire thing subjectively whereas Patrick is taking an objective approach.

Whether you can see it or not, (or want to see it, or not) the device had potential. It just wasn't implemented correctly.

#5 Posted by caesius6 (175 posts) -

@wewantsthering: That was his point, that they played to it's strengths and weaknesses, rather than attempting to make water out of wine.

#6 Edited by caesius6 (175 posts) -

@babychoochoo: I have to disagree about the Destructoid bit being a quality community. The vast majority of that community is pretty embarrassing and aggravating. This is just the vocal part of it, I'm sure there are lurkers who don't post.

Hell, even the editors are nothing to warrant a revisit. They entice their readers to flame other consoles, and blatantly bash other companies, usually based on rumors, leading to their cult following to do the same.

Pretty sad. It's hard to get any sense of actual journalism there anymore. It's hard to get any sense of actual journalism from very few places actually.

#7 Posted by caesius6 (175 posts) -

@corruptedevil: Oh, good, I was hoping someone would try and use this thread as an excuse to profess their unnecessary hate for a electronic gaming system.

#8 Posted by caesius6 (175 posts) -

@snail: I hope you're joking when you say that existing android devices get future updates. The percentage of old android devices that are supported is absolutely disgusting. It's gotten better, but it's still pretty gross.

#9 Posted by caesius6 (175 posts) -

HTC Windows Phones are pretty much a joke themselves. Not sure this is a good indication of how many people are using a Windows Phone or not...

I do tech support for HTC and I can tell you no one uses Windows phones. We get maybe 2-3 calls on them a day compared to the hundreds for our other phones. Maybe that means they are super stable and no one needs to call us for help with them, or the more likely scenario of no one has them.

#10 Edited by caesius6 (175 posts) -

Nice post! Good to hear from actual owners of all consoles. Can't say I have the problems some have with voice and gesture controls. The worst success rate I have is "Xbox, On," but even that works 85-90% of the time. Maybe I have an "ideal set up" for these sorts of things - it's a quiet apartment with a good deal of space for gestures and motions. I don't use the gesture controls much, as voice is much quicker, but the few times I have they worked as expected - the mini hand shows up and grips when I make a fist and selects when I push in, etc. I did play the Rivals demo with another person and neither of us had any issues controlling.

Sadly, I don't have cable anymore, so I never used the passthrough, but I look forward to the day when at least something will make that port useful for me. I've debating hooking up the 360 to it but...it really doesn't make sense if you can't use the One controller when doing that...not that I expected to.

I have to say though, I don't understand your gripe about the Xbox One having to be on to use the passthrough - what did you expect? If you really don't like that, then simply just plug the cable box to the TV. The One is meant to be a hub, overlaying an experience on top of the pretty dreadful guides and menus of 100% of cable boxes these days. And personally, I want access to the battery of the controller - if anything goes wrong I can manually shut it down that way. And batteries are easy to find on sale, so powering it is pretty cheap. I could be wrong, but the "play and charge" idea would still be present, and actually mandatory if the battery was internal and out of sight for the user, no? It seemed like you were associated it with the ability for the controller to take standard batteries.

The snap features, quick switching, and save state (powering down and coming right back to where you were when you power back on) are all pretty neat. I never owned a Kinect 1.0 but the convenience of this one is useful for me, if not for the auto sign in and code scanning alone. Like you though, definitely looking forward to what the future holds for Microsoft devices. They're hitting a stride now and monthly updates are addressing many of the community complaints pretty quickly.