Input lag is the worst and there is no way they can completely eliminate that. That combined with the bandwidth required to stream games in decent quality makes this a tough sell. Onlive used about one megabyte per second, which meant it used a gigabyte of bandwidth in less than 20 minutes. That's 3GB per hour, which would add up quickly if you play games regularly. Maybe Sony has made improvements in compression, but even half of that would be rough. With bandwidth caps as the norm for people in North America, I think this is a neat idea that will be limited by the poor infrastructure we have here.
Cameron's forum posts
@cameron: You sure about that? I could have sworn multiple times that at least the PS4 ran at 60, not locked at 60 but definitely higher than 30
I was initially just going with what my eyes told me, but I did some digging and Eurogamer and Polygon both say it is locked at 30fps.
There seemed to be a lot of confusion about this as it seems as though many outlets (falsely) reported it to be 60fps based on previews. It could also be that the multiplayer is 60fps (I don't play that, so I can't say), but the singleplayer seems to be 30fps.
It definitely looks better, but not by leaps and bounds. The framerate looks to be locked at 30, which is disappointing since it's really noticeable whenever you spin the camera (at least to me), but I've never seen it dip.
I agree that it's a bit of a mess, but the voice commands have kept it from being frustrating for me. You can also get to the game in the drive without even having to scroll a menu, so until there is a large digital library to sort through it works for me. Hopefully they'll push an update well before there are that many games to fix some of these problems. I guess since the media functions on both of these consoles are almost non-existent they've both been just gaming machines for me, so once I got through the initial setup I haven't had to go digging for anything.
There, you just skipped a bad shanty
Even simpler, you can just hit D-Pad right to skip to the next one. It only seems to work four or five times in a row and then they stop singing, but it's really quick to skip the occasional bad one.
I wouldn't count on a Titanfall bundle, unless you want to wait a few years. The earliest bundle for the 360 I can remember was the Forza 2 and MUA(maybe?) bundle in 2007 or 2008. That was either two or three years after launch. If there are games you want to play, and you can afford it, I don't see any reason not to buy one now. It will be a while before we see any price drops.
The beginning is just so boring and I hated how they split up your party and made you play through whole sections with super annoying characters. I haven't played it in a few years, but I seem to remember sections without any of the (relatively) interesting characters. It's not a terrible game, but my expectations for what games should be like have changed a lot since the last Final Fantasy I played (10) and 13 just didn't meet them. To be fair, the only JRPG I've played in the last five or six years that I really liked was Persona 4, so maybe I'm just tired of the genre.