@deegee: The team was 4 people, led by Jp Le Breton. Development was one-year and half. That's 720k only on employees, to that you must add every other voice of expense (like licensing fees). Tim Schafer said they used every every cent from the early access program to develop the game, plus a little from their own accounts. The 400k in investment they got was recouped in just two weeks, that means the game stopped selling quite early. But you have to think that a decent amount of money would come only when the game is fully released because many people, and we have some testimonies in this very thread, buy games only when they are in their final form. Now i doubt that money will be the same as before this debacle, and they damaged at least slightly their future projects with crowdfunding. Many very loyal fans like me will not go through a similar experience with them (at least it appear so by reading their forum and the game's one on steam). On this game they'll probably go even or with a minor gain, but who knows to how much the future damage amounts.
I guess I wished they stated clearly from the start: this game will be developed only with continuos payment by customers all throughout development, we're not gonna take any prominent financial risk of our own on it (they are not a 2 people indie studio that don't have any alternative), so be mindful of this additional risk.