Final Fantasy IV Impressions: Day 3

Final Fantasy IV - DS
You know, I'm really starting to like this auto-battle. Now that I've tweaked the setting so that they'd fight like I would if I were giving input, I can really just sit back and relax. It's gotten to the point where I really enjoy having the game do the fighting for me.

It's not that I'm lazy, or that I all-together hate fighting in RPG's. No, it's not that at all. I've plugged away plenty of hours pressing buttons and waiting for the corresponding animation, but that's just the thing. There's very little user interaction. I select the attack and that's the end of it. This is why I loved Paper Matio (or should I say, why I still love Paper Mario), is that it at least required you to sit around and help out, even if you just did the same motions every time. Like I said, maybe this is a feature that's been implimented in games before, but Final Fantasy IV takes the monotomy out of fighting in turn-based RPG's, and for that, I'm thankful.

Outside of loving auto-battle, I've just been tweaking the settings to enjoy the game more. For some reason, I thought six was the fastest battle option, which turned out to be the slowest after bringing the fighting speed down (up?) to one. Believe me, that is the only way to play this game. Otherwise, you're just waiting forever between each attack, and it just gets boring.

Final Fantasy IV - DS
I've also gained some new characters in my party, as well as drew a giant penis on the face of Whyt, my little helper which requires me to train it via (what I assume to be) DS exclusive brain-puzzles. The intelligence puzzle was actually quite challenging, and I found myself getting somewhat frustrated. Granted, I had the TV on while I was trying to complete the puzzle, but the highest score I could manage was only 1,000 after about 10 minutes. I probably could have gotten a higher score if I had gone at it longer, but I can only take so much addition and subtraction.

At this point, I'm really just deciding how good of a game this is. It's good, but it's not exactly a game for everyone. The auto-battle function really opens the game up to a wider audience, but at the same time is a strike against the game, and the genre as a whole. The visuals are great, and are honestly the best part about the game. The gameplay is the same, so there isn't much to talk about there, but the translation as a whole is what I'm really focusing on. Expect a review after the weekend is done, along with a video review. Maybe. If you're lucky.
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5 Comments
Posted by cann3dheat
Final Fantasy IV - DS
You know, I'm really starting to like this auto-battle. Now that I've tweaked the setting so that they'd fight like I would if I were giving input, I can really just sit back and relax. It's gotten to the point where I really enjoy having the game do the fighting for me.

It's not that I'm lazy, or that I all-together hate fighting in RPG's. No, it's not that at all. I've plugged away plenty of hours pressing buttons and waiting for the corresponding animation, but that's just the thing. There's very little user interaction. I select the attack and that's the end of it. This is why I loved Paper Matio (or should I say, why I still love Paper Mario), is that it at least required you to sit around and help out, even if you just did the same motions every time. Like I said, maybe this is a feature that's been implimented in games before, but Final Fantasy IV takes the monotomy out of fighting in turn-based RPG's, and for that, I'm thankful.

Outside of loving auto-battle, I've just been tweaking the settings to enjoy the game more. For some reason, I thought six was the fastest battle option, which turned out to be the slowest after bringing the fighting speed down (up?) to one. Believe me, that is the only way to play this game. Otherwise, you're just waiting forever between each attack, and it just gets boring.

Final Fantasy IV - DS
I've also gained some new characters in my party, as well as drew a giant penis on the face of Whyt, my little helper which requires me to train it via (what I assume to be) DS exclusive brain-puzzles. The intelligence puzzle was actually quite challenging, and I found myself getting somewhat frustrated. Granted, I had the TV on while I was trying to complete the puzzle, but the highest score I could manage was only 1,000 after about 10 minutes. I probably could have gotten a higher score if I had gone at it longer, but I can only take so much addition and subtraction.

At this point, I'm really just deciding how good of a game this is. It's good, but it's not exactly a game for everyone. The auto-battle function really opens the game up to a wider audience, but at the same time is a strike against the game, and the genre as a whole. The visuals are great, and are honestly the best part about the game. The gameplay is the same, so there isn't much to talk about there, but the translation as a whole is what I'm really focusing on. Expect a review after the weekend is done, along with a video review. Maybe. If you're lucky.
Posted by PureRok

Please tell me that the line "You spoony bard!" is still in it. If they took that out they are...

Posted by AndyC

You know what, when they told me I could a face on Whyt... a penis was the first thing I thought of too.

Posted by Soap

@PureRok, it is, thats a classic that they left in for the fans :P

Also, I really like the way you've given us your impressions of this game over a few days. It beats having one days worth of thought and It's also interesting to see what you'll experience in the coming days with it.

I hope you keep up this style. :D

Posted by chililili

Does it use the touchscreen interface in any way whatsoever?