Get the Sony MDR-7506 or Audio Technica ATH M50X (or M40X if you're on a tight budget). It's hard to beat those Sony's, especially for the price, but I really like the detachable cable on the Audio Technica's. Those are all closed back though, so I'm not sure if that's a deal breaker. If you're set on open back, then I've heard Grado (the SR80e) has pretty good sound for the price (I haven't used them myself), though I personally find almost all on-ear headphones uncomfortable for long term use.
Cameron's forum posts
My immediate reaction is to think that they are going to increase the cost of characters dramatically, then argue it's fine because you can get them for free by playing. Of course it will probably also take tens of hours of game time to get a character, so only the most dedicated players will be able to get them that way and everyone else will end up paying more if they want the characters. Basically, there has to be some hook where this can potentially make them more money than just selling the characters.
Does....does KFG really *need* to be on pateron anymore? Like seriously, they blew up huge and it feels weird and scuzzy to have them on there imo when they don't really need it and the money can be going to someone who really does need it?
Also lmao I wonder how Colin "DON'T TREAD ON ME WELFARE STATE OBUMMER LOVE IT OR LEAVE IT" Moriarty justified this kind of funding to himself. Oh right, it's because it's a handout that benefits *him*.
Sorry, got off-topic there for a moment.
While I find those sorts of political beliefs gross, making a lot of money on Patreon is no way inconsistent with them. Patreon isn't a handout, it's a business model.
I agree with @giantlizardking on this one. Colin is a fiscal libertarian, making money from other people's direct contributions is about the most consistent way he could make a living. People are freely deciding that what he produces is worth what they pay for it without any government regulation about what he can charge or what he produces. I disagree with his politics and think he's mostly a pseudo-intellectual wanker, but he's not being inconsistent by using Patreon.
@mrcraggle: No, I don't trust Yu Suzuki enough to risk my money on the project. He undoubtedly has amazing ideas, but that doesn't tend to go well with a limited budget. I know he ran one of Sega's best studios for ages, but I'm not sure how that will translate into a relatively small project with huge fan expectations. Peter Molyneux's recent disasters have made me very wary of people with big ideas (and a history of making great games), but no realistic sense of what it will cost to make them real.
My concerns are more about the way people are running game development campaigns on Kickstarter generally, I just think Shenmue 3 is a good example of a trend that worries me.
@mrcraggle: I really just want them to be upfront about everything. Calling a game Shenmue 3 (and not Shenmu Gaiden or something) comes with certain reasonable expectations about what kind of game it's going to be. Two million would have got them maybe a two hour game in a few very limited locations, that's not that Shenmue 3 anyone wants. I guess I'd rather they just be honest about how much they need and succeed or fail based on that. Or, if they think people won't give them 30 million, ask for less, but be upfront right on the Kickstarter page (not on Twitch or in an interview) that the game won't be much like Shenmue 1 or 2. I'd also be fine if they asked for a small amount, but were also super clear about where the rest of the money is coming from. If Sony or someone else is going to be providing most of the money (and therefore having control over the project) then they should tell me the details of that deal when they're asking me for money.
So you're the one buying themes. Every week on the Playstation Blog they have a big list of new themes and I've always wondered who was buying them. I'm kidding (mostly), and thanks for writing this up. Other than looking at Youtube videos it can be hard to find any information on these things. I'm actually considering the Journey theme now (damn you) since they were good enough to make that game cross-buy and it does look pretty good. Something about paying money for a wallpaper, minimal animations, and some music still seems a bit icky to me though.
Also, @altairre the Transistor theme is on sale for about $1 this week, at least if you're in North America.
There is no way the game fans wanted could have been made for two million. I'm tired of developers providing unrealistic estimates for the costs of development. You can't make a 3D open-world game that looks anywhere near decent for two million dollars. Double Fine couldn't even make a 2D adventure game for that much and the team on that was relatively small. Even 10 million won't be enough to make a game like Shenmue 1 or 2 with modern graphics and gameplay, unless you develop the whole thing somewhere where you can pay people next to nothing. Presumably this game will be made in either the US or Japan, neither of which is cheap. If you need 20 or 30 million to make the game that backers actually expect, then ask for it. If you can't raise a reasonable estimate of what it costs to make the game, then hey, the publishers were right, people don't care enough about the game to make it viable (or at least not enough to make it worth the risk). If you make other deals with other companies for funding, then be upfront about it. Let people know that the Kickstarter has to raise two million and then some other company will agree to fund the game. If you're going to take people's money for a product that may exist sometime in the future, then at least be upfront with people.
Someone on the Steam forums has an extensive list of changes you can make to .ini files (as well as a handy automated utility to do it for you) that really helped me with the stuttering problem. I'm on a 3570K, GTX 970, with 8GB of RAM. I used to be able to play it at 60FPS with huge and extended dips into the low 20s (particularly when driving), but after making the changes suggested in that post I can run it at 60 with far fewer drops that don't last nearly as long and only go down to about 40. It's not a full fix, but it's much better for me than it was. It went from being a frustrating mess to something I can enjoy playing. Your mileage may vary, of course, but it's worth a shot if you're having problems with stuttering. It sounds like having as much of both RAM and VRAM as possible are key for getting better performance with these changes.
If you haven't played them before, then I wouldn't bother. They were both kind-of clunky when they came out, so I can't imagine they have aged well. If you don't have any nostalgia for how weird/ambitious and different they were at the time, then I think it would be tough to play them now when you probably won't get any of that (well maybe still weird).
Also, I don't know where you live, but in North America I think Shenmue II only came out on the original Xbox. Just something to consider if you don't have one already.
They are certainly worse than a PC with an SSD, but I don't think they are unbearable, especially if you're not already used to SSD load times. I have a gaming PC, PS4, and Xbox One, and I try to get everything I can on PC because of the better graphics and load times, but that's only because I have a relatively high-end PC. I played Bloodborne earlier this year, a game which many people complained about the loading times, and found them to be long but not off-putting. It's not like I would put the game down and do something else while it loaded or anything. The crew have complained a lot about load times on the Bombcast this year, but I think some of that is just because they got used to fast gaming PCs.
If you're debating between a similarly priced PC and a PS4 or Xbox One, then I'd go with the console. If you want to spend some money and get a high-end PC, then you will have a better experience on PC (baring annoying technical issues that occasionally come with PC games).