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CannedBread

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CannedBread

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#1  Edited By CannedBread
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CannedBread

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Payday 2 has pretty bad AI. It follows you around and shoots at enemies just fine, but refuses to pick up and move mission items. The police response gets progressively more aggressive the longer you are in mission. It's already pretty tough by the time you've broken into the safe/vault/whatever, and it usually takes two to three trips get get all of the loot to the level exit. If you're playing by yourself, it will take you eight to twelve trips to move all of the loot, moving slowly and under fire from heavily armored enemies and snipers. It's a bitch. The game is a lot of fun playing with other people, but solo it's an exercise in frustration.

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CannedBread

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#3  Edited By CannedBread

I'd be surprised if this doesn't show up on UPF.

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CannedBread

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@zirilius: I learned the bit about sending a death threat the hard way. I'm glad I saved you a little bit of trouble. Congrats on your platinum. :)

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CannedBread

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#5  Edited By CannedBread

@heltom92: Sending a death threat is actually a bad idea, since it will make the warchief much more likely to drop an epic. Epics don't have a level, so they don't count toward the achievement/trophy.

I noticed that Graugs seem to spawn much more frequently in the second area, I think I only saw them at night in the first area. If the Warchief still has his fear of caragors I'd go with that instead. The +1 is for fear/hate exploited, it's either or.

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CannedBread

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It depends on how dedicated the game is to imitating reality. There's a reason why stuff like this stopped existing. Modern guns are much smaller and lighter because they can do the same job faster and with a hell of a lot less effort.

Now if the game is set in something like the Warhammer 40K universe, there's a reason why guns that fire 2 ton projectiles still exist, and that's because massive artillery guns are rad as fuck.

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CannedBread

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#7  Edited By CannedBread

@murgatroyd: If you think the headshots are great, you should use the shadow strike kill on a vulnerable to ranged captain. It's proof that video games are art.

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CannedBread

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Guys! This is just like in my Japanese animes! >_<

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CannedBread

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@mikkaq: Getting immobilized by weapon fire or getting stuck on obstacles is something that real-world armored vehicles have to worry about. The real problem with a walking tank is too much weight over too little surface area. A main battle tank can weigh 70 tons and still drive off-road because that weight is spread over a wide area. A walking tank would just get stuck any time it tried to walk off-road.

World Robot Fighting Tournament is totally already a fictional setting though.

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CannedBread

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@nightriff: I'd go ahead and jump in. It's a long time 'til MH4 reaches the west.

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