I know it's not the same team, and I know the funding circumstances aren't the same, but I find it really hard to give Double Fine more of my money after the train wreck that is Spacebase. It was a great concept and they just let it die.
Cameron's forum posts
I have the 15" with the 750m and it's fine as a secondary gaming system. Don't get it if the primary use case is gaming. Don't expect it to run new games at the highest settings, but if you just want to play some Diablo III or Starcraft on the go, then it's fine for stuff like that.
The Iris Pro version would most likely be useless for anything but simple 2D games and older 3D games. It's impressive for an integrated card, but it's not going to play new games very well. You can lookup benchmarks (I think Anandtech did an article on it) to see how it handles games.
I don't find 30 too bad if I don't have a point of reference for that game. Infamous was mostly fine at 30. I can tell the difference between 30 and 60, but consistency is more important. Having the frame rate bounce around depending on what is being displayed is way more annoying than having it locked at 30.
I do wish console developers would let players decide what is more important to them. If I had to choose between 720/60 and 1080/30, assuming the 720 was scaled properly, I'd probably go with the higher frame rate for any action game. I guess I'd better just stick to PC for games I think need 1080/60.
It's funny that so far the only Early Access games I've been disappointed with (this one and Planetary Annihilation (which Uber may still fix)) are from mid-sized companies and not small first-time developers. I've bought somewhere around 10-15 Early Access games and been very happy with most of them. Prison Architect has been particularly good, but Door Kickers, Dungeon of the Endless, and Gnomoria have also been good experiences.
I think Double Fine just fundamentally failed to provide customers with enough information. It was never clear that the game was entirely funded by Early Access money and that development would only continue working on it if it kept selling. I don't think it's unreasonable to expect that if Double Fine committed to making a game and started taking money for it that they would finish that game. It makes me think they are either terrible with financials and radically underestimated how much their planned features would cost, or they weren't confident in the project in the first place. Did they really expect a whole bunch of people to pay $25 for a game that barely worked? If not, then why didn't they secure funding before selling it? Early Access is not a crowdfunding platform.
On a related point, they were also terribly slow with updates. Some projects get updated every week, others every month, but Double Fine was doing well to put a small update out every two months. That hardly inspires confidence in prospective buyers.
I understand that games get cancelled all the time and not every feature planned always makes it into the final product, but they aren't even close to what they set out to make and they already have the customers' money. Again, Double Fine isn't a small indie studio. They have been making games for many years and they should have been more transparent about the costs and where their money was coming from. They know how much employees cost and they should have provided a breakdown of their expected costs on the Steam page if everything was riding on Early Access. If they expect customers to replace investors, then they need to be upfront about the risks and be much more transparent with their financials.
Any news on the status of future episodes? $14.99 seems to cheap for the full game, but it also seems like a lot for the introduction to a game. I'd be OK with an episode pack that finishes the game for $5-$10, but I think they'd be making a mistake to go beyond Telltale pricing. Of course, maybe it's just $14.99 for everything, which would be grand.
If compatibility is a concern just get a 360 controller. Any game in the past 5-6 years that supports a controller will support that thing. I think the DS4 is a better controller overall, but I haven't tried using it on PC so I can't comment on its reliability there. I also really like the Xbox One controller, but as far as I know you can only use that wired on PC and that's a deal breaker for me.
I hope they don't release Ground Zeroes for $30.00. I can't see that going over very well on PC. Still, good news for PC either way. I might get Phantom Pain on PC if the port is decent since it will almost certainly be cheaper on Greenman than it is on PS4.
It was the content of several reviews that made me hold off. I hate instant fail missions of any kind and it sounds like this game has them in both pursuit and stealth form. Just let me play the game they way I want to. If I want to shoot everyone in the face instead of sneaking around, then let me do that. You can make it more difficult to do it that way, but don't make me instantly fail without a fight.